Finally getting around to playing Forged Alliance

I figured that, in anticipation of Supreme Commander 2, I should finally get around to playing Forged Alliance, which I had put off for awhile (though Grokmoo’s played through it twice). My Supreme Commander skills were a bit more rusty than I had expected. It took me an hour and forty minutes to beat the first mission on hard. Granted, I was purposefully waiting around a lot to build up the perfect attack force — mobile factories, lots of battleships, dozens of gunships and air superiority fighters, dozens of Tech 3 land units, dozens of SCUs, etc. But it was fun. At this rate I’ll get through Forged Alliance before SupCom2 comes out.

The main reason I’m doing this is to have a good basis of comparison for SupCom2. I’ve heard rumors on the message boards that a lot of things are going to be different, including making the change to a pay-up-front economy a la most other RTSes. But to be able to understand the differences, I first have to establish a baseline. I imagine the first week post-release will be chock full of analyses of what’s been changed.

You can use the comments below to discuss the upcoming changes. Just remember though, everything may be speculative until we have proof otherwise — on March 2, of course.

One Response to “Finally getting around to playing Forged Alliance”

  1. Gryphyn Says:

    Have SupCom2 waiting for me on my computer at home, but can’t play it until I have time in a few days. Excited about the changes; hoping it makes the game a bit more accessible to players less hardcore than I.

    Also excited to hear reports that the SC2 code is even friendlier for modders.

    Lots of whining babies on the GPGnet forums. Wish they’d grow up.

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