Archive for the 'Maps' Category

New 1v1 Ranked Map Lineup: Final!

Tuesday, December 4th, 2007

The new 1v1 ranked map lineup poll ended yesterday and the new lineup is now implemented. Liberium Battles and Thawing Glaciers are history. Snoey Triangle and Sentry Point were also removed, so the two largest and the two of the smallest maps have been removed. In their place Theta Passage, Canis River, Blasted Rock, and […]

New 1v1 Ranked Map Lineup Coming

Thursday, November 29th, 2007

Big news for 1v1 ranked players!  TheCoreCommander has announced on the official forums that the 1v1 ranked map lineup will be changing, four maps will be swapped out for new ones. The great news is that both Liberium Battles and Thawing Glacier will be removed, to be replaced by Theta Passage and Canis River.  Thank goodness!  […]

Dark Heart Map Review

Tuesday, November 27th, 2007

Well, now that I’ve gotten the two lame maps out of the way its time to move on to the rest of the 1v1 ranked lineup which is, for the most part, awesome.  In addition to the classics like Finn’s Revenge and Open Palms, there are also some new maps.  Two of those are truly […]

Thawing Glacier in Review

Wednesday, November 21st, 2007

Next up in the lineup is the other giant, Thawing Glaciers.  This one has a lot of improvements over Liberiam Battles but ultimately fails for the same reasons. As a brief overview, its a 6 player map in a 3v3 configuration.  Each side has 3 starting points on a plateau, with a large valley in […]

A review of the new map Liberiam Battles

Tuesday, November 20th, 2007

I’d like to start a series of articles on the current ranked maps lineup because it is a real mix. There are some really good and some really bad… and today I’m going to start off with what I believe is the worst: Liberiam Battles. Now, I’d like to make very clear that this article […]

Just got Forged Alliance… :D

Tuesday, November 20th, 2007

Hey there peeps! I have been waiting for this game looong time and now i finally got my hands on it. The thing that made me most curious after playing the beta was how the new maps would look. I have played like 12 games of FA now and the new maps i like the […]

Change-up in map rotation

Thursday, August 9th, 2007

GPG has changed up the map rotation for 1v1 ranked. Gone are Winters Duel, Fields of Isis, and Emerald Crater. Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock. Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn’s Revenge, Roanoke Abyss, Arctic Refuge, Crossfire Canal, […]

Woohoo, I beat Supreme Art of Defense!

Sunday, June 17th, 2007

The custom map Art of Defense is all the rage these days on GPGnet (sorry Zone Control). It is widely liked for how difficult it is. You can be a really good player and still need multiple tries to figure it out (like I saw when playing with Unconquerable), because it’s quite different than the […]

Art of Defense review and replay

Friday, June 15th, 2007

A recent addition to the GPGnet map vault is Saya’s “Supreme Art of Defense” custom map. While simple, the gameplay proves to be quite challenging and addicting. Basically, up to four players line up and each one attempts to survive for as long as possible against wave after wave of enemies. The player starts out […]

The maps you have to download

Saturday, June 2nd, 2007

The Map Vault, released in the latest GPGnet patch, already has lots of great maps uploaded to it despite the absence of an official map editor (and by the way, wasn’t that supposed to be released by now?). Unfortunately, the Map Vault doesn’t integrate into the rest of GPGnet in any meaningful manner, so if […]