Archive for the 'Replays' Category

Reclaiming your way to victory

Tuesday, April 24th, 2007

Reclaiming is great, whether you’re reclaiming objects strewn around the landscape or husks of dead units. Reclaiming is also one of those techniques that you use the majority of great players using, but a lot fewer of the mediocre players. There’s a reason for that: reclaiming is hugely advantageous.
Reclaiming can provide effectively free [...]

Match overview of the second SupComTalk 6-way FFA

Saturday, April 14th, 2007

Last night we played the 6-way FFA that I announced earlier in the week. The contestants were Grokmoo, Lefeu, Ftang, Maelos, Youkai, and myself. I had originally planned on having the match on Saltrock Colony, but allowed myself to be persuaded into holding the battle on The Scar instead. This ended up [...]

Map profile: Arctic Refuge

Friday, April 13th, 2007

For today’s map profile, I will be taking a look at Arctic Refuge, one of the ranked 1v1 maps. Arctic Refuge is medium-sized for a ladder map, at 10×10 kilometers, and features fairly open terrain and a moderate amount of resources.
Player starting positions are marked A and B, below. C and D are [...]

Finding beauty in SupCom

Wednesday, April 11th, 2007

There is a strange beauty in some of the battles in Supreme Commander. I know it’s not the first place one would look to find beauty, and it is frequently overlooked, yet there it is anyway. The landscapes at the beginning of a match are static, almost lifeless. Yet the explosive entrances [...]

Giving up ground

Monday, April 9th, 2007

There’s one pattern I’ve seen repeatedly in game after game of mid-level players. I call it giving up ground. One player is more intent on the low-tech rush, long after it is time to start upgrading, whereas the other player invests the majority of his economy into R&D. The player who is [...]

Map profile: Theta Passage

Sunday, April 8th, 2007

In this, the second installment of our map profiles series, I will look at the ladder map Theta Passage. Note that much of the information in these profiles actually applies to most if not all maps, so you should take a look at my earlier article in the series before reading this one, if [...]

SupComming it up with Chris Taylor

Saturday, April 7th, 2007

I just had the pleasure of playing two 2v2 ladder ranked games with Chris Taylor, designer of such games as Total Annihilation, Dungeon Siege, and of course Supreme Commander, as my partner. We won the first game and lost the second game, both of which were on Open Palms. It’s been a loooong [...]

Unconquerable conquers first ever SupComTalk 6-way FFA

Friday, April 6th, 2007

The first ever Supreme Commander Talk 6-way free-for-all (see announcement here) just finished up. Grokmoo, Maelos, Unconquerable, Jotto, Kaedes, and I competed on Open Palms. The combat was fast and furious, with players dropping off left and right. Unconquerable managed to get his economy chugging along a lot more quickly than the [...]

Controlling the skies over Winters Duel

Thursday, April 5th, 2007

I’ve been watching many replays recently on Winters Duel where air superiority has proved to be absolutely key. I’ll take a look at two case studies (both happening to involve Unconquerable as a participant) and offer up some arguments to support my assertion that air superiority is more important on Winters Duel than nearly [...]

Top ranked players in an old fashioned duel

Tuesday, April 3rd, 2007

I have written about games played on Winters Duel, but it is always instructive to watch top ranked players go at it, so I just downloaded and watched an excellent match involving _hysteria_ and Cauldr0n, 2 players currently ranked #8 and #29 on the 1v1 ladder, respectively.
This is a match well worth watching for a [...]