Archive for the 'Other' Category

Incompetent AI

Tuesday, April 10th, 2007

Whilst playing a noob in a 2v2 custom game recently, I had a crazy idea. Why not try to win a game attacking with nothing except the worst unit in the game, the mech marine? I briefly considered trying to win an online game this way, but I decided against embarrassing some poor [...]

The difference between SupCom and Command & Conquer 3

Tuesday, April 10th, 2007

Okay, I couldn’t resist sharing this one with you guys. The biggest and most important difference between Supreme Commander and Command and Conquer 3, illustrated in a short humorous video …

Supreme Commander and laptop gaming

Tuesday, April 3rd, 2007

Laptop gaming isn’t hugely popular, especially for new games like Supreme Commander with its fairly high requirements, unless you have quite a bit of money for one of the top end laptops. But some of today’s low-mid and mid end laptops actually have some decent performance. Especially with the Core Duo and Core 2 Duo [...]

Cybran inaccuracies

Monday, April 2nd, 2007

One of the most annoying aspects of the Cybrans is that their factional “quirk”, if you will, is that their units are really inaccurate. No, this isn’t a quirk of the “awww, how charming” variety, but rather, the “that’s really effing annoying” one. Cybran units suffer from some rather considerable weapons firing inaccuracies, [...]

More tech 3 land units

Monday, March 26th, 2007

Grokmoo literally stole* my idea of writing about the lack of variety of tech 3 land units in his most recent post, but he didn’t cover everything I wanted to say on the subject. Hence this post.
Tech 3 is barren in the land department. Really, really barren. As barren as the current [...]

A blast from the past

Sunday, March 25th, 2007

Here’s an early Supreme Commander teaser screenshot from way before the closed beta even began. Notice how different everything looks. There isn’t a single currently recognizable unit in that screenshot, except perhaps what looks to be the mech marine. That battle just looks so … alive. I wonder what happened between [...]

Good forum thread round-up

Tuesday, March 20th, 2007

Let’s take a little pause from the blogging and take a little bit of time to look at some of the good threads from the official forums:

Of what value is the CZAR? — Consensus seems to be that it’s way too weak.
Why are UEF strategic bombers so inaccurate? Most people think that they are [...]

A new era in the RTS

Monday, March 19th, 2007

For the next couple days, I am staying at my parents house, where I (gasp) don’t have access to a computer capable of playing Supreme Commander. This is quite the downer. I tried loading up the old, but dependable Total Annihilation, but found I can no longer play it. Every few seconds, [...]

SupCom on many core processors?

Friday, March 16th, 2007

Ever since I first heard that SupCom would be multi threaded, I have been wondering how well it will scale as newer processors come out. It is likely that in a few years time, 8 and 16 core processors will be available and probably not too expensive. So how well will SupCom perform [...]

Fan-made SupCom music video: “Art of War”

Wednesday, March 14th, 2007

F[e] from the official forums put together a very nice music video titled “Art of War” using the Supreme Commander engine to make all of the visuals. Basically, it looks like he had a huge battle on Seton’s Clutch and some other maps (with many experimentals of course), saved the replays, and then played [...]