<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Playing with Total Annihilation-style metal maps</title>
	<atom:link href="http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/</link>
	<description>Transporting our ACUs to your base since 2007</description>
	<lastBuildDate>Wed, 28 Jul 2010 21:53:49 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: T-Tech</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/comment-page-1/#comment-47236</link>
		<dc:creator>T-Tech</dc:creator>
		<pubDate>Fri, 26 Jun 2009 16:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comment-47236</guid>
		<description>I agree with NERDsFist, that metal maps make the game a bigger challenge. Not only are you producing 20+ Krogoths, or Monkeylords in Supcom ,but your enemy is too, supposing they are the Core or, in Supcom, the Cybrans. So it leads to some pretty intense games unless both guys decide to spend the entire game building bases and trying to outgun the other&#039;s anti-nukes. Especially on the smaller metal maps like Metal Heck or, to a lesser extent, Over Crude Water.</description>
		<content:encoded><![CDATA[<p>I agree with NERDsFist, that metal maps make the game a bigger challenge. Not only are you producing 20+ Krogoths, or Monkeylords in Supcom ,but your enemy is too, supposing they are the Core or, in Supcom, the Cybrans. So it leads to some pretty intense games unless both guys decide to spend the entire game building bases and trying to outgun the other&#8217;s anti-nukes. Especially on the smaller metal maps like Metal Heck or, to a lesser extent, Over Crude Water.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NERDsFist</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/comment-page-1/#comment-5461</link>
		<dc:creator>NERDsFist</dc:creator>
		<pubDate>Mon, 06 Aug 2007 09:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comment-5461</guid>
		<description>Actually the metal maps were a lot harder to play on as you had to focus even more on your resource management. It eliminates the raiding of metal patches and forces you to into a resource race. Also trying to keep up with your resources by building units and plants is hardly relaxing. 
Metal games are a lot faster and demanding than playing on non metal maps.
Unless your both porcing noobs off-course, but then all maps play relaxed. ;)</description>
		<content:encoded><![CDATA[<p>Actually the metal maps were a lot harder to play on as you had to focus even more on your resource management. It eliminates the raiding of metal patches and forces you to into a resource race. Also trying to keep up with your resources by building units and plants is hardly relaxing.<br />
Metal games are a lot faster and demanding than playing on non metal maps.<br />
Unless your both porcing noobs off-course, but then all maps play relaxed. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Widjet</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/comment-page-1/#comment-5441</link>
		<dc:creator>Widjet</dc:creator>
		<pubDate>Sun, 05 Aug 2007 02:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comment-5441</guid>
		<description>@Baddox: Such mods already exist - one that I have occasionally used increases mass exponentially, so that you start with very little mass and by the end (when you need it) you have +2000 mass.</description>
		<content:encoded><![CDATA[<p>@Baddox: Such mods already exist &#8211; one that I have occasionally used increases mass exponentially, so that you start with very little mass and by the end (when you need it) you have +2000 mass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Keri</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/comment-page-1/#comment-5424</link>
		<dc:creator>Keri</dc:creator>
		<pubDate>Sat, 04 Aug 2007 01:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comment-5424</guid>
		<description>Game description of a game I entered on GameSpy years ago 
Metal Heck
&quot;10k/10k
30 minute build time
I&#039;m good.&quot;


I&#039;ll tell you about the game one day.</description>
		<content:encoded><![CDATA[<p>Game description of a game I entered on GameSpy years ago<br />
Metal Heck<br />
&#8220;10k/10k<br />
30 minute build time<br />
I&#8217;m good.&#8221;</p>
<p>I&#8217;ll tell you about the game one day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Baddox</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/comment-page-1/#comment-5417</link>
		<dc:creator>Baddox</dc:creator>
		<pubDate>Fri, 03 Aug 2007 18:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comment-5417</guid>
		<description>It seems to me it would be easier to make a mod that was simply a resource multiplier.  Instead of the 2x mod, just have a 10x mod, or a 30x mod.  The end result would be the same, it would just take a bit of the hassle out of building tons of mass extractors.  Also, though I don&#039;t quite agree as emphatically as many that mass fabs break the game, the people who make that point will probably be against this mod.</description>
		<content:encoded><![CDATA[<p>It seems to me it would be easier to make a mod that was simply a resource multiplier.  Instead of the 2x mod, just have a 10x mod, or a 30x mod.  The end result would be the same, it would just take a bit of the hassle out of building tons of mass extractors.  Also, though I don&#8217;t quite agree as emphatically as many that mass fabs break the game, the people who make that point will probably be against this mod.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/comment-page-1/#comment-5414</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Fri, 03 Aug 2007 17:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comment-5414</guid>
		<description>Metal maps were a lot of fun in TA, but I&#039;m not so sure they transfer as well to SupCom.  In TA, the resource war was all important.  In SupCom it is too, but as has already been discussed, the mass fabricators take over the end game, and just like an extractor on a TA metal map, they can be placed anywhere.</description>
		<content:encoded><![CDATA[<p>Metal maps were a lot of fun in TA, but I&#8217;m not so sure they transfer as well to SupCom.  In TA, the resource war was all important.  In SupCom it is too, but as has already been discussed, the mass fabricators take over the end game, and just like an extractor on a TA metal map, they can be placed anywhere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/comment-page-1/#comment-5407</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Fri, 03 Aug 2007 15:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comment-5407</guid>
		<description>I wouldn&#039;t really call Aeon tanks overpowered.  Yes, they do go over water while other factions&#039; do not, but they are rather weak, and get ripped to shreds by equal numbers of highly-maneuverable mantii.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t really call Aeon tanks overpowered.  Yes, they do go over water while other factions&#8217; do not, but they are rather weak, and get ripped to shreds by equal numbers of highly-maneuverable mantii.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
