Archive for February, 2008

Chris Taylor pushes “secure computing” as solution to piracy

Wednesday, February 27th, 2008

Chris Taylor, game designer behind Supreme Commander (as if you didn’t already know that), believes that “secure computing” is the future of the PC gaming world. Now he’s not so naive as to think that DRM is the answer (because SecuROM, pretty much the best in the breed, is about as airtight as a shot-up […]

The revolutionary breakthrough of strategic zoom

Sunday, February 10th, 2008

After just my first hour of playing Supreme Commander those many months ago, I knew strategic zoom was something amazing, and that it would revolutionize the real time strategy genre. The ability to fluidly zoom out and see the entire battlefield, then zoom back in just as quickly to a hot spot of interest, was […]