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	<title>Comments on: A review of the new map Liberiam Battles</title>
	<atom:link href="http://www.supcomtalk.com/2007/11/20/385/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/11/20/385/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 07 Jan 2009 18:12:43 +0000</pubDate>
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		<title>By: Meddish</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-9577</link>
		<dc:creator>Meddish</dc:creator>
		<pubDate>Fri, 30 Nov 2007 02:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-9577</guid>
		<description>well i like the large maps! and if i decide to play a ranked game i MAKE sure that i have @ least a hour free! just in case ive plaied SUPCOM 'fields of isis' and ive had V's Noob games that are over in 30min, ive also had games against very evenly matched players that have draged on for over 3 hours! so im sorry ranked matches are not a 5-30 min affair specialy if i know someones rank and i KNOW im gonna get plasted i will fortify like hell and dig in to @ least make the other player work for their kill!</description>
		<content:encoded><![CDATA[<p>well i like the large maps! and if i decide to play a ranked game i MAKE sure that i have @ least a hour free! just in case ive plaied SUPCOM &#8216;fields of isis&#8217; and ive had V&#8217;s Noob games that are over in 30min, ive also had games against very evenly matched players that have draged on for over 3 hours! so im sorry ranked matches are not a 5-30 min affair specialy if i know someones rank and i KNOW im gonna get plasted i will fortify like hell and dig in to @ least make the other player work for their kill!</p>
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		<title>By: owlmaster08</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-9482</link>
		<dc:creator>owlmaster08</dc:creator>
		<pubDate>Wed, 28 Nov 2007 20:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-9482</guid>
		<description>I also don't think it's a good 1v1 map for the rotation.  I do enjoy the occasional 1v1 game on a large map, but I would like notification ahead of time.  Sometimes I don't have time for a real long game.  I also only enjoy playing people who are skilled on large maps.  Often times on a large map I will notice that the other player is a noob (by their greatly lower score) and I will try to end the game quick, as I don't want to waste time playing a game I know I can win.  The problem is that on large maps this is hard to do.  It is for this reason that I don't like large maps, not becasue I don't think they are fun.  If I have to play a noob, I want to end it quickly because there is usually no challenge/fun when playing a noob (Not that I'm the best of players, I am using relative terms here :) ),</description>
		<content:encoded><![CDATA[<p>I also don&#8217;t think it&#8217;s a good 1v1 map for the rotation.  I do enjoy the occasional 1v1 game on a large map, but I would like notification ahead of time.  Sometimes I don&#8217;t have time for a real long game.  I also only enjoy playing people who are skilled on large maps.  Often times on a large map I will notice that the other player is a noob (by their greatly lower score) and I will try to end the game quick, as I don&#8217;t want to waste time playing a game I know I can win.  The problem is that on large maps this is hard to do.  It is for this reason that I don&#8217;t like large maps, not becasue I don&#8217;t think they are fun.  If I have to play a noob, I want to end it quickly because there is usually no challenge/fun when playing a noob (Not that I&#8217;m the best of players, I am using relative terms here :) ),</p>
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		<title>By: Dotswarlock</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-9006</link>
		<dc:creator>Dotswarlock</dc:creator>
		<pubDate>Thu, 22 Nov 2007 14:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-9006</guid>
		<description>Hello everyone,

Concerning the choice of maps I seem to recall that a similar position was taken by other players against field of Isis in the good old days.  Although I have this map thumbed down myself, I still think that some large maps are actually appropriate for 1 vs. 1 ranked games.

Most small maps are won through a combination of spamming, early economy and map control skills and will never move beyond tier 2 unless both players have matching strengths (or both play defensively).  Larger maps can reward other set of skills such as transiting to a tier 3 economy and army (not as easy as shifting to tier 2), defensive counter measures against tier 1 spam and reclaiming destroyed enemy armies.

Those games are not won as quickly and as decisively as small maps but they do offer different (and ultimately interesting) play styles.  They add to the complexity of the game and force us to think in new patterns.  So while I don’t particularly like that map, I still like the fact that the game throws me in situations that I do not always expect or work in my favor because they force me to think outside my usual comfort zone.  In the end it’s the fact that I feel that I’m discovering something new each time that I play that makes me come back again and again ;)</description>
		<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>Concerning the choice of maps I seem to recall that a similar position was taken by other players against field of Isis in the good old days.  Although I have this map thumbed down myself, I still think that some large maps are actually appropriate for 1 vs. 1 ranked games.</p>
<p>Most small maps are won through a combination of spamming, early economy and map control skills and will never move beyond tier 2 unless both players have matching strengths (or both play defensively).  Larger maps can reward other set of skills such as transiting to a tier 3 economy and army (not as easy as shifting to tier 2), defensive counter measures against tier 1 spam and reclaiming destroyed enemy armies.</p>
<p>Those games are not won as quickly and as decisively as small maps but they do offer different (and ultimately interesting) play styles.  They add to the complexity of the game and force us to think in new patterns.  So while I don’t particularly like that map, I still like the fact that the game throws me in situations that I do not always expect or work in my favor because they force me to think outside my usual comfort zone.  In the end it’s the fact that I feel that I’m discovering something new each time that I play that makes me come back again and again ;)</p>
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		<title>By: Deman</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-8996</link>
		<dc:creator>Deman</dc:creator>
		<pubDate>Thu, 22 Nov 2007 09:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-8996</guid>
		<description>Like I said, the ranked ladder map rotation is for the xxxx amount of players not just the top 100.  Some of us enjoy the large map challenges.

For a true 1v1 competition ranking does not cut it.  A league is required, then we can debate what "pro" maps should be in the list.  Something one of the leagues like ESL, TheSGL, SupCom-Live or even GPG need to consider.  Leagues and Divisions is the only way for a truely proffesional league of top players.

But thats getting side tracked :)</description>
		<content:encoded><![CDATA[<p>Like I said, the ranked ladder map rotation is for the xxxx amount of players not just the top 100.  Some of us enjoy the large map challenges.</p>
<p>For a true 1v1 competition ranking does not cut it.  A league is required, then we can debate what &#8220;pro&#8221; maps should be in the list.  Something one of the leagues like ESL, TheSGL, SupCom-Live or even GPG need to consider.  Leagues and Divisions is the only way for a truely proffesional league of top players.</p>
<p>But thats getting side tracked :)</p>
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		<title>By: Engineer</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-8973</link>
		<dc:creator>Engineer</dc:creator>
		<pubDate>Thu, 22 Nov 2007 02:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-8973</guid>
		<description>Well I was going to write a long comment but Melkor (of Melkor ISU fame?) pretty much summed it up for me.  I have nothing against the map itself, it has every right to exist.  I also agree that ranked play should be more than just brief slugfests that are over in 10 minutes.  However, the larger the map and the more starting points there are, the game takes exponentially longer and longer until you reach a point where you are sinking 30-60 minutes into a game that is probably not even that much fun.  I have a wife, a kid, and a job, and I don't always have very long to play.  I want to know that if I sit down to play a ranked game it will generally be over in 30 minutes, sometimes a bit longer but usually much shorter.

The argument that the top ladder players should have to prove themselves at all levels of FA play is a purist's argument.  It sounds nice, but in practice it just doesn't work out that well.  After all, thats what custom games are for.  Ranked play should be more standardized in my opinion.

That said, Deman, Hoschie, thanks for bringing up some opposing points!  I appreciate anything that contributes to meaningfun discussion on this website, and I welcome constructive dialog and debate.  I'm not saying you guys are wrong, you just have a different view of what ranked play should be.</description>
		<content:encoded><![CDATA[<p>Well I was going to write a long comment but Melkor (of Melkor ISU fame?) pretty much summed it up for me.  I have nothing against the map itself, it has every right to exist.  I also agree that ranked play should be more than just brief slugfests that are over in 10 minutes.  However, the larger the map and the more starting points there are, the game takes exponentially longer and longer until you reach a point where you are sinking 30-60 minutes into a game that is probably not even that much fun.  I have a wife, a kid, and a job, and I don&#8217;t always have very long to play.  I want to know that if I sit down to play a ranked game it will generally be over in 30 minutes, sometimes a bit longer but usually much shorter.</p>
<p>The argument that the top ladder players should have to prove themselves at all levels of FA play is a purist&#8217;s argument.  It sounds nice, but in practice it just doesn&#8217;t work out that well.  After all, thats what custom games are for.  Ranked play should be more standardized in my opinion.</p>
<p>That said, Deman, Hoschie, thanks for bringing up some opposing points!  I appreciate anything that contributes to meaningfun discussion on this website, and I welcome constructive dialog and debate.  I&#8217;m not saying you guys are wrong, you just have a different view of what ranked play should be.</p>
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		<title>By: Melkor</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-8963</link>
		<dc:creator>Melkor</dc:creator>
		<pubDate>Wed, 21 Nov 2007 22:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-8963</guid>
		<description>I totally agree with Engineer on this one!
I have this map "down" myself and every time I start on it I offer a draw (which smart people would accept in my point of view).

This map is absolutly no fun at all. As Engineer said, until some real "action" happens, over half an hour can pass. The idea of playing competetive 1on1 in FA (or any other game) is not waiting 30 minutes to build up a base and expand over the map. Very good games need to have action in the first 5 minutes!

I think what Hoschie and Deman did not realise was that there is nothing wrong with big maps in FA at all. The problem is that there are maps designed for 8 players occurring in a 1on1 ladder. It would be the same as playing a 4on4 on a 5x5 km² map designed for 1on1 matches (with just having 8 starting spots), ending in t1 spam and comm rushing all the time.

Another aspect to consider is that 20x20 km² maps have a high risk to "lag" in the late game. I would expect many games to slow down after half an hour and be crippled after one hour, when both players have reached unit cap with mostly air units.

Yes, I love to see T3 in games and yes I want games to take more then 10 minutes, but hell yes I also want to see non stop action throughout the entire game. So far one of the best games ever played was BlueScreen vs Sir_Loui in the first 5000 Dollar tournament on Finns. That was one of the most intense games I have ever seen and it had really everything to it this game can have.

I dont think competetive gameplay on any map bigger then designed for 2on2 will ever be good at all. Not in this game and not in any other game to come.
Also dont misunderstand this post for "pro small maps vs large maps". All I say is:
Please dont put maps not designed for 1on1\2on2 in the 1on1 ranked game pool! - no matter the size!</description>
		<content:encoded><![CDATA[<p>I totally agree with Engineer on this one!<br />
I have this map &#8220;down&#8221; myself and every time I start on it I offer a draw (which smart people would accept in my point of view).</p>
<p>This map is absolutly no fun at all. As Engineer said, until some real &#8220;action&#8221; happens, over half an hour can pass. The idea of playing competetive 1on1 in FA (or any other game) is not waiting 30 minutes to build up a base and expand over the map. Very good games need to have action in the first 5 minutes!</p>
<p>I think what Hoschie and Deman did not realise was that there is nothing wrong with big maps in FA at all. The problem is that there are maps designed for 8 players occurring in a 1on1 ladder. It would be the same as playing a 4on4 on a 5&#215;5 km² map designed for 1on1 matches (with just having 8 starting spots), ending in t1 spam and comm rushing all the time.</p>
<p>Another aspect to consider is that 20&#215;20 km² maps have a high risk to &#8220;lag&#8221; in the late game. I would expect many games to slow down after half an hour and be crippled after one hour, when both players have reached unit cap with mostly air units.</p>
<p>Yes, I love to see T3 in games and yes I want games to take more then 10 minutes, but hell yes I also want to see non stop action throughout the entire game. So far one of the best games ever played was BlueScreen vs Sir_Loui in the first 5000 Dollar tournament on Finns. That was one of the most intense games I have ever seen and it had really everything to it this game can have.</p>
<p>I dont think competetive gameplay on any map bigger then designed for 2on2 will ever be good at all. Not in this game and not in any other game to come.<br />
Also dont misunderstand this post for &#8220;pro small maps vs large maps&#8221;. All I say is:<br />
Please dont put maps not designed for 1on1\2on2 in the 1on1 ranked game pool! - no matter the size!</p>
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		<title>By: Deman</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-8937</link>
		<dc:creator>Deman</dc:creator>
		<pubDate>Wed, 21 Nov 2007 14:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-8937</guid>
		<description>I agree with Hoschie.

Supreme Commander Forged Alliance has sped up game play and forces for map control.  It's meant for epic sized battles that aren't over in the flash of a pan.

It's not just about ZOMG this map will take more than 10 minutes to win on WTF Remove.  It's about actually enjoying the game throughout, which dare I say a lot more than just the top 100 players prefer.

I am all for entertaining fast small maps for "pro" match ups but there is also the turtles and methodical players to think about.</description>
		<content:encoded><![CDATA[<p>I agree with Hoschie.</p>
<p>Supreme Commander Forged Alliance has sped up game play and forces for map control.  It&#8217;s meant for epic sized battles that aren&#8217;t over in the flash of a pan.</p>
<p>It&#8217;s not just about ZOMG this map will take more than 10 minutes to win on WTF Remove.  It&#8217;s about actually enjoying the game throughout, which dare I say a lot more than just the top 100 players prefer.</p>
<p>I am all for entertaining fast small maps for &#8220;pro&#8221; match ups but there is also the turtles and methodical players to think about.</p>
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		<title>By: Hoschie</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-8881</link>
		<dc:creator>Hoschie</dc:creator>
		<pubDate>Wed, 21 Nov 2007 09:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-8881</guid>
		<description>well, who playes ranked and who will run for the top 100 or top 10 had also to enforce on that map and not just on 5x5 maps. remember this is supcom(FA). i really cant understand ppl want to play just small land maps, go for Nr1 in ranked ladder and say they r the best. all they r is the best on 5x5 landmaps and this dont reflects there skill about the completly bandwidth supcom had to offer. 
there is 1 (in words ONE) Map of the size of 20x20 so whats the matter ? it is ok and it brings alternation. beside that u have the option to thump it down. 

sorry for the bad english</description>
		<content:encoded><![CDATA[<p>well, who playes ranked and who will run for the top 100 or top 10 had also to enforce on that map and not just on 5&#215;5 maps. remember this is supcom(FA). i really cant understand ppl want to play just small land maps, go for Nr1 in ranked ladder and say they r the best. all they r is the best on 5&#215;5 landmaps and this dont reflects there skill about the completly bandwidth supcom had to offer.<br />
there is 1 (in words ONE) Map of the size of 20&#215;20 so whats the matter ? it is ok and it brings alternation. beside that u have the option to thump it down. </p>
<p>sorry for the bad english</p>
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		<title>By: Ch3myst</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-8865</link>
		<dc:creator>Ch3myst</dc:creator>
		<pubDate>Wed, 21 Nov 2007 09:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-8865</guid>
		<description>Thanks for taking time to write these posts, I have fun reading them!</description>
		<content:encoded><![CDATA[<p>Thanks for taking time to write these posts, I have fun reading them!</p>
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		<title>By: Life</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/#comment-8864</link>
		<dc:creator>Life</dc:creator>
		<pubDate>Wed, 21 Nov 2007 09:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/#comment-8864</guid>
		<description>I agree with you ... Long games in ranked suxx, but gpg may have done this map to increase the 2v2 possibilities too...</description>
		<content:encoded><![CDATA[<p>I agree with you &#8230; Long games in ranked suxx, but gpg may have done this map to increase the 2v2 possibilities too&#8230;</p>
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