Archive for the 'News' Category

Greetings! We are the Grandchilds to CydeWeys….

Monday, September 24th, 2007

The unlikely team has formed and Forged an Alliance. “We” are Sir_Loui and TheCoreCommander. Hopefully we can write some nice articles in the future, with one coming very soon. We will take a deeper look into the forthcoming expansion and as we both have tested it in a closed beta we will be able to [...]

Supreme Commander v3260 patch is released

Tuesday, July 31st, 2007

The v3260 patch for Supreme Commander came out yesterday. This was the patch that was announced over a month and a half ago with the promise of “You asked for them. They’re coming.” As was correctly speculated, “they” turned out to be new units; specifically, T2 fighter/bombers for UEF and Cybran and [...]

Want to win $1,000 simply by playing a game?

Wednesday, July 25th, 2007

This is just a reminder that the previously announced tournament, with a total prize purse of $5,000, takes place this weekend. Register now through GPGnet before it’s too late. Grokmoo and I will be too busy hunting for a place to live to partake (unfortunately!), but we wish our readers the very best [...]

Supreme Commander web stats return

Thursday, July 19th, 2007

After a much too long downtime, the Supreme Commander web stats have finally returned. They were broken at some point (hardware failure or something?) and took an awfully long time to return. To view the web stats for a player, visit that link and type the player’s account name into the search box [...]

New units coming at the end of the month

Tuesday, July 17th, 2007

It now seems almost certain that the new feature that GPG has been so tight-lipped about is going to be a downloadable unit pack. There has been quite a bit of speculation in this forum thread about what these new units might be. Forum-goers have suggested possibilities that seem quite unlikely such as [...]

High quality AI to come with Forged Alliance?

Friday, July 13th, 2007

This isn’t as interesting as it might be if high quality AI mods like Sorian’s AI didn’t exist, but it seems likely that the default AI will be receiving a substantial overhaul when Forged Alliance hits shelves. There is an E3 report over at shacknews which talks about this and other things related to [...]

GPG press release: $5,000 in prize money for newly announced tournaments

Wednesday, July 11th, 2007

Fresh off the press, here is a GPG press release announcing new tournaments with good prize money. Expert players, start your engines!
REDMOND, WA (July 11, 2007): Chris Taylor’s Gas Powered Games, Corp., a leading developer of multi-platform interactive entertainment, today announced a series of Supreme Commander tournaments that will be played via the GPGnet [...]

Forged Alliance E3 Impressions

Wednesday, July 11th, 2007

Gamespot has the scoop on the upcoming Supreme Commander Forged Alliance details that were revealed at this year’s E3. Besides confirming a number of things we’ve previously reported on this site, quite a few interesting new tidbits have been released.
First off, it is confirmed that there will be a total of 110 new units, [...]

Forged Alliance trailer and more screenshots released

Friday, July 6th, 2007

The trailer for the Supreme Commander stand-alone expansion Forged Alliance has been released (direct link). Also, new screenshots have been released. Let’s try to figure out what these new units are in the images. We’ll start off with these two and then continue in subsequent posts. Let’s just say the air [...]

Old replays no longer worthless

Thursday, July 5th, 2007

There’s a new utility in town. It’s called the Supreme Commander Old Replays Player (SORP). And surprisingly enough, it does exactly what it says it does: it lets you play old replays. No longer will old replays sit around on your hard drive, rotting away like so much rancid digital refuse tossed [...]