Archive for the 'Strategy' Category
Monday, January 7th, 2008
It pains me to see this site with so little activity, as it was my favorite during the time I played Supreme Commander (from about February through June or thereabouts) and got the most visits. Not even two weeks ago I built myself a new computer and bought Forged Alliance, so I’m a bit [...]
Posted in Multiplayer, Strategy | 7 Comments »
Sunday, November 25th, 2007
Hey everyone, hope you enjoyed your Thanksgiving break. I certainly did, lots of quality time with my new daughter, and I had time to play almost a dozen ranked games of FA which was great, including several on Dark Heart which I’m fired to review now. In Supcom news, Forged Alliance is now released in Europe [...]
Posted in Strategy | 20 Comments »
Tuesday, November 20th, 2007
Hey there peeps!
I have been waiting for this game looong time and now i finally got my hands on it. The thing that made me most curious after playing the beta was how the new maps would look. I have played like 12 games of FA now and the new maps i like the most [...]
Posted in Maps, Multiplayer, Strategy | 6 Comments »
Sunday, November 11th, 2007
Now I would have loved for my first post to be a lengthy and lofty thesis on what the RTS genre is, how it is defined, how SupCom is the ultimate manifestation of that genre to date, how the RTS genre fits into computer gaming in general, etc., etc. I would also love to post about how [...]
Posted in Strategy | 26 Comments »
Wednesday, July 18th, 2007
As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]
Posted in Ideas, Multiplayer, Strategy | 17 Comments »
Tuesday, July 17th, 2007
It now seems almost certain that the new feature that GPG has been so tight-lipped about is going to be a downloadable unit pack. There has been quite a bit of speculation in this forum thread about what these new units might be. Forum-goers have suggested possibilities that seem quite unlikely such as [...]
Posted in News, Strategy | 4 Comments »
Saturday, July 14th, 2007
In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that [...]
Posted in Multiplayer, Replays, Strategy | 8 Comments »
Tuesday, July 3rd, 2007
Cross-posted to Supcom-Live.
Following yesterday’s post on advantageous ways to donate all of your units to your ally upon death, it struck me that I haven’t yet blogged about the importance of unit donations in general. These suggestions are most apt for 2v2 and 3v3 ladder games, where you live and die as a team, [...]
Posted in Multiplayer, Strategy | 5 Comments »
Monday, July 2nd, 2007
Grokmoo and I got back from the beach today. It was a lot of fun, especially sailing in the Delaware Bay and motorboating in the Atlantic Ocean. Oh, and the beach wasn’t too bad either. And I got a hole-in-one on three separate holes at the mini-golf course; the last hole-in-one even [...]
Posted in Multiplayer, Strategy | 25 Comments »
Tuesday, June 26th, 2007
I was playing some 2v2 ranked ladder games with Wuped two days ago and he taught me some excellent strategies that he gave the okay to pass on to all of you. If you don’t recognize the name, Wuped and his partner ktachuck are currently ranked #6 on the 2v2 ladder, so they’re obviously [...]
Posted in Multiplayer, Replays, Strategy | 19 Comments »