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	<title>Comments on: New 1v1 Ranked Map Lineup: Final!</title>
	<atom:link href="http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 07 Jan 2009 20:33:59 +0000</pubDate>
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		<title>By: Mantiz</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-15078</link>
		<dc:creator>Mantiz</dc:creator>
		<pubDate>Thu, 31 Jan 2008 01:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-15078</guid>
		<description>Isis has totally been revamped since vanilla. Being a pretty decent player, I've always played ranked and really hated the "isis turtlefest" as it was in vanilla SupCom.  Lately, when my buds and I play Isis(they seem to think it's the same as vanilla), we've been getting lots of T1 play, and it's much more like ranked than it used to be.  I say thumbs up to Isis, as it pretty much REQUIRES a forward commander at higher levels to gain the reclaimable material in the middle.  That alone makes it feel like a true ranked game.</description>
		<content:encoded><![CDATA[<p>Isis has totally been revamped since vanilla. Being a pretty decent player, I&#8217;ve always played ranked and really hated the &#8220;isis turtlefest&#8221; as it was in vanilla SupCom.  Lately, when my buds and I play Isis(they seem to think it&#8217;s the same as vanilla), we&#8217;ve been getting lots of T1 play, and it&#8217;s much more like ranked than it used to be.  I say thumbs up to Isis, as it pretty much REQUIRES a forward commander at higher levels to gain the reclaimable material in the middle.  That alone makes it feel like a true ranked game.</p>
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		<title>By: Meddish</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-10205</link>
		<dc:creator>Meddish</dc:creator>
		<pubDate>Sat, 08 Dec 2007 02:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-10205</guid>
		<description>id like to see a 20x10 or 15x15 map in there that way if i thumb it up and u thumb it down there is ONLY a 1/12 chance of getting that map
i dont realy like the little 5x5 slug fest maps! i admit they are great for a short game but sometimes i want a longer game!
anyway id like to see a larger map come back into play!</description>
		<content:encoded><![CDATA[<p>id like to see a 20&#215;10 or 15&#215;15 map in there that way if i thumb it up and u thumb it down there is ONLY a 1/12 chance of getting that map<br />
i dont realy like the little 5&#215;5 slug fest maps! i admit they are great for a short game but sometimes i want a longer game!<br />
anyway id like to see a larger map come back into play!</p>
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		<title>By: Calbrenar</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9973</link>
		<dc:creator>Calbrenar</dc:creator>
		<pubDate>Thu, 06 Dec 2007 16:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9973</guid>
		<description>I'm of two minds about it.  This basically makes 1v1 ranked play a small subset of the skills it takes to play FA overall.  On the other hand you shouldn't ever have 81x81 1v1 matches to show skill.  I definitely think 10x10's aren't big enough to allow a real representation of everything but I agree that 20x20 are too big.  Maybe 15x15's or something like that?</description>
		<content:encoded><![CDATA[<p>I&#8217;m of two minds about it.  This basically makes 1v1 ranked play a small subset of the skills it takes to play FA overall.  On the other hand you shouldn&#8217;t ever have 81&#215;81 1v1 matches to show skill.  I definitely think 10&#215;10&#8217;s aren&#8217;t big enough to allow a real representation of everything but I agree that 20&#215;20 are too big.  Maybe 15&#215;15&#8217;s or something like that?</p>
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		<title>By: Engineer</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9920</link>
		<dc:creator>Engineer</dc:creator>
		<pubDate>Thu, 06 Dec 2007 01:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9920</guid>
		<description>Wow, after everything everyone had to say earlier about the 20x20 maps, there seems to be no discussion about them being removed.  I guess the people who supported them truly were in the very small minority.  (or they no longer visit this site after I put down the maps...)</description>
		<content:encoded><![CDATA[<p>Wow, after everything everyone had to say earlier about the 20&#215;20 maps, there seems to be no discussion about them being removed.  I guess the people who supported them truly were in the very small minority.  (or they no longer visit this site after I put down the maps&#8230;)</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9884</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Wed, 05 Dec 2007 12:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9884</guid>
		<description>Isis is indeed massively improved. It plays more like Open Palms or something now. You can't play it so defensively anymore.</description>
		<content:encoded><![CDATA[<p>Isis is indeed massively improved. It plays more like Open Palms or something now. You can&#8217;t play it so defensively anymore.</p>
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		<title>By: Engineer</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9847</link>
		<dc:creator>Engineer</dc:creator>
		<pubDate>Wed, 05 Dec 2007 01:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9847</guid>
		<description>Fields of Isis may be vastly overplayed, but remember that many of the original maps have been heavily modified in Forged Alliance.  Though they may look the same, they play vastly differently.  Isis now offers much more advantage to early map control and you can't throw away the value of the central valleys anymore.  It almost feels like a new map.  Still, all that said, I think Saltrock would also have been a very interesting addition and hopefully we will get Isis out and Saltrock in at some point.</description>
		<content:encoded><![CDATA[<p>Fields of Isis may be vastly overplayed, but remember that many of the original maps have been heavily modified in Forged Alliance.  Though they may look the same, they play vastly differently.  Isis now offers much more advantage to early map control and you can&#8217;t throw away the value of the central valleys anymore.  It almost feels like a new map.  Still, all that said, I think Saltrock would also have been a very interesting addition and hopefully we will get Isis out and Saltrock in at some point.</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9846</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Wed, 05 Dec 2007 00:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comment-9846</guid>
		<description>FSM dammit, Fields of Isis &lt;em&gt;again&lt;/em&gt;?!  I hate that map with a passion.  It's all you ever seem to see in custom games (still!!!!).  I could definitely do without it in ranked.</description>
		<content:encoded><![CDATA[<p>FSM dammit, Fields of Isis <em>again</em>?!  I hate that map with a passion.  It&#8217;s all you ever seem to see in custom games (still!!!!).  I could definitely do without it in ranked.</p>
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