Archive for the 'Strategy' Category

A Blast from the Past… Kind Of

Monday, January 7th, 2008

It pains me to see this site with so little activity, as it was my favorite during the time I played Supreme Commander (from about February through June or thereabouts) and got the most visits. Not even two weeks ago I built myself a new computer and bought Forged Alliance, so I’m a bit [...]

Tis the Season to be Cybran?

Sunday, November 25th, 2007

Hey everyone, hope you enjoyed your Thanksgiving break.  I certainly did, lots of quality time with my new daughter, and I had time to play almost a dozen ranked games of FA which was great, including several on Dark Heart which I’m fired to review now.  In Supcom news, Forged Alliance is now released in Europe [...]

Just got Forged Alliance… :D

Tuesday, November 20th, 2007

Hey there peeps!
I have been waiting for this game looong time and now i finally got my hands on it. The thing that made me most curious after playing the beta was how the new maps would look. I have played like 12 games of FA now and the new maps i like the most [...]

Fear the Riptide!

Sunday, November 11th, 2007

Now I would have loved for my first post to be a lengthy and lofty thesis on what the RTS genre is, how it is defined, how SupCom is the ultimate manifestation of that genre to date, how the RTS genre fits into computer gaming in general, etc., etc.  I would also love to post about how [...]

The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]

New units coming at the end of the month

Tuesday, July 17th, 2007

It now seems almost certain that the new feature that GPG has been so tight-lipped about is going to be a downloadable unit pack. There has been quite a bit of speculation in this forum thread about what these new units might be. Forum-goers have suggested possibilities that seem quite unlikely such as [...]

Naval strategies on Roanoke Abyss

Saturday, July 14th, 2007

In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that [...]

Are you a unit donor?

Tuesday, July 3rd, 2007

Cross-posted to Supcom-Live.
Following yesterday’s post on advantageous ways to donate all of your units to your ally upon death, it struck me that I haven’t yet blogged about the importance of unit donations in general. These suggestions are most apt for 2v2 and 3v3 ladder games, where you live and die as a team, [...]

Timing your death to allow unit donations to teammates

Monday, July 2nd, 2007

Grokmoo and I got back from the beach today. It was a lot of fun, especially sailing in the Delaware Bay and motorboating in the Atlantic Ocean. Oh, and the beach wasn’t too bad either. And I got a hole-in-one on three separate holes at the mini-golf course; the last hole-in-one even [...]

A non-cheating way to achieve no-fog

Tuesday, June 26th, 2007

I was playing some 2v2 ranked ladder games with Wuped two days ago and he taught me some excellent strategies that he gave the okay to pass on to all of you. If you don’t recognize the name, Wuped and his partner ktachuck are currently ranked #6 on the 2v2 ladder, so they’re obviously [...]