Archive for the 'Multiplayer' Category

No-rush option deemed a failure?

Saturday, June 16th, 2007

We had a bit of a fight break out here on SupComTalk when no-rush periods were first announced by GPG in the v3251 patch notes. Between our two posts on the subject we had over 100 comments on the pressing issue of the day. Luckily, it all turns out to have been for [...]

2v2 ladder reset imminent?

Friday, June 15th, 2007

Son of Shagrat has announced that GPG is seriously considering resetting the 2v2 ladder:
We have been giving 2v2 a lot of love since the release of the latest patch. This love will be out with the next patch in the coming week or so. We’ve tightened down all aspects of 2v2, including game launch and [...]

Think you’ve played too many ranked games?

Thursday, June 14th, 2007

If you didn’t think that there would be a player with over 1,000 1v1 ranked games under his belt by now, you were wrong. Gabriel-E78 currently stands at 657 wins, 470 losses, and 39 draws, for a total of 1,166 ranked games played. That makes for an average of thirteen ranked games a [...]

Overcharge works against ACU shields

Wednesday, June 13th, 2007

Here’s a little tidbit that many of you probably didn’t know. As has been reported in the official forums, the ACU overcharge weapon does full damage against enemy ACU shielding. This means that you can completely drain an enemy Commander’s shields in a single shot! As you probably do know, the overcharge [...]

High ranking game on Open Palms

Tuesday, June 12th, 2007

I have just finished watching an excellent replay (v3254) involving #3 ranked TheLittleOne versus #24 TAG_ROCK_. LittleOne chose Aeon and Rock played as Cybran, with the match occurring on Open Palms.
The match proves interesting even in the first few minutes, with both players choosing non-standard early build orders. On Open Palms, all 4 starting [...]

Official map editor released

Monday, June 11th, 2007

The official map editor has been released, at least in some form (hat-tip to Wuped). To find it, go into “The Vault” on GPGnet (located in the Tools menu), browse to the Download tab, select the Tools list item under “Search For”, and then hit the “Run Search” button in the upper right. [...]

What the GPGnet channels are named after

Sunday, June 10th, 2007

Some of you may be wondering what the GPGnet channel names mean. If so, then this post is for you. Most of the channel names are pretty self-explanatory (especially the ones named after the language that is spoken in them). But there are three English-language channels — Procyon, Halcyon, and Freeport — [...]

How could GPGNet be a little more social?

Thursday, June 7th, 2007

One of my major complaints with GPGNet is it doesn’t really encourage interaction between players. You might chat a little with the host while you wait for more players to arrive for a Custom match. Perhaps you offer you opponent good luck during the start of a ranked match. But after the match is over [...]

GPG hosting clan war event

Wednesday, June 6th, 2007

It seems that lately GPG has been taking a little bit more of an active role within the community. One example of this is the clan war tournament to be hosted on Sunday, June 10th. The contest will pit clans against each other, with the individual players in different sections based on their [...]

I’m talkin’ ’bout oldskool

Tuesday, June 5th, 2007

I used to post for TAUniverse back in the day and my drunk posts complete with numerous typos, broken image links and petty snideswipes at Planet Annihilation were a thing of legend. Cyde Wey’s has my number so I can’t get away with such tomfoolery on this website. All our content is pre-approved. This post [...]