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	<title>Comments on: Supreme Commander 2 first impressions</title>
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	<link>http://www.supcomtalk.com/2010/03/13/supcom2-first-impressions/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: MeDDish</title>
		<link>http://www.supcomtalk.com/2010/03/13/supcom2-first-impressions/comment-page-1/#comment-57134</link>
		<dc:creator>MeDDish</dc:creator>
		<pubDate>Sun, 14 Mar 2010 15:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=429#comment-57134</guid>
		<description>yes the commander builds faster, a lot faster....

as for the arty, UEF&#039;s &#039;long range&#039; arty is long, most of the map for any 3v3 maps, the cybran is shorter and the illuminate dont seem to get one, in favour of the cheaper TML which is defeated quickly with any sort of anti missile unit and have much shorter range!</description>
		<content:encoded><![CDATA[<p>yes the commander builds faster, a lot faster&#8230;.</p>
<p>as for the arty, UEF&#8217;s &#8216;long range&#8217; arty is long, most of the map for any 3v3 maps, the cybran is shorter and the illuminate dont seem to get one, in favour of the cheaper TML which is defeated quickly with any sort of anti missile unit and have much shorter range!</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2010/03/13/supcom2-first-impressions/comment-page-1/#comment-57121</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Sun, 14 Mar 2010 04:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=429#comment-57121</guid>
		<description>Here&#039;s something I just realized: you can&#039;t hurry building construction (i.e. use more than one engineer).  You can, however, have engineers assist factories in producing units more quickly.

That leads me to a question -- does the commander build at the same speed as engineers, or is he faster?  If he&#039;s faster, it seems like you should always use him to build those end-game artillery pieces and experimental units.

Speaking of artillery ... it&#039;s really bad now?  Well, the medium range one is fine, but the Big Bertha is baaaaad.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s something I just realized: you can&#8217;t hurry building construction (i.e. use more than one engineer).  You can, however, have engineers assist factories in producing units more quickly.</p>
<p>That leads me to a question &#8212; does the commander build at the same speed as engineers, or is he faster?  If he&#8217;s faster, it seems like you should always use him to build those end-game artillery pieces and experimental units.</p>
<p>Speaking of artillery &#8230; it&#8217;s really bad now?  Well, the medium range one is fine, but the Big Bertha is baaaaad.</p>
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		<title>By: Resin_Smoker</title>
		<link>http://www.supcomtalk.com/2010/03/13/supcom2-first-impressions/comment-page-1/#comment-57120</link>
		<dc:creator>Resin_Smoker</dc:creator>
		<pubDate>Sun, 14 Mar 2010 03:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=429#comment-57120</guid>
		<description>The lack of modding support, smaller maps, dumbed-down economy and the Xbox feel of the game are big turn offs for alot of players expecting the familiar play style of FA.

Resin</description>
		<content:encoded><![CDATA[<p>The lack of modding support, smaller maps, dumbed-down economy and the Xbox feel of the game are big turn offs for alot of players expecting the familiar play style of FA.</p>
<p>Resin</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2010/03/13/supcom2-first-impressions/comment-page-1/#comment-57117</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Sun, 14 Mar 2010 03:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=429#comment-57117</guid>
		<description>I echo the point on quicksave, if it is there I haven&#039;t found it.  The game speed is now the + and - on the number pad, at least in skirmish.  I haven&#039;t played the campaigns yet.  Bombers are less powerful, yes.  However, they also have homing bombs now so they don&#039;t miss.  I think they had to lower the damage because if this.

I think I&#039;ve noticed units costing a lot of energy toward the end of the game in a skirmish, so harrassing your opponent&#039;s energy could still make it difficult for him later on in the game; but if you&#039;re in his base, there are better things to go after, really.  I agree, it was always great to find a way to take out a reactor cluster and watch the shields drop right before gunships or bombers come in...can&#039;t do that anymore.

It does run better.  Way better.  Playing with friends in a comp stomp with 4 AIs, the game didn&#039;t slow down a bit.  I think the streamlining of the game has greatly reduced the amount of options the AI has to weigh and track, and the pathfinding changes reduce the cpu load as well.  Also, the scale of the maps has been greatly reduced.

Looks like there are some balance issues to take care of for competitive play, but for my part I haven&#039;t found anything game breaking. Aeon, sorry, the Illuminate not having a navy is interesting.  The AI doesn&#039;t seem to be hard enough yet.  Really wish there were more 8 player maps.  Seatons is the only one I have, and that gets old.</description>
		<content:encoded><![CDATA[<p>I echo the point on quicksave, if it is there I haven&#8217;t found it.  The game speed is now the + and &#8211; on the number pad, at least in skirmish.  I haven&#8217;t played the campaigns yet.  Bombers are less powerful, yes.  However, they also have homing bombs now so they don&#8217;t miss.  I think they had to lower the damage because if this.</p>
<p>I think I&#8217;ve noticed units costing a lot of energy toward the end of the game in a skirmish, so harrassing your opponent&#8217;s energy could still make it difficult for him later on in the game; but if you&#8217;re in his base, there are better things to go after, really.  I agree, it was always great to find a way to take out a reactor cluster and watch the shields drop right before gunships or bombers come in&#8230;can&#8217;t do that anymore.</p>
<p>It does run better.  Way better.  Playing with friends in a comp stomp with 4 AIs, the game didn&#8217;t slow down a bit.  I think the streamlining of the game has greatly reduced the amount of options the AI has to weigh and track, and the pathfinding changes reduce the cpu load as well.  Also, the scale of the maps has been greatly reduced.</p>
<p>Looks like there are some balance issues to take care of for competitive play, but for my part I haven&#8217;t found anything game breaking. Aeon, sorry, the Illuminate not having a navy is interesting.  The AI doesn&#8217;t seem to be hard enough yet.  Really wish there were more 8 player maps.  Seatons is the only one I have, and that gets old.</p>
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		<title>By: scotchtape622</title>
		<link>http://www.supcomtalk.com/2010/03/13/supcom2-first-impressions/comment-page-1/#comment-57112</link>
		<dc:creator>scotchtape622</dc:creator>
		<pubDate>Sat, 13 Mar 2010 21:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=429#comment-57112</guid>
		<description>Hey Cyde Weys! I&#039;m glad to see that you&#039;re back! I remember reading this site all the time back in the day. Nice write up!</description>
		<content:encoded><![CDATA[<p>Hey Cyde Weys! I&#8217;m glad to see that you&#8217;re back! I remember reading this site all the time back in the day. Nice write up!</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.supcomtalk.com/2010/03/13/supcom2-first-impressions/comment-page-1/#comment-57111</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Sat, 13 Mar 2010 21:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=429#comment-57111</guid>
		<description>One thing I failed to mention is that SupCom2 performs a lot better on my computer than SupCom did.  It seems like GPG took all those criticisms about SupCom&#039;s unplayability on a large percentage of hardware at release to heart and improved the engine drastically.</description>
		<content:encoded><![CDATA[<p>One thing I failed to mention is that SupCom2 performs a lot better on my computer than SupCom did.  It seems like GPG took all those criticisms about SupCom&#8217;s unplayability on a large percentage of hardware at release to heart and improved the engine drastically.</p>
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