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	<title>Comments on: Appreciating the little things</title>
	<atom:link href="http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>By: quicksilverus</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-59866</link>
		<dc:creator>quicksilverus</dc:creator>
		<pubDate>Mon, 07 Jun 2010 08:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-59866</guid>
		<description>Rewind in replays would be cool, but I&#039;d rather have the ability to see player resources, and research tree.</description>
		<content:encoded><![CDATA[<p>Rewind in replays would be cool, but I&#8217;d rather have the ability to see player resources, and research tree.</p>
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		<title>By: MeDDish</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-57499</link>
		<dc:creator>MeDDish</dc:creator>
		<pubDate>Wed, 24 Mar 2010 15:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-57499</guid>
		<description>Luke and Gryphn its the same as starcraft and warcraft and others, i still remember from my warcraft 2 &amp; 3 days (B)uild (F)arm
i think to many letters would overflow with other commands built into the game already</description>
		<content:encoded><![CDATA[<p>Luke and Gryphn its the same as starcraft and warcraft and others, i still remember from my warcraft 2 &amp; 3 days (B)uild (F)arm<br />
i think to many letters would overflow with other commands built into the game already</p>
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		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-57455</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Tue, 23 Mar 2010 01:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-57455</guid>
		<description>Yeah, I can&#039;t count the number of times I&#039;ve built one mass extractor and then queued up a move command to the next mass spot because build mode went away.</description>
		<content:encoded><![CDATA[<p>Yeah, I can&#8217;t count the number of times I&#8217;ve built one mass extractor and then queued up a move command to the next mass spot because build mode went away.</p>
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	<item>
		<title>By: Luke aka Fingolfin</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-57439</link>
		<dc:creator>Luke aka Fingolfin</dc:creator>
		<pubDate>Mon, 22 Mar 2010 14:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-57439</guid>
		<description>Also is there a way to keep Build Mode (B) on permanently? I can&#039;t see how. It&#039;s completely ridiculous to have to turn it on every time you want to use the Build Mode hotkeys! Defeats the entire point of hotkeys. I want to click a unit (or select via period/comma) then press the required hotkey and slap down the building with my mouse. &quot;Too much mouse clickage make slow!&quot; :)</description>
		<content:encoded><![CDATA[<p>Also is there a way to keep Build Mode (B) on permanently? I can&#8217;t see how. It&#8217;s completely ridiculous to have to turn it on every time you want to use the Build Mode hotkeys! Defeats the entire point of hotkeys. I want to click a unit (or select via period/comma) then press the required hotkey and slap down the building with my mouse. &#8220;Too much mouse clickage make slow!&#8221; :)</p>
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	<item>
		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-57424</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Mon, 22 Mar 2010 02:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-57424</guid>
		<description>I agree with MeDDish&#039;s idle engineer comment.  I&#039;ve also noted the commander doesn&#039;t behave the same way the engineers do, you must put him on patrol to get the same effect.

There isn&#039;t a stealth aspect to the game anymore, which on one hand is fine because it doesn&#039;t work against the AI, but on the othe hand it was sure fun to try to hide things from friends.  

I&#039;m still loving the tech tree.  Nothing like watching all of your units simultaneously get shields.

I never liked the support commanders. Glad they&#039;re gone.</description>
		<content:encoded><![CDATA[<p>I agree with MeDDish&#8217;s idle engineer comment.  I&#8217;ve also noted the commander doesn&#8217;t behave the same way the engineers do, you must put him on patrol to get the same effect.</p>
<p>There isn&#8217;t a stealth aspect to the game anymore, which on one hand is fine because it doesn&#8217;t work against the AI, but on the othe hand it was sure fun to try to hide things from friends.  </p>
<p>I&#8217;m still loving the tech tree.  Nothing like watching all of your units simultaneously get shields.</p>
<p>I never liked the support commanders. Glad they&#8217;re gone.</p>
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		<title>By: MeDDish</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-57411</link>
		<dc:creator>MeDDish</dc:creator>
		<pubDate>Sun, 21 Mar 2010 16:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-57411</guid>
		<description>TLM never had auto fire in Supcom 1 OR FA (please correct me if im wrong, but im sure im not!)
as for Support Coms, there was a UI mod that auto upgraded them for u! either into Combat COM or Engineer COMS
and the easiest thing i found is i told my ACU to assist the ground around the gateway, then when the coms where upgraded let them assist him 2....
means either he was busy upgrading support coms, OR if there where none upgrading he would be supporting the building pumping them out faster! and after u had 10-20 helping him it made a massive difference!

yes factory upgrades have been a improvement... BUT... it seems there are bugs with them, the cybran radar upgrade doesnt seem to work on factories so u HAVE to build a stand alone one, the Illiumate&#039;s radar ability can only be used one stand alone radar! etc etc
also u cant AIM ur factory&#039;s TML, so rather then getting 4 factories to TAKE out a building they could be all firing @ separate buildings :(

if they just added a right click to abilities to auto turn them on (i know starcraft again) it would be great! who DOESNT want their Disruptor cannon to use its ability? only time i dont want it to, is if i want to aim @ the ACU with 2-3 cannons all @ once!

oh also keep the &#039;idle&#039; engineers in the &#039;idle&#039; task bar, even if they are busy doing something pointless? the amout of times ive had to wait and wait for a engineer to re-show as being idle is annoying!</description>
		<content:encoded><![CDATA[<p>TLM never had auto fire in Supcom 1 OR FA (please correct me if im wrong, but im sure im not!)<br />
as for Support Coms, there was a UI mod that auto upgraded them for u! either into Combat COM or Engineer COMS<br />
and the easiest thing i found is i told my ACU to assist the ground around the gateway, then when the coms where upgraded let them assist him 2&#8230;.<br />
means either he was busy upgrading support coms, OR if there where none upgrading he would be supporting the building pumping them out faster! and after u had 10-20 helping him it made a massive difference!</p>
<p>yes factory upgrades have been a improvement&#8230; BUT&#8230; it seems there are bugs with them, the cybran radar upgrade doesnt seem to work on factories so u HAVE to build a stand alone one, the Illiumate&#8217;s radar ability can only be used one stand alone radar! etc etc<br />
also u cant AIM ur factory&#8217;s TML, so rather then getting 4 factories to TAKE out a building they could be all firing @ separate buildings :(</p>
<p>if they just added a right click to abilities to auto turn them on (i know starcraft again) it would be great! who DOESNT want their Disruptor cannon to use its ability? only time i dont want it to, is if i want to aim @ the ACU with 2-3 cannons all @ once!</p>
<p>oh also keep the &#8216;idle&#8217; engineers in the &#8216;idle&#8217; task bar, even if they are busy doing something pointless? the amout of times ive had to wait and wait for a engineer to re-show as being idle is annoying!</p>
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	<item>
		<title>By: Gryphyn</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-57407</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Sun, 21 Mar 2010 15:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-57407</guid>
		<description>Rewind in replays - Agree!

Multiplayer save would still be a great perk, even though the speed of this game removes most of the need for it.

Music is usually turned down for me as well.  I don&#039;t see going into battle with an ipod, so it helps me believe I&#039;m in the game without the music.

Still really wish I could set up my own formations.  Auto formations is cool, but give me the option of control as well please.</description>
		<content:encoded><![CDATA[<p>Rewind in replays &#8211; Agree!</p>
<p>Multiplayer save would still be a great perk, even though the speed of this game removes most of the need for it.</p>
<p>Music is usually turned down for me as well.  I don&#8217;t see going into battle with an ipod, so it helps me believe I&#8217;m in the game without the music.</p>
<p>Still really wish I could set up my own formations.  Auto formations is cool, but give me the option of control as well please.</p>
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	<item>
		<title>By: Fingolfin</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/comment-page-1/#comment-57403</link>
		<dc:creator>Fingolfin</dc:creator>
		<pubDate>Sun, 21 Mar 2010 13:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514#comment-57403</guid>
		<description>Auto-grouping is cool, and path-finding is sensational. The GUI all-round is just the best thing out there by a clean mile. Although they could make some of the unit icons clearer in the queue bar, and adding a drag-n-drop reordering system would be sweet. 

Zoom smoothness and sounds effects rock, I think, although I&#039;m &#039;meh&#039; about the music so I turn it down. 

They need a rewind function in the replays. 

I think the most important thing missing for the SC community right now is live replays. Dammit we need Quadv and the gang doing awesome commentary and live tournaments!</description>
		<content:encoded><![CDATA[<p>Auto-grouping is cool, and path-finding is sensational. The GUI all-round is just the best thing out there by a clean mile. Although they could make some of the unit icons clearer in the queue bar, and adding a drag-n-drop reordering system would be sweet. </p>
<p>Zoom smoothness and sounds effects rock, I think, although I&#8217;m &#8216;meh&#8217; about the music so I turn it down. </p>
<p>They need a rewind function in the replays. </p>
<p>I think the most important thing missing for the SC community right now is live replays. Dammit we need Quadv and the gang doing awesome commentary and live tournaments!</p>
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