Archive for the 'Multiplayer' Category

Want to win $1,000 simply by playing a game?

Wednesday, July 25th, 2007

This is just a reminder that the previously announced tournament, with a total prize purse of $5,000, takes place this weekend. Register now through GPGnet before it’s too late. Grokmoo and I will be too busy hunting for a place to live to partake (unfortunately!), but we wish our readers the very best [...]

How about a random teams option?

Friday, July 20th, 2007

I just played a fun custom game on Open Palms (okay, my teammate lagging out and then me dying to a huge mass of tactical missiles isn’t the part I’m referring to). Shloober, who was the host, was using an improvised random teams option. Teams were set to unlocked, starting positions were set [...]

The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]

An open letter from some top players

Tuesday, July 17th, 2007

Hey everyone, long time no see. I was camping over the weekend (and found a really strange cemetery), then got a little bit distracted by friends upon my return. But the Supreme Commander community wasn’t silent in my absence, oh no! We have some pretty significant developments to report on, so let’s [...]

Naval strategies on Roanoke Abyss

Saturday, July 14th, 2007

In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that [...]

GPG press release: $5,000 in prize money for newly announced tournaments

Wednesday, July 11th, 2007

Fresh off the press, here is a GPG press release announcing new tournaments with good prize money. Expert players, start your engines!
REDMOND, WA (July 11, 2007): Chris Taylor’s Gas Powered Games, Corp., a leading developer of multi-platform interactive entertainment, today announced a series of Supreme Commander tournaments that will be played via the GPGnet [...]

Early T2 and other small map strategies on Theta Passage

Sunday, July 8th, 2007

I recently found an excellent replay on the vault showing a 1v1 match between two excellent, big name players in the SupCom community: Unconquerable and TheLittleOne. The match is played on Theta Passage, and it highlights many of the strategies now being used by top players on small maps. It is of course [...]

A monthly fee for GPGnet is probably a no-go

Tuesday, July 3rd, 2007

Judging by our recent poll results, it looks like Gas Powered Games would not be successful at charging a monthly fee for GPGnet. As of the time of writing this post, 51% of the poll’s respondents said that they wouldn’t pay for GPGnet, and another 24% said that they wouldn’t pay for basic access, [...]

Are you a unit donor?

Tuesday, July 3rd, 2007

Cross-posted to Supcom-Live.
Following yesterday’s post on advantageous ways to donate all of your units to your ally upon death, it struck me that I haven’t yet blogged about the importance of unit donations in general. These suggestions are most apt for 2v2 and 3v3 ladder games, where you live and die as a team, [...]

Timing your death to allow unit donations to teammates

Monday, July 2nd, 2007

Grokmoo and I got back from the beach today. It was a lot of fun, especially sailing in the Delaware Bay and motorboating in the Atlantic Ocean. Oh, and the beach wasn’t too bad either. And I got a hole-in-one on three separate holes at the mini-golf course; the last hole-in-one even [...]