Archive for the 'Multiplayer' Category

A Blast from the Past… Kind Of

Monday, January 7th, 2008

It pains me to see this site with so little activity, as it was my favorite during the time I played Supreme Commander (from about February through June or thereabouts) and got the most visits. Not even two weeks ago I built myself a new computer and bought Forged Alliance, so I’m a bit [...]

News Flash: Sometimes People are Jerks!

Monday, December 17th, 2007

Ok the title may be a bit harsh, but this guy seriously made me mad.  I’ve had hardly any time to play Supreme Commmander lately, but this weekend I jumped on for a couple ranked games.  Second game, I drew Dark Heart, a personal favorite of mine now.  I used my typical build order and [...]

Just got Forged Alliance… :D

Tuesday, November 20th, 2007

Hey there peeps!
I have been waiting for this game looong time and now i finally got my hands on it. The thing that made me most curious after playing the beta was how the new maps would look. I have played like 12 games of FA now and the new maps i like the most [...]

A first look into Forged Alliance

Friday, October 5th, 2007

Now is the open beta finally here. We have been playing it for a couple of days now and hopefully have been enjoying it. A lot of things have changed and it is hard to speak of them all. The economical system is changed to make map control more important. To do that the developers [...]

Change-up in map rotation

Thursday, August 9th, 2007

GPG has changed up the map rotation for 1v1 ranked. Gone are Winters Duel, Fields of Isis, and Emerald Crater. Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock. Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn’s Revenge, Roanoke Abyss, Arctic [...]

Oh, Mercy!

Tuesday, August 7th, 2007

As you’re probably aware, the newest patch has sparked a firestorm of controversy in the Supreme Commander community. This debate rages almost entirely over the new Aeon guided missile, the Mercy (or ‘Mandy’, as some of the forum-goers have nicknamed it). It’s being hailed by many as a great new unit, but a large number [...]

Want to win $1,000 simply by playing a game?

Wednesday, July 25th, 2007

This is just a reminder that the previously announced tournament, with a total prize purse of $5,000, takes place this weekend. Register now through GPGnet before it’s too late. Grokmoo and I will be too busy hunting for a place to live to partake (unfortunately!), but we wish our readers the very best [...]

How about a random teams option?

Friday, July 20th, 2007

I just played a fun custom game on Open Palms (okay, my teammate lagging out and then me dying to a huge mass of tactical missiles isn’t the part I’m referring to). Shloober, who was the host, was using an improvised random teams option. Teams were set to unlocked, starting positions were set [...]

The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]

An open letter from some top players

Tuesday, July 17th, 2007

Hey everyone, long time no see. I was camping over the weekend (and found a really strange cemetery), then got a little bit distracted by friends upon my return. But the Supreme Commander community wasn’t silent in my absence, oh no! We have some pretty significant developments to report on, so let’s [...]