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	<title>Comments on: How many of you are still playing Supreme Commander?</title>
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	<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/</link>
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		<title>By: hetone</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-38597</link>
		<dc:creator>hetone</dc:creator>
		<pubDate>Mon, 24 Nov 2008 17:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-38597</guid>
		<description>Totally agree with &quot;Wake&quot;: SupCom was a pay beta for Forged Alliance... =&gt; Ass Raped -&gt;   So I didnt bought FA.

But SupCom vanilla is enough to have fun so i still play it a lot !

;-)</description>
		<content:encoded><![CDATA[<p>Totally agree with &#8220;Wake&#8221;: SupCom was a pay beta for Forged Alliance&#8230; =&gt; Ass Raped -&gt;   So I didnt bought FA.</p>
<p>But SupCom vanilla is enough to have fun so i still play it a lot !</p>
<p>;-)</p>
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		<title>By: Celarion</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-36595</link>
		<dc:creator>Celarion</dc:creator>
		<pubDate>Sun, 12 Oct 2008 01:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-36595</guid>
		<description>I still play it. I don&#039;t have a wife or kids, and my girlfriend see each other infrequently. I have some time to kill between the grind of daily life and i like to keep my mind active. Supreme commander being one of the great strategy games of modern times, I love to play it with friends. More than that though, I love to watch the replays of the great online players. Seeing the clever, evolving strategies and cunning tactics involved in great games is very rewarding.

On copy protection, I&#039;m rather a fan of Stardock&#039;s gamers bill of rights, and find that their approach to Sins of a Solar Empire and Galactic Civilisations 2. Sure, people can pirate games, but they&#039;ll be missing out on online multiplayer play AND critical bugfixes if they do this. By securing the game patching system, they&#039;ve given a great incentive to buy their game. If you&#039;ve tried it, and you like it, and you want it to run properly, you buy it! How much more simple can it get?</description>
		<content:encoded><![CDATA[<p>I still play it. I don&#8217;t have a wife or kids, and my girlfriend see each other infrequently. I have some time to kill between the grind of daily life and i like to keep my mind active. Supreme commander being one of the great strategy games of modern times, I love to play it with friends. More than that though, I love to watch the replays of the great online players. Seeing the clever, evolving strategies and cunning tactics involved in great games is very rewarding.</p>
<p>On copy protection, I&#8217;m rather a fan of Stardock&#8217;s gamers bill of rights, and find that their approach to Sins of a Solar Empire and Galactic Civilisations 2. Sure, people can pirate games, but they&#8217;ll be missing out on online multiplayer play AND critical bugfixes if they do this. By securing the game patching system, they&#8217;ve given a great incentive to buy their game. If you&#8217;ve tried it, and you like it, and you want it to run properly, you buy it! How much more simple can it get?</p>
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		<title>By: William (green)</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-30734</link>
		<dc:creator>William (green)</dc:creator>
		<pubDate>Tue, 01 Jul 2008 12:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-30734</guid>
		<description>I agree.  World in Conflict is pretty fun.  I played that to death with one of my buddies right before I left the States.</description>
		<content:encoded><![CDATA[<p>I agree.  World in Conflict is pretty fun.  I played that to death with one of my buddies right before I left the States.</p>
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		<title>By: Stealth</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-30427</link>
		<dc:creator>Stealth</dc:creator>
		<pubDate>Fri, 27 Jun 2008 19:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-30427</guid>
		<description>Well, I started playing more recently because some friends bought it, though they got one of those Gold Editions with FA. I&#039;m stuck waiting for FA to drop in price because I&#039;m not paying 60% for only about 25% more content then Supcom. Anyone got a CD key they don&#039;t want? :D</description>
		<content:encoded><![CDATA[<p>Well, I started playing more recently because some friends bought it, though they got one of those Gold Editions with FA. I&#8217;m stuck waiting for FA to drop in price because I&#8217;m not paying 60% for only about 25% more content then Supcom. Anyone got a CD key they don&#8217;t want? :D</p>
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		<title>By: Skrie</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-30240</link>
		<dc:creator>Skrie</dc:creator>
		<pubDate>Wed, 25 Jun 2008 15:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-30240</guid>
		<description>Wake...   I&#039;m SO quoting you for truth...  

Supcom was indeed a pay beta for Forged Alliance and I feel assraped by Gaspowered Games. 

I will NOT EVER buy any of their games no matter how awesome they are.</description>
		<content:encoded><![CDATA[<p>Wake&#8230;   I&#8217;m SO quoting you for truth&#8230;  </p>
<p>Supcom was indeed a pay beta for Forged Alliance and I feel assraped by Gaspowered Games. </p>
<p>I will NOT EVER buy any of their games no matter how awesome they are.</p>
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		<title>By: Wake</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-28617</link>
		<dc:creator>Wake</dc:creator>
		<pubDate>Sat, 07 Jun 2008 12:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-28617</guid>
		<description>lol I haven&#039;t played this game in over a year now. Since realizing SupCom was a pay beta for Forged Alliance, I decided I&#039;m not going to get suckered into paying twice for a game so I stopped playing SupCom around this time last year and never looked back, ignoring FA and everything else. It had a lot of potential but they went about it poorly, leaving the fanbase to develop vital parts like the GUI and the AI. Oh well.

And Chris Taylor&#039;s smoking crack if he thinks &quot;secure computing&quot; is the future of gaming. Devs want more and more control over their customers&#039; computers. That&#039;s ridiculous and only encourages people to pirate software. I don&#039;t, but I share the feelings that drive a lot to do so - namely backlash at devs that want to control what you paid to own a copy of. It&#039;s a really obnoxious stance the devs take. They should be serving the customer, not the other way around. They don&#039;t understand their place in the market economy and such arrogance it only hurts them in the end. So I just don&#039;t buy their goods, and unlike pirates, I just have to do without. Guess it works out well that I don&#039;t have so much time for gaming anymore.

World In Conflict was the only RTS I&#039;ve purchased in the interim and wow that was done VERY well and the dev support for the community is top notch. If I had time to play an RTS game, it would be WiC over SupCom any day.</description>
		<content:encoded><![CDATA[<p>lol I haven&#8217;t played this game in over a year now. Since realizing SupCom was a pay beta for Forged Alliance, I decided I&#8217;m not going to get suckered into paying twice for a game so I stopped playing SupCom around this time last year and never looked back, ignoring FA and everything else. It had a lot of potential but they went about it poorly, leaving the fanbase to develop vital parts like the GUI and the AI. Oh well.</p>
<p>And Chris Taylor&#8217;s smoking crack if he thinks &#8220;secure computing&#8221; is the future of gaming. Devs want more and more control over their customers&#8217; computers. That&#8217;s ridiculous and only encourages people to pirate software. I don&#8217;t, but I share the feelings that drive a lot to do so &#8211; namely backlash at devs that want to control what you paid to own a copy of. It&#8217;s a really obnoxious stance the devs take. They should be serving the customer, not the other way around. They don&#8217;t understand their place in the market economy and such arrogance it only hurts them in the end. So I just don&#8217;t buy their goods, and unlike pirates, I just have to do without. Guess it works out well that I don&#8217;t have so much time for gaming anymore.</p>
<p>World In Conflict was the only RTS I&#8217;ve purchased in the interim and wow that was done VERY well and the dev support for the community is top notch. If I had time to play an RTS game, it would be WiC over SupCom any day.</p>
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		<title>By: Molloy</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-26841</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Mon, 19 May 2008 22:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-26841</guid>
		<description>Fing0lfin: there&#039;s a good reason that people on Warzone don&#039;t play TA with bugfix. It isn&#039;t madness. Switech&#039;s fixes in many cases don&#039;t really improve the balance. Example: once the pelican bug is removed it becomes largely useless, whereas with when it was broken it was nicely balanced against the Crusader. It was never overpowered in the first place so nerfing just adds one more unit to the game that&#039;s utterly pointless.

Switech really should have acknoweleged he needed to do a rebalance mod, not just a bug fix. The bug fix didn&#039;t play better than OTA so why would anybody feel compelled to play it. 

The other mods definately didn&#039;t play as well as OTA. That&#039;s why the standard stayed. They all had major issues. Personally I think I have a good concept for a mod but at this point nobodys going to play it.</description>
		<content:encoded><![CDATA[<p>Fing0lfin: there&#8217;s a good reason that people on Warzone don&#8217;t play TA with bugfix. It isn&#8217;t madness. Switech&#8217;s fixes in many cases don&#8217;t really improve the balance. Example: once the pelican bug is removed it becomes largely useless, whereas with when it was broken it was nicely balanced against the Crusader. It was never overpowered in the first place so nerfing just adds one more unit to the game that&#8217;s utterly pointless.</p>
<p>Switech really should have acknoweleged he needed to do a rebalance mod, not just a bug fix. The bug fix didn&#8217;t play better than OTA so why would anybody feel compelled to play it. </p>
<p>The other mods definately didn&#8217;t play as well as OTA. That&#8217;s why the standard stayed. They all had major issues. Personally I think I have a good concept for a mod but at this point nobodys going to play it.</p>
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		<title>By: Skrie</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-26264</link>
		<dc:creator>Skrie</dc:creator>
		<pubDate>Thu, 08 May 2008 23:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-26264</guid>
		<description>I rescently gave SupCom another try. 
.

But i was very disappointed that even with the 30 patches... 
the games still runs poorly on my good system (in other word: runs every other game on the planet)
.
.
Multiplayer games on large maps (with the scale the game was intended for). Still de-sync 50% of the time. 
.
I just doesn&#039;t work good enough. 
.

I played some skirmishes against some AI&#039;s to satisfy my SupCom needs ... it&#039;s such a good game... 
but the way the multiplayer backoffice works... we&#039;re confined to playing C&amp;C3 sized maps.
Because the large maps are unplayable because the system can&#039;t handle it and because the games desync.
And what&#039;s the point of playing a game designed for large scale battles on a small 10x10 or 20x20 map.
We want those fucking 80x80 or even larger maps. That&#039;s war... that takes true strategic planning. 
Not this bullshit tactical spam war Supcom players are fighting now.
.

Now I know when they released the game... they said it was a game for future hardware.
But they have to face that was a huge mistake...  by the time the hardware meets this requirements.
SupCom will be catching a lot of dust on all our shelves. The fact that this supcom-enthousiastics blog is not updated
speaks for itself. The poll speaks parts of books.  They gambled and lost. 
. 

I was and am so in love with the idea behind this game. But it just doesn&#039;t work. 
Don&#039;t get me wrong... I fucking love this game. More&#039;s the pitty !</description>
		<content:encoded><![CDATA[<p>I rescently gave SupCom another try.<br />
.</p>
<p>But i was very disappointed that even with the 30 patches&#8230;<br />
the games still runs poorly on my good system (in other word: runs every other game on the planet)<br />
.<br />
.<br />
Multiplayer games on large maps (with the scale the game was intended for). Still de-sync 50% of the time.<br />
.<br />
I just doesn&#8217;t work good enough.<br />
.</p>
<p>I played some skirmishes against some AI&#8217;s to satisfy my SupCom needs &#8230; it&#8217;s such a good game&#8230;<br />
but the way the multiplayer backoffice works&#8230; we&#8217;re confined to playing C&amp;C3 sized maps.<br />
Because the large maps are unplayable because the system can&#8217;t handle it and because the games desync.<br />
And what&#8217;s the point of playing a game designed for large scale battles on a small 10&#215;10 or 20&#215;20 map.<br />
We want those fucking 80&#215;80 or even larger maps. That&#8217;s war&#8230; that takes true strategic planning.<br />
Not this bullshit tactical spam war Supcom players are fighting now.<br />
.</p>
<p>Now I know when they released the game&#8230; they said it was a game for future hardware.<br />
But they have to face that was a huge mistake&#8230;  by the time the hardware meets this requirements.<br />
SupCom will be catching a lot of dust on all our shelves. The fact that this supcom-enthousiastics blog is not updated<br />
speaks for itself. The poll speaks parts of books.  They gambled and lost.<br />
. </p>
<p>I was and am so in love with the idea behind this game. But it just doesn&#8217;t work.<br />
Don&#8217;t get me wrong&#8230; I fucking love this game. More&#8217;s the pitty !</p>
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		<title>By: Fing0lfin</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-21447</link>
		<dc:creator>Fing0lfin</dc:creator>
		<pubDate>Fri, 25 Apr 2008 01:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-21447</guid>
		<description>TA had a certain magic which is still hard to nail down. In my opinion it may have been the first video game to ever display what I personally regard as *true* strategy, or strategic depth. I have many issues with Supcom/Forged Alliance, but it&#039;s possible that a strong community can pull it back from entering the &#039;cult&#039; status. In fact, we could learn from the past - the gradual decline of the TA community (and it&#039;s amazing comeback). What I mean is the 3rd party mod community. TA had an amazing community, small but tight. However it lacked one thing - an &#039;unofficial-official&#039; 3.2 patch. Many attempts were tried, the best being Switeck&#039;s Bugfix (IMO). That was, frankly, the 3.2 patch that was never released by Cavedog. Yet it never took off as a standard as say... the TA Recorder did. I believe that it may have come too late and too many people got used to the &#039;buggy&#039; vanilla TA (the Warzone/PhW guys still play it like that!) and ignored the bugfix version entirely. Madness!
Take Core for example... they just were&#039;nt used, at all. That is a pretty MAJOR balance issue, that would never wash by today&#039;s standard! I&#039;m not even going to get into the hundreds of general bugs and issues. Forged Alliance suffers much less than TA did back in the day and still has a thriving community. We need to keep it that way. We need to gather around a 3d party community and come up with some kind of optional but standard &#039;unofficial&#039; gameplay/balance patch which the top players use. Perhaps when this new French site goes online with their own ranking system something like this will emerge.
Sorry to go on. If any of you are interested, check out my TA/RTS gaming rant at http://tabugfix.wordpress.com !!</description>
		<content:encoded><![CDATA[<p>TA had a certain magic which is still hard to nail down. In my opinion it may have been the first video game to ever display what I personally regard as *true* strategy, or strategic depth. I have many issues with Supcom/Forged Alliance, but it&#8217;s possible that a strong community can pull it back from entering the &#8216;cult&#8217; status. In fact, we could learn from the past &#8211; the gradual decline of the TA community (and it&#8217;s amazing comeback). What I mean is the 3rd party mod community. TA had an amazing community, small but tight. However it lacked one thing &#8211; an &#8216;unofficial-official&#8217; 3.2 patch. Many attempts were tried, the best being Switeck&#8217;s Bugfix (IMO). That was, frankly, the 3.2 patch that was never released by Cavedog. Yet it never took off as a standard as say&#8230; the TA Recorder did. I believe that it may have come too late and too many people got used to the &#8216;buggy&#8217; vanilla TA (the Warzone/PhW guys still play it like that!) and ignored the bugfix version entirely. Madness!<br />
Take Core for example&#8230; they just were&#8217;nt used, at all. That is a pretty MAJOR balance issue, that would never wash by today&#8217;s standard! I&#8217;m not even going to get into the hundreds of general bugs and issues. Forged Alliance suffers much less than TA did back in the day and still has a thriving community. We need to keep it that way. We need to gather around a 3d party community and come up with some kind of optional but standard &#8216;unofficial&#8217; gameplay/balance patch which the top players use. Perhaps when this new French site goes online with their own ranking system something like this will emerge.<br />
Sorry to go on. If any of you are interested, check out my TA/RTS gaming rant at <a href="http://tabugfix.wordpress.com" rel="nofollow">http://tabugfix.wordpress.com</a> !!</p>
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		<title>By: Sparta300</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/comment-page-1/#comment-21340</link>
		<dc:creator>Sparta300</dc:creator>
		<pubDate>Sun, 20 Apr 2008 18:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comment-21340</guid>
		<description>Where&#039;s the &#039;FA is x1000 better so I&#039;m playing it&#039;

Hell 95% of GPGnet community is on FA.

Cyde, you should really check how FA plays dude, your gonna get hooked again.</description>
		<content:encoded><![CDATA[<p>Where&#8217;s the &#8216;FA is x1000 better so I&#8217;m playing it&#8217;</p>
<p>Hell 95% of GPGnet community is on FA.</p>
<p>Cyde, you should really check how FA plays dude, your gonna get hooked again.</p>
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