Archive for the 'Maps' Category

A review of “Zone Control”: the new custom map sweeping GPGnet

Thursday, May 31st, 2007

Saya and AngryZealot have just released Zone Control, and it is now up to version 2 on the map vault.
Already big name players such as Unconquerable have picked up the game mode, and soon after the map vault was released both versions had over 100 downloads and 5 star ratings. In addition, the most recent [...]

Monday blues SupComTalk open thread

Monday, April 30th, 2007

Tis an open thread like any other, but with a bonus optional topic of discussion: Which custom map archetypes are you looking forward to being ported over into Supreme Commander from previous games? There’s a lot of great stuff from WarCraft III and StarCraft that can be implemented in Supreme Commander as soon as [...]

All the mod news that’s fit to print

Sunday, April 29th, 2007

A lot is going on in the mod community, and those crazy helpful GPG employees are posting like mad, so heres a quick rundown of whats going on with those crazy modders and mappers.
O has just confirmed that replays storing chat is planned, though it won’t be in the next patch. For anyone interested in [...]

White Fire

Tuesday, April 24th, 2007

A sweet little map I don’t see played too much in custom games is the excellent 10×10 White Fire. The map has never been in any of the ladder rotations, and I suppose that is appropriate because it isn’t really suited to ranked play. Nonetheless, I am fairly certain that it is my [...]

What is the worst official map?

Thursday, April 19th, 2007

I was doing some thinking about the change in map rotation recently and the addition of Emerald Crater surprised me. This was, after all, a map I had never before played. It seemed fairly uninspired and a poor fit for competitive play. But then I had a thought: what is the absolute [...]

Constricted maps

Tuesday, April 17th, 2007

As many of you probably know, the SupComTalk 6 way FFA last week was on a little known map, The Scar. The map is not on any ladder rotations, and I honestly don’t think I have ever seen it played in another custom game. The reasons for this are pretty clear: This [...]

The State of the Mods Address

Friday, April 13th, 2007

Mods are flourishing right now in Supreme Commander, and it’s only going to get better. The next patch is going to be amazing for the mod community, including improvements to the way mods and maps are handled, an official map editor, and the continued promise of help and support from the GPG team. The mod [...]

Map profile: Arctic Refuge

Friday, April 13th, 2007

For today’s map profile, I will be taking a look at Arctic Refuge, one of the ranked 1v1 maps. Arctic Refuge is medium-sized for a ladder map, at 10×10 kilometers, and features fairly open terrain and a moderate amount of resources.
Player starting positions are marked A and B, below. C and D are [...]

Map profile: Theta Passage

Sunday, April 8th, 2007

In this, the second installment of our map profiles series, I will look at the ladder map Theta Passage. Note that much of the information in these profiles actually applies to most if not all maps, so you should take a look at my earlier article in the series before reading this one, if [...]

Map profile: Sentry Point

Monday, April 2nd, 2007

As part of our strategy oriented content, CydeWeys and I have decided we will start doing some profiles of specific maps. These will hopefully discuss in-depth tactics and strategy, and maybe also stimulate discussion on the finer points of each map. So without further ado, here is our first map profile, for the [...]