Archive for the 'Replays' Category

New invulnerability exploit in the patch

Friday, June 1st, 2007

There’s a new exploit in the patch that allows you to create units that are invulnerable and invisible. Note: use this exploit in skirmish or casual multiplayer games with consenting opponents only — Gas Powered Games has already confirmed that anyone caught using it competitively will be banned.
This exploit requires the use of units [...]

Elaborating on Caps Lock != Shift

Saturday, May 26th, 2007

Good day, I’m Testudaphobia. Along with Grokmoo and CydeWeys, I attended the University of Maryland, and was a roommate of Grokmoo. Do not fear-it is unlikely SupComTalk will be saturated with any more current or former Maryland students. I’m a brand new SupCom player. After taking over a week to select [...]

A 2v2 ranked battle on Emerald Crater

Saturday, May 19th, 2007

Yesterday, CydeWeys and I had the opportunity to participate in a nice 2v2 ranked game on Emerald Crater. The game highlighted both the strengths and current weaknesses of 2v2 ranked play in SupCom.
The first thing we noticed when loading up the game was that the 2v2 matching system does not really work smoothly. [...]

UEF bomber scare on Theta Passage

Thursday, May 17th, 2007

Woo! I barely came through on this one. For those of you not wanting to see a match similar to the last one, I can tell you that this is most certainly shorter but is also of a much higher caliber (skill wise). Though I lacked adaptation I still managed to pull [...]

A look at a critical ranked game on Arctic Refuge

Wednesday, May 16th, 2007

This is my first article in what may or may not become a series on games I have played.
For those of you who didn’t catch my previous introduction since it was buried in a response to a post by Cyde Weys, I’ve decided that a good way to both contribute to the community and to [...]

The power of Scathi

Sunday, May 13th, 2007

CydeWeys and I were recently involved in a nice 4 way free for all on Four Leaf Clover. The other two participants were Fargone and Dl_Smokey. While it was a long match, there was plenty of action throughout.
You will notice at the start that I very quickly fall far, far behind the other [...]

Keeping your commander safe

Saturday, May 12th, 2007

I cannot reiterate enough how important it is to keep your commander safe (in assassination games, anyway). At around the ten minute mark your commander needs to come off the front lines and head to safety, because your opponent will be gunning for him. If you are within tactical missile range of your [...]

The dangers of fab matrices in online play

Wednesday, May 9th, 2007

An invitation to disaster.

I played a 3-way FFA custom game recently (I know, a rarity) and it highlighted perfectly the dangers of fab matrices in online play. Fab matrices are elaborate laid out patterns of power generators and mass fabricators that maximize adjacency bonuses. Of course, they’re also extremely volatile, and a single [...]

Winter Duel endurance brawl

Saturday, May 5th, 2007

[Ed. note by Cyde Weys: In this post we depart from our usual fare of showing matches between experts and show more of what an average ranked match is like. There is a lot that can be learned just from watching this replay.]
Download the replay of this match (v3223).
Oh man what a match! [...]

A unique Winter Duel

Thursday, April 26th, 2007

The other day, CydeWeys pointed out to me a rather unusual match that he had seen on Winter Duel. We’ve done reviews of quite a few battles on this map, but none have been like this one, between TheLittleOne (playing Aeon), and Djinn (playing Cybran).
The game opens like pretty much any other, with both [...]