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<channel>
	<title>Supreme Commander Talk &#187; Mods</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Thu, 13 Nov 2008 01:47:22 +0000</pubDate>
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			<item>
		<title>Playing with Total Annihilation-style metal maps</title>
		<link>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/</link>
		<comments>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/#comments</comments>
		<pubDate>Fri, 03 Aug 2007 15:13:12 +0000</pubDate>
		<dc:creator>Black Angel</dc:creator>
		
		<category><![CDATA[Mods]]></category>

		<category><![CDATA[metal mod]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<category><![CDATA[Total Annihilation]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/</guid>
		<description><![CDATA[Once upon a time, there was a game called Total Annihilation. It was very much like Supreme Commander, except the models were simpler and mass was metal, oh and there were no annoying Jehova’s Witness aliens with overpowered tech 1 tanks. Anyway, while the economy was much more unforgiving to those who failed Resource Management [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/08/03/playing-with-total-annihilation-style-metal-maps/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The SCA UI mod</title>
		<link>http://www.supcomtalk.com/2007/06/27/the-sca-ui-mod/</link>
		<comments>http://www.supcomtalk.com/2007/06/27/the-sca-ui-mod/#comments</comments>
		<pubDate>Wed, 27 Jun 2007 14:35:41 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
		
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/27/the-sca-ui-mod/</guid>
		<description><![CDATA[Unlike some other big name PC games in recent memory (I&#8217;m looking at you, Oblivion!), SupCom ships with a fairly respectable default interface.   There are a few little annoyances, like the upgrade system, but it is by and large intuitive and functional.
Because of this, most players probably don&#8217;t feel the need for a [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/27/the-sca-ui-mod/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Art of Defense review and replay</title>
		<link>http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/</link>
		<comments>http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 05:58:06 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[Replays]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/</guid>
		<description><![CDATA[A recent addition to the GPGnet map vault is Saya&#8217;s &#8220;Supreme Art of Defense&#8221; custom map.  While simple, the gameplay proves to be quite challenging and addicting.  Basically, up to four players line up and each one attempts to survive for as long as possible against wave after wave of enemies.  The [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/15/art-of-defense-review-and-replay/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Mods and units should come to The Vault</title>
		<link>http://www.supcomtalk.com/2007/06/12/mods-coming-to-the-vault/</link>
		<comments>http://www.supcomtalk.com/2007/06/12/mods-coming-to-the-vault/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 22:21:14 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[custom]]></category>

		<category><![CDATA[custom map]]></category>

		<category><![CDATA[GPGNet]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<category><![CDATA[The Vault]]></category>

		<category><![CDATA[third party]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/12/mods-coming-to-the-vault/</guid>
		<description><![CDATA[The Vault on GPGnet has much potential that it isn&#8217;t living up to.  Right now the only user-uploadable category it has is maps.  This has done wonders for the custom maps scene in multiplayer.  You actually see people regularly playing custom maps these days, which is great.  And if you haven&#8217;t [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/12/mods-coming-to-the-vault/feed/</wfw:commentRss>
		</item>
		<item>
		<title>A review of &#8220;Zone Control&#8221;: the new custom map sweeping GPGnet</title>
		<link>http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/</link>
		<comments>http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/#comments</comments>
		<pubDate>Thu, 31 May 2007 14:21:03 +0000</pubDate>
		<dc:creator>Jotto</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[mod vault]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<category><![CDATA[UMS]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/</guid>
		<description><![CDATA[Saya and AngryZealot have just released Zone Control, and it is now up to version 2 on the map vault.
Already big name players such as Unconquerable have picked up the game mode, and soon after the map vault was released both versions had over 100 downloads and 5 star ratings. In addition, the most recent [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/feed/</wfw:commentRss>
		</item>
		<item>
		<title>GPG: You must implement automatic custom map downloading</title>
		<link>http://www.supcomtalk.com/2007/05/16/gpg-you-must-implement-automatic-custom-map-downloading/</link>
		<comments>http://www.supcomtalk.com/2007/05/16/gpg-you-must-implement-automatic-custom-map-downloading/#comments</comments>
		<pubDate>Wed, 16 May 2007 18:13:27 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/16/gpg-you-must-implement-automatic-custom-map-downloading/</guid>
		<description><![CDATA[One of the largest deficiencies in Supreme Commander custom multiplayer right now that will only be made even more obvious with the release of the new patch is the lack of automatic transmission of custom game elements (such as units, maps, and mods) between players.  This lack means that, in order to play a [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/16/gpg-you-must-implement-automatic-custom-map-downloading/feed/</wfw:commentRss>
		</item>
		<item>
		<title>All the mod news that&#8217;s fit to print</title>
		<link>http://www.supcomtalk.com/2007/04/29/all-the-mod-news-thats-fit-to-print/</link>
		<comments>http://www.supcomtalk.com/2007/04/29/all-the-mod-news-thats-fit-to-print/#comments</comments>
		<pubDate>Sun, 29 Apr 2007 13:37:48 +0000</pubDate>
		<dc:creator>Jotto</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/29/all-the-mod-news-thats-fit-to-print/</guid>
		<description><![CDATA[A lot is going on in the mod community, and those crazy helpful GPG employees are posting like mad, so heres a quick rundown of whats going on with those crazy modders and mappers.
O has just confirmed that replays storing chat is planned, though it won&#8217;t be in the next patch. For anyone interested in [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/29/all-the-mod-news-thats-fit-to-print/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Third party Mod Vault</title>
		<link>http://www.supcomtalk.com/2007/04/28/third-party-mod-vault/</link>
		<comments>http://www.supcomtalk.com/2007/04/28/third-party-mod-vault/#comments</comments>
		<pubDate>Sat, 28 Apr 2007 14:51:38 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Mods]]></category>

		<category><![CDATA[3rd party]]></category>

		<category><![CDATA[mod vault]]></category>

		<category><![CDATA[modding]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/28/third-party-mod-vault/</guid>
		<description><![CDATA[Thanks to Jotto for pointing me to the Supreme Commander Mod Vault.  It&#8217;s a free third-party application made by D2K Studios that basically works as a vault for mods in the same way that GPGnet works as a vault for replays.  As of this moment the mod vault has 34 different mods in [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/28/third-party-mod-vault/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Davids v Goliath</title>
		<link>http://www.supcomtalk.com/2007/04/26/davids-v-goliath/</link>
		<comments>http://www.supcomtalk.com/2007/04/26/davids-v-goliath/#comments</comments>
		<pubDate>Thu, 26 Apr 2007 16:07:21 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[Multiplayer]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/26/davids-v-goliath/</guid>
		<description><![CDATA[While waiting for the next patch, I&#8217;ve come up with a 1v1 custom game idea significantly different from normal gameplay that doesn&#8217;t require any of the new custom map code coming in the new patch.  Here&#8217;s how it works.

Select a small, flat map.  Set the options as follows: fog of war: none, unit [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/26/davids-v-goliath/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The State of the Mods Address</title>
		<link>http://www.supcomtalk.com/2007/04/13/the-state-of-the-mods-address/</link>
		<comments>http://www.supcomtalk.com/2007/04/13/the-state-of-the-mods-address/#comments</comments>
		<pubDate>Sat, 14 Apr 2007 03:36:47 +0000</pubDate>
		<dc:creator>Jotto</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Mods]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/13/the-state-of-the-mods-address/</guid>
		<description><![CDATA[Mods are flourishing right now in Supreme Commander, and it&#8217;s only going to get better. The next patch is going to be amazing for the mod community, including improvements to the way mods and maps are handled, an official map editor, and the continued promise of help and support from the GPG team. The mod [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/13/the-state-of-the-mods-address/feed/</wfw:commentRss>
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