Archive for the 'Mods' Category

First (?) third-party unit released

Tuesday, April 3rd, 2007

Some folks over at ModDB have released what I believe to be the first third-party unit for Supreme Commander. The description page is kind of sketchy; all I can tell you about the unit itself is what I can guess from the screenshots. It looks to be a fairly powerful air unit. [...]

Detailed stats on GPGnet

Tuesday, March 20th, 2007

With the most recent update to the GPGnet software, Gas Powered Games has launched a new site with very detailed statistics of every ranked game ever played. Check it out at http://gpgnet.gaspowered.com/scstats. You can view the entire 1v1 ladder, and by clicking on an individual player within the ladder, you can get some [...]

The death of micromanagement

Tuesday, March 6th, 2007

When Total Annihilation (TA) was released, way back in 1997, it was a decade ahead of its time in terms of minimizing micromanagement. Other real time strategy games lacked any sort of sophisticated queuing system, and often only allowed you to control small numbers of units at any one time.
This is still largely the [...]