Archive for the 'News' Category

SupCom2 v1.3 patch released

Wednesday, March 17th, 2010

Patch v1.3 for SupCom2 has been released! It consists mostly of balance tweaks, but there are some bug fixes as well (including for the air factory veterancy issue). Here are the full patch notes: Bug Fixes and Improvements: • Private games have been replaced with Friends Only games. This means that you can mark a […]

Supreme Commander 2 wiki is up and running

Monday, March 15th, 2010

The Supreme Commander 2 wiki on Wikia (no affiliation with either SupComTalk or GPG) is up and running. It’s by no means fully fleshed out, but all of the basic stats for all of the units are there. And they have a nice image with all of the tech trees as well. So now you […]

GameStop breaks SupCom2 street date for XBOX360

Saturday, March 13th, 2010

According to a GPGnet forum post, the XBOX360 version of SupCom2 is now available in GameStop stores nationwide. Apparently GameStop had a “We’ll do it live!” moment and broke the street date, releasing copies of the game for sale on March 12th instead of March 16th. Now it looks like GPG (or Square-Enix; I don’t […]

Supreme Commander 2 is out

Wednesday, March 3rd, 2010

Supreme Commander 2 was released yesterday! I’m curious to hear any first impressions. I don’t have the game yet (I’m quite busy at the moment), but I shall be getting it just as soon as I finish up Forged Alliance.

Supreme Commander 2 coming out March 2

Friday, February 19th, 2010

Supreme Commander 2 is coming out on March 2. It’s already available for preorder at Amazon. Needless to say, Grokmoo and I will be getting it and playing it. And … who knows, we might even write about it. Let me know in the comments below if you plan on getting SupCom2. It’ll be fun […]

Supreme Commander 2 is announced

Wednesday, November 12th, 2008

The development of Supreme Commander 2 has been announced. The unexpected part is that the series is switching from its former publisher, THQ, to Square Enix. Yes, that Square Enix, the ones that make Final Fantasy. This sounds like it could be incredibly awesome, and I’m definitely looking forward to it. No release date is […]

New 1v1 Ranked Map Lineup Coming

Thursday, November 29th, 2007

Big news for 1v1 ranked players!  TheCoreCommander has announced on the official forums that the 1v1 ranked map lineup will be changing, four maps will be swapped out for new ones. The great news is that both Liberium Battles and Thawing Glacier will be removed, to be replaced by Theta Passage and Canis River.  Thank goodness!  […]

Oh noes!!! Nerf teh Riptidez!!

Thursday, November 15th, 2007

Well, lo and behold a new patch (3596) has been released and it appears the Devs agreed with those who say the Riptides are overpowered.  Their cost has been increased 20%.  This is a pretty serious blow to the unit, it now compares much less favorably to the Pillar and Mongoose and is no longer very […]

Engineer is Here

Sunday, November 11th, 2007

Well, to all three of you who still visit this site, there is finally a new writer!  Here I go by my SupCom handle, Engineer.  In so-called “real life” my name is Ryan, and I actually am an Electrical Engineer, which is every bit as awesome as it sounds (i.e. yeah… not so much). My […]

The last chapter of good vanilla gameplay…

Friday, October 26th, 2007

The money tournament that starts tomorrow is my goodbye to retail supreme commander. I think almost all good players will move on to Forged Alliance like i do. It will be fun and maybe i play retail in lan tournaments such as i32 and a custom or two. But i won´t play it ranked for […]