Archive for the 'Replays' Category

They call it Snoey Triangle…

Tuesday, November 13th, 2007

I just played a fantastic game on a new map called “Snoey Triangle” (as best I can tell that is the actual spelling) and thought I would share it as it really demonstrates the intense new gameplay of Forged Alliance. Unfortunately I can’t figure out how to post the actual replay file at the moment, […]

Naval strategies on Roanoke Abyss

Saturday, July 14th, 2007

In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that if you […]

Early T2 and other small map strategies on Theta Passage

Sunday, July 8th, 2007

I recently found an excellent replay on the vault showing a 1v1 match between two excellent, big name players in the SupCom community: Unconquerable and TheLittleOne. The match is played on Theta Passage, and it highlights many of the strategies now being used by top players on small maps. It is of course also very […]

Old replays no longer worthless

Thursday, July 5th, 2007

There’s a new utility in town. It’s called the Supreme Commander Old Replays Player (SORP). And surprisingly enough, it does exactly what it says it does: it lets you play old replays. No longer will old replays sit around on your hard drive, rotting away like so much rancid digital refuse tossed carelessly out a […]

A non-cheating way to achieve no-fog

Tuesday, June 26th, 2007

I was playing some 2v2 ranked ladder games with Wuped two days ago and he taught me some excellent strategies that he gave the okay to pass on to all of you. If you don’t recognize the name, Wuped and his partner ktachuck are currently ranked #6 on the 2v2 ladder, so they’re obviously doing […]

Woohoo, I beat Supreme Art of Defense!

Sunday, June 17th, 2007

The custom map Art of Defense is all the rage these days on GPGnet (sorry Zone Control). It is widely liked for how difficult it is. You can be a really good player and still need multiple tries to figure it out (like I saw when playing with Unconquerable), because it’s quite different than the […]

Art of Defense review and replay

Friday, June 15th, 2007

A recent addition to the GPGnet map vault is Saya’s “Supreme Art of Defense” custom map. While simple, the gameplay proves to be quite challenging and addicting. Basically, up to four players line up and each one attempts to survive for as long as possible against wave after wave of enemies. The player starts out […]

High ranking game on Open Palms

Tuesday, June 12th, 2007

I have just finished watching an excellent replay (v3254) involving #3 ranked TheLittleOne versus #24 TAG_ROCK_. LittleOne chose Aeon and Rock played as Cybran, with the match occurring on Open Palms. The match proves interesting even in the first few minutes, with both players choosing non-standard early build orders. On Open Palms, all 4 starting […]

Raging battle through the forests of Sentry Point

Sunday, June 3rd, 2007

It’s been a little while since we’ve taken an in-depth look at a replay between two top-ranked players, so let’s do another one. This ranked 1v1 match takes place between Sir Loui (“Sir_Loui”), currently ranked #1 on the ladder, and Cauldron (“Cauldr0n”), currently ranked #9, on the map Sentry Point, with both people playing as […]

Aeon Sacrifice ability is imbalanced

Friday, June 1st, 2007

With the recent fiasco about the instant upgrade bug, some rather severe imbalances in the legitimate use of the Aeon engineers sacrifice ability have also come to light. Basically, it is in general much, much cheaper than other methods to upgrade the Aeon ACU and SCUs by using the ‘Sacrifice’ ability of all Aeon engineers. […]