Archive for the 'Strategy' Category

ACU attacking – the current dominant strategy, and how to beat it

Friday, March 19th, 2010

Both other players’ views on the GPGnet forums and my own experience indicate that ACU attacking is the current dominant strategy. I’m not referring to ACU rushing in 1v1 games, which is easily defeated with proper scouting and judicious usage of point defense hidden behind shielded factories. No, what I’m referring to is ACU attacking […]

Paucity of research forces you to commit to a strategy early

Tuesday, March 16th, 2010

I’ve played enough multiplayer matches now to be able to comment on matters of multiplayer strategy, at least generally. It’s a whole different game than when playing against the AI, of course. The AI is — what’s the best way to describe this? — brain-dead, and you can get away with truckloads of mistakes that […]

Supreme Commander 2 wiki is up and running

Monday, March 15th, 2010

The Supreme Commander 2 wiki on Wikia (no affiliation with either SupComTalk or GPG) is up and running. It’s by no means fully fleshed out, but all of the basic stats for all of the units are there. And they have a nice image with all of the tech trees as well. So now you […]

A Blast from the Past… Kind Of

Monday, January 7th, 2008

It pains me to see this site with so little activity, as it was my favorite during the time I played Supreme Commander (from about February through June or thereabouts) and got the most visits. Not even two weeks ago I built myself a new computer and bought Forged Alliance, so I’m a bit behind, […]

Tis the Season to be Cybran?

Sunday, November 25th, 2007

Hey everyone, hope you enjoyed your Thanksgiving break.  I certainly did, lots of quality time with my new daughter, and I had time to play almost a dozen ranked games of FA which was great, including several on Dark Heart which I’m fired to review now.  In Supcom news, Forged Alliance is now released in Europe […]

Just got Forged Alliance… :D

Tuesday, November 20th, 2007

Hey there peeps! I have been waiting for this game looong time and now i finally got my hands on it. The thing that made me most curious after playing the beta was how the new maps would look. I have played like 12 games of FA now and the new maps i like the […]

Fear the Riptide!

Sunday, November 11th, 2007

Now I would have loved for my first post to be a lengthy and lofty thesis on what the RTS genre is, how it is defined, how SupCom is the ultimate manifestation of that genre to date, how the RTS genre fits into computer gaming in general, etc., etc.  I would also love to post about how […]

The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too easy for […]

New units coming at the end of the month

Tuesday, July 17th, 2007

It now seems almost certain that the new feature that GPG has been so tight-lipped about is going to be a downloadable unit pack. There has been quite a bit of speculation in this forum thread about what these new units might be. Forum-goers have suggested possibilities that seem quite unlikely such as new experimentals, […]

Naval strategies on Roanoke Abyss

Saturday, July 14th, 2007

In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that if you […]