Archive for the 'Other' Category

How many of you are still playing Supreme Commander?

Tuesday, March 4th, 2008

Alrighty folks, so it’s been awhile since Grokmoo and I stopped playing Supreme Commander, but that doesn’t imply anything about you, the readers. If you’re reading this and you’ve ever played Supreme Commander, I want your input on the poll and in the comments if you feel like explaining your vote. Here’s my [...]

Chris Taylor pushes “secure computing” as solution to piracy

Wednesday, February 27th, 2008

Chris Taylor, game designer behind Supreme Commander (as if you didn’t already know that), believes that “secure computing” is the future of the PC gaming world. Now he’s not so naive as to think that DRM is the answer (because SecuROM, pretty much the best in the breed, is about as airtight as a [...]

The revolutionary breakthrough of strategic zoom

Sunday, February 10th, 2008

After just my first hour of playing Supreme Commander those many months ago, I knew strategic zoom was something amazing, and that it would revolutionize the real time strategy genre. The ability to fluidly zoom out and see the entire battlefield, then zoom back in just as quickly to a hot spot of interest, [...]

A list of things still missing in Forged Alliance, Session 1

Sunday, December 2nd, 2007

I have been playing Forged Alliance for a few weeks now, mostly against the comp, since I only play for a bit at a time (I can save in single player. . ) I love all the stuff that they changed! So nice! GPG proved that they will listen to their customers and fans! Nice [...]

“Supreme Commander” is featured article on Wikipedia

Wednesday, July 25th, 2007

As some of you may know, I’m an administrator on English Wikipedia, so it can’t have escaped my notice for too long that the article on Supreme Commander has become a featured article (and sue me if it took five weeks for me to notice). Featured articles are the absolute best that Wikipedia have [...]

Supreme Origins

Wednesday, July 25th, 2007

With the new Forged Alliance standalone expansion looming near, and the wave of new players it will hopefully bring with it, I can’t help but be reminded of the humble beginnings from which we all inevitably rise. Seeing new T4 experimentals lumber and cruise across the screen in the trailer evokes memories of the sense [...]

An open letter from some top players

Tuesday, July 17th, 2007

Hey everyone, long time no see. I was camping over the weekend (and found a really strange cemetery), then got a little bit distracted by friends upon my return. But the Supreme Commander community wasn’t silent in my absence, oh no! We have some pretty significant developments to report on, so let’s [...]

SupCom YouTube video roundup part 2

Monday, July 9th, 2007

This is the second post in a series of YouTube video roundups; the first one was SupCom YouTube video roundup part 1.
So now I’ll continue my look at popular Supreme Commander videos on YouTube. Again, follow the link below the fold for the videos, because I’m not going to spam up the main page [...]

SupCom YouTube video roundup part 1

Sunday, July 8th, 2007

There are a nice number of Supreme Commander videos on YouTube now, so I figured it’d be worthwhile to examine all of the best ones in a single place. Let’s start with four. Click through to go below the fold, because I’m not trying to spam up the main blog page with a [...]

Supcom-Live’s Unconventional Tactics video

Saturday, July 7th, 2007

Supcom-Live’s Unconventional Tactics video is worth checking out. They highlight three unconventional tactics in a video reel: ghetto gunships, T2 tank drops, and combat commander drop. Okay, so the first tactic isn’t so unconventional anymore, but the tank drops are definitely a sight to behold, and the commander drop is so outrageous, we [...]