Archive for the 'Other' Category

Flail 2 work in progress 2 released

Friday, July 6th, 2007

Rake has been working hard on his Flail 2 Supreme Commander music video, which is, of course, the sequel to Flail. The second work in progress has been released (download link). At least in my humble opinion, Rake is currently the best video maker working with Supreme Commander footage. It doesn’t seem [...]

Caps Lock != Shift

Thursday, May 24th, 2007

A critical distinction when laying out one’s initial build sequence, especially in preventing the loss of all stored energy before a single power generator has been built. That is all.

Comparing Supreme Commander and Unreal Tournament 2004

Sunday, May 20th, 2007

Can a first person shooter and a real time strategy game possibly have anything in common? I think you might be surprised. Naturally, the gameplay is such that the games cannot be considered remotely similar, but that’s not really what I’m talking about. I think you might be surprised at the parallels [...]

Supreme Commander life lesson #1

Friday, May 18th, 2007

Today I would like to sidestep the cursory issues of no-rush customs, the implications of T2 point defenses leading targets and why Grokmoo cannot properly differentiate between energy generators and mass fabricators, to address a far more pressing issue. How can I use Supreme Commander to pick up women? Surely these skills are transferable somehow, [...]

Spreading the good word: Supreme Commander evangelism

Tuesday, May 15th, 2007

I love Supreme Commander. Its scale is as epic and its strategic possibilities as endless as promised. While you all probably agree with me, sadly, many of my gaming friends have yet to “see the light.” Even my friends who are huge fans of RTS have failed to join the bandwagon. Being [...]

A Supreme Commander video tribute in two parts

Thursday, May 10th, 2007

Jamez848 on YouTube has created a well-done video tribute to Supreme Commander in two parts. I am amazed by both the complexity of the battles, the film’s direction, and the amazing detail in which the graphics were captured. I would recommend maximizing the viewing screen, as the graphics are high enough quality as [...]

Kudos to the GPG forum moderators

Thursday, May 3rd, 2007

We’re always quick to criticize when something goes wrong, but not so quick to give praise where it is due. Consider this the exception. A week and a half ago, controversy erupted over threads being deleted from the forums. Folks fled the official forum for other fansites, including this one, where they [...]

Some mech marines on a stroll

Tuesday, May 1st, 2007

These are just some simply named mech marines out on a nice, quiet stroll through the wilderness of Supreme Commander. Nothing to see here; move along.

Work-related stress

Sunday, April 15th, 2007

When I first purchased SupCom, the first thing I did was play through all 3 campaigns, in the span of a couple days. Then, I immediately started playing ranked games. At first, these were a great deal of fun. Being an old TA player, I could easily crush the many noobs I [...]

Patch watch 2007

Friday, April 13th, 2007

It being April 13 today, the mid-April Supreme Commander patch we were promised waaaay back in late March should be nearly on our doorsteps now. I harbor no expectations that our exclusive look at the v3229 patch notes will turn out to be accurate, but I do know two things: the patch should be [...]