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	<title>Supreme Commander Talk &#187; Maps</title>
	<atom:link href="http://www.supcomtalk.com/category/maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.supcomtalk.com</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Thu, 13 Nov 2008 01:47:22 +0000</pubDate>
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			<item>
		<title>New 1v1 Ranked Map Lineup: Final!</title>
		<link>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/</link>
		<comments>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 00:10:29 +0000</pubDate>
		<dc:creator>Engineer</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/</guid>
		<description><![CDATA[The new 1v1 ranked map lineup poll ended yesterday and the new lineup is now implemented. Liberium Battles and Thawing Glaciers are history. Snoey Triangle and Sentry Point were also removed, so the two largest and the two of the smallest maps have been removed. In their place Theta Passage, Canis River, Blasted Rock, and [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/12/04/new-1v1-ranked-map-lineup-final/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New 1v1 Ranked Map Lineup Coming</title>
		<link>http://www.supcomtalk.com/2007/11/29/new-1v1-ranked-map-lineup-coming/</link>
		<comments>http://www.supcomtalk.com/2007/11/29/new-1v1-ranked-map-lineup-coming/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 01:37:51 +0000</pubDate>
		<dc:creator>Engineer</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/29/new-1v1-ranked-map-lineup-coming/</guid>
		<description><![CDATA[Big news for 1v1 ranked players!  TheCoreCommander has announced on the official forums that the 1v1 ranked map lineup will be changing, four maps will be swapped out for new ones.
The great news is that both Liberium Battles and Thawing Glacier will be removed, to be replaced by Theta Passage and Canis River.  Thank goodness!  Though [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/11/29/new-1v1-ranked-map-lineup-coming/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Dark Heart Map Review</title>
		<link>http://www.supcomtalk.com/2007/11/27/dark-heart-map-review/</link>
		<comments>http://www.supcomtalk.com/2007/11/27/dark-heart-map-review/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 23:44:57 +0000</pubDate>
		<dc:creator>Engineer</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/27/dark-heart-map-review/</guid>
		<description><![CDATA[Well, now that I&#8217;ve gotten the two lame maps out of the way its time to move on to the rest of the 1v1 ranked lineup which is, for the most part, awesome.  In addition to the classics like Finn&#8217;s Revenge and Open Palms, there are also some new maps.  Two of those are truly [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/11/27/dark-heart-map-review/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Thawing Glacier in Review</title>
		<link>http://www.supcomtalk.com/2007/11/21/thawing-glacier-in-review/</link>
		<comments>http://www.supcomtalk.com/2007/11/21/thawing-glacier-in-review/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 03:07:28 +0000</pubDate>
		<dc:creator>Engineer</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/21/thawing-glacier-in-review/</guid>
		<description><![CDATA[Next up in the lineup is the other giant, Thawing Glaciers.  This one has a lot of improvements over Liberiam Battles but ultimately fails for the same reasons.
As a brief overview, its a 6 player map in a 3v3 configuration.  Each side has 3 starting points on a plateau, with a large valley in the [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/11/21/thawing-glacier-in-review/feed/</wfw:commentRss>
		</item>
		<item>
		<title>A review of the new map Liberiam Battles</title>
		<link>http://www.supcomtalk.com/2007/11/20/385/</link>
		<comments>http://www.supcomtalk.com/2007/11/20/385/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 01:56:09 +0000</pubDate>
		<dc:creator>Engineer</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/385/</guid>
		<description><![CDATA[I&#8217;d like to start a series of articles on the current ranked maps lineup because it is a real mix. There are some really good and some really bad&#8230; and today I&#8217;m going to start off with what I believe is the worst: Liberiam Battles. Now, I&#8217;d like to make very clear that this article [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/11/20/385/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Just got Forged Alliance&#8230; :D</title>
		<link>http://www.supcomtalk.com/2007/11/20/just-got-forged-alliance-d/</link>
		<comments>http://www.supcomtalk.com/2007/11/20/just-got-forged-alliance-d/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 08:37:00 +0000</pubDate>
		<dc:creator>Sir_Loui</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/11/20/just-got-forged-alliance-d/</guid>
		<description><![CDATA[Hey there peeps!
I have been waiting for this game looong time and now i finally got my hands on it. The thing that made me most curious after playing the beta was how the new maps would look. I have played like 12 games of FA now and the new maps i like the most [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/11/20/just-got-forged-alliance-d/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Change-up in map rotation</title>
		<link>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/</link>
		<comments>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 14:17:26 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[Fields of Isis]]></category>

		<category><![CDATA[map rotation]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<category><![CDATA[Winters Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/</guid>
		<description><![CDATA[GPG has changed up the map rotation for 1v1 ranked.  Gone are Winters Duel, Fields of Isis, and Emerald Crater.  Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock.  Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn&#8217;s Revenge, Roanoke Abyss, Arctic [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Woohoo, I beat Supreme Art of Defense!</title>
		<link>http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/</link>
		<comments>http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 16:47:43 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[Replays]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[custom map]]></category>

		<category><![CDATA[Supreme Art of Defense]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/</guid>
		<description><![CDATA[The custom map Art of Defense is all the rage these days on GPGnet (sorry Zone Control).  It is widely liked for how difficult it is.  You can be a really good player and still need multiple tries to figure it out (like I saw when playing with Unconquerable), because it&#8217;s quite different [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Art of Defense review and replay</title>
		<link>http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/</link>
		<comments>http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 05:58:06 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[Replays]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/</guid>
		<description><![CDATA[A recent addition to the GPGnet map vault is Saya&#8217;s &#8220;Supreme Art of Defense&#8221; custom map.  While simple, the gameplay proves to be quite challenging and addicting.  Basically, up to four players line up and each one attempts to survive for as long as possible against wave after wave of enemies.  The [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The maps you have to download</title>
		<link>http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/</link>
		<comments>http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/#comments</comments>
		<pubDate>Sat, 02 Jun 2007 15:32:21 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[custom games]]></category>

		<category><![CDATA[custom maps]]></category>

		<category><![CDATA[GPG]]></category>

		<category><![CDATA[GPGNet]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/</guid>
		<description><![CDATA[The Map Vault, released in the latest GPGnet patch, already has lots of great maps uploaded to it despite the absence of an official map editor (and by the way, wasn&#8217;t that supposed to be released by now?).  Unfortunately, the Map Vault doesn&#8217;t integrate into the rest of GPGnet in any meaningful manner, so [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/feed/</wfw:commentRss>
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