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	<title>Comments on: Oh noes!!! Nerf teh Riptidez!!</title>
	<atom:link href="http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 07 Jan 2009 20:35:14 +0000</pubDate>
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		<title>By: Engineer</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8947</link>
		<dc:creator>Engineer</dc:creator>
		<pubDate>Wed, 21 Nov 2007 16:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8947</guid>
		<description>Thanks for the explanation Deman.  I knew there was more going on than I was aware.  Probably the only change that will continue to cause complaints is the Seraphim T1 artillery cost increase.  Most people seem to agree it was necessary, but most people also seem to think the increase was a bit much.</description>
		<content:encoded><![CDATA[<p>Thanks for the explanation Deman.  I knew there was more going on than I was aware.  Probably the only change that will continue to cause complaints is the Seraphim T1 artillery cost increase.  Most people seem to agree it was necessary, but most people also seem to think the increase was a bit much.</p>
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		<title>By: Deman</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8941</link>
		<dc:creator>Deman</dc:creator>
		<pubDate>Wed, 21 Nov 2007 14:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8941</guid>
		<description>All of these fixes were needed and were the final changes suggested by the closed beta players.

Sky Slammers were stronger than mantis on land btw.  Seraphim TMD was shocking.</description>
		<content:encoded><![CDATA[<p>All of these fixes were needed and were the final changes suggested by the closed beta players.</p>
<p>Sky Slammers were stronger than mantis on land btw.  Seraphim TMD was shocking.</p>
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		<title>By: Brejikk</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8761</link>
		<dc:creator>Brejikk</dc:creator>
		<pubDate>Tue, 20 Nov 2007 20:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8761</guid>
		<description>After getting some complaints from my friends in competitive games, we looked a little bit closer at the effectiveness of the UEF Janus T2 fighter/bomber. It could take out any other T2 air fighter (tested against the Corsair, Swift Wind, and whatever the Seraphim one's called) in one-on-one combat on fair terms. Don't get me wrong, I love its performance, and there's nothing wrong with its air-to-ground abilities in my opinion, but it's true to say that it could probably use some tweaking in the air-to-air department. Not too much though. I like my fighter bomber. :p</description>
		<content:encoded><![CDATA[<p>After getting some complaints from my friends in competitive games, we looked a little bit closer at the effectiveness of the UEF Janus T2 fighter/bomber. It could take out any other T2 air fighter (tested against the Corsair, Swift Wind, and whatever the Seraphim one&#8217;s called) in one-on-one combat on fair terms. Don&#8217;t get me wrong, I love its performance, and there&#8217;s nothing wrong with its air-to-ground abilities in my opinion, but it&#8217;s true to say that it could probably use some tweaking in the air-to-air department. Not too much though. I like my fighter bomber. :p</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8546</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Mon, 19 Nov 2007 18:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8546</guid>
		<description>No, at least the version I have has a menu that allows you to select FA or SupCom.

I haven't had the time to do more extensive testing, but I do know that I tried to load my skirmish back up (at the 3 hour mark) and it won't even load without crashing FA, Maximizer or no.</description>
		<content:encoded><![CDATA[<p>No, at least the version I have has a menu that allows you to select FA or SupCom.</p>
<p>I haven&#8217;t had the time to do more extensive testing, but I do know that I tried to load my skirmish back up (at the 3 hour mark) and it won&#8217;t even load without crashing FA, Maximizer or no.</p>
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		<title>By: Engineer</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8525</link>
		<dc:creator>Engineer</dc:creator>
		<pubDate>Mon, 19 Nov 2007 16:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8525</guid>
		<description>I've played a few 20x20 with no crashes, but I haven't tried anything larger than that.

Does the Core Maximizer still work with FA?  I thought that was specific to the old SupCom.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played a few 20&#215;20 with no crashes, but I haven&#8217;t tried anything larger than that.</p>
<p>Does the Core Maximizer still work with FA?  I thought that was specific to the old SupCom.</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8226</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Sat, 17 Nov 2007 18:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8226</guid>
		<description>Has anyone else been experiencing a lot of crashes since this patch when playing on large maps?  I don't have extensive testing to back me up, but I do know that I had played at least an hour on the shards 40x40 map pre patch, and post patch I can't play this map for more than 10 minutes without the game crashing out on me.  No other changes to my system.

Interestingly enough, testing last night allowed me to play for three hours on the map without a crash, but only after I ran the Core Maximizer program.</description>
		<content:encoded><![CDATA[<p>Has anyone else been experiencing a lot of crashes since this patch when playing on large maps?  I don&#8217;t have extensive testing to back me up, but I do know that I had played at least an hour on the shards 40&#215;40 map pre patch, and post patch I can&#8217;t play this map for more than 10 minutes without the game crashing out on me.  No other changes to my system.</p>
<p>Interestingly enough, testing last night allowed me to play for three hours on the map without a crash, but only after I ran the Core Maximizer program.</p>
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		<title>By: Fingolfin</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8178</link>
		<dc:creator>Fingolfin</dc:creator>
		<pubDate>Fri, 16 Nov 2007 09:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8178</guid>
		<description>@ Breezy 
The FA-only faction bug was exploited simply by choosing "random faction" before a match.</description>
		<content:encoded><![CDATA[<p>@ Breezy<br />
The FA-only faction bug was exploited simply by choosing &#8220;random faction&#8221; before a match.</p>
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		<title>By: Fingolfin</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8177</link>
		<dc:creator>Fingolfin</dc:creator>
		<pubDate>Fri, 16 Nov 2007 09:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8177</guid>
		<description>I'm worried that if the balances continue to be too hasty we will end up with generic factions, with only slightly different looking units. This would be sad. I understand the balance issues are critical of course, and the majority of changes in this patch seem to achieve this. However I just have a magging concern that the faction-unique play-styles will become gradually eroded. Just my 2c (or 2p - I'm british you know, old chum!)</description>
		<content:encoded><![CDATA[<p>I&#8217;m worried that if the balances continue to be too hasty we will end up with generic factions, with only slightly different looking units. This would be sad. I understand the balance issues are critical of course, and the majority of changes in this patch seem to achieve this. However I just have a magging concern that the faction-unique play-styles will become gradually eroded. Just my 2c (or 2p - I&#8217;m british you know, old chum!)</p>
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		<title>By: scotchtape622</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8169</link>
		<dc:creator>scotchtape622</dc:creator>
		<pubDate>Fri, 16 Nov 2007 04:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8169</guid>
		<description>- Seraphim T3 Sub Hunter - Reducing MaxRadius on torpedo to 70.
Good, other factions will have a chance to control the sea.

- Riptide, UEF T2 Amphibious Tank - Increasing Cost 20%.
I think it is okay, it is still a good anti-t1 unit.

- Seraphim T1 floating atillery - Increasing cost 50%. Mass cost is now 54.
A bit high, but needed (not that much imo)

- Nukes now do damage instantly instead of radiating slowly outward.
Good.

- HARMS, Cybran T3 Torpedo Ambushing System - Increasing MinWaterDepth
I think that was to fix the "invincible HARMS bug".

- Seraphim T2 Tactical missile Defense - Increasing ProjectileLifetime.
I did not know that was needed, I almost never play as them :P

- Novax, UEF Experimental Satellite - Reducing crash damage to 3000.
Good, the old amount was OP

- Skyslammer, Cybran T1 mobile anti air - Decreasing Ground Gun damage by 50%. DPS is now 20.
Meh, unneeded.</description>
		<content:encoded><![CDATA[<p>- Seraphim T3 Sub Hunter - Reducing MaxRadius on torpedo to 70.<br />
Good, other factions will have a chance to control the sea.</p>
<p>- Riptide, UEF T2 Amphibious Tank - Increasing Cost 20%.<br />
I think it is okay, it is still a good anti-t1 unit.</p>
<p>- Seraphim T1 floating atillery - Increasing cost 50%. Mass cost is now 54.<br />
A bit high, but needed (not that much imo)</p>
<p>- Nukes now do damage instantly instead of radiating slowly outward.<br />
Good.</p>
<p>- HARMS, Cybran T3 Torpedo Ambushing System - Increasing MinWaterDepth<br />
I think that was to fix the &#8220;invincible HARMS bug&#8221;.</p>
<p>- Seraphim T2 Tactical missile Defense - Increasing ProjectileLifetime.<br />
I did not know that was needed, I almost never play as them :P</p>
<p>- Novax, UEF Experimental Satellite - Reducing crash damage to 3000.<br />
Good, the old amount was OP</p>
<p>- Skyslammer, Cybran T1 mobile anti air - Decreasing Ground Gun damage by 50%. DPS is now 20.<br />
Meh, unneeded.</p>
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		<title>By: Breezy</title>
		<link>http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8168</link>
		<dc:creator>Breezy</dc:creator>
		<pubDate>Fri, 16 Nov 2007 04:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/15/oh-noes-nerf-teh-riptidez/#comment-8168</guid>
		<description>nice job on the quick posting of a revie/synopsis of the new patch. It's a shame they had to nerf a lot of things, but of course it can be expected. 

one of the things listed in the fix list was a bug where strictly FA players could still play as the other races. Since it's been fixed, it shouldnt be a threat any more... so does anyone know how it was done?</description>
		<content:encoded><![CDATA[<p>nice job on the quick posting of a revie/synopsis of the new patch. It&#8217;s a shame they had to nerf a lot of things, but of course it can be expected. </p>
<p>one of the things listed in the fix list was a bug where strictly FA players could still play as the other races. Since it&#8217;s been fixed, it shouldnt be a threat any more&#8230; so does anyone know how it was done?</p>
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