Archive for the 'Maps' Category

Turtle dreams

Tuesday, March 27th, 2007

As someone who tries to play competitively every game, there are some strategies I don’t often get a chance to utilize. In 1v1 ranked games, for example, the name of the game is ultra-rapid expansion and building as many factories as your economy will allow. In these games, the “base” is very loosely [...]

Metal Heck for Supreme Commander!

Thursday, March 22nd, 2007

This has to be the best custom map for Supreme Commander ever. Remember that classic map “Metal Heck” from Total Annihilation? If you never played TA, here’s the gist. Most maps had metal deposits on them (which are identical to mass deposits in Supreme Commander, just with a different name). But [...]

World map, game ticker features coming to GPGNet

Saturday, March 17th, 2007

On March 19, GPGNet is going to get two new features, a world map and a game ticker. Unfortunately, I don’t know much more about the game ticker, because so far I’ve only seen it in banner ads on GPGNet, but I’m guessing that it’ll be a screen that shows results of games as [...]

The unofficial Supreme Commander map editor

Tuesday, March 6th, 2007

You may have seen some third-party maps available for download. Unfortunately, there is no official map editor (yet?), so people are making their maps using hacked-together third-party tools like the “Unofficial Supreme Commander Map Editor“. It’s a bit basic, and doesn’t have the ability to place all of the terrain features that you see in [...]