Archive for the 'Strategy' Category

Will the new patch favor turtles and artillery?

Monday, May 21st, 2007

We’ve been waiting for this patch for weeks upon weeks now and it’s supposed to be this Wednesday. That means all speculation that still needs to be done needs to be done quick, so I’m back for another article! In this one I’m going to take a look at the possible negative effects of the [...]

A 2v2 ranked battle on Emerald Crater

Saturday, May 19th, 2007

Yesterday, CydeWeys and I had the opportunity to participate in a nice 2v2 ranked game on Emerald Crater. The game highlighted both the strengths and current weaknesses of 2v2 ranked play in SupCom.
The first thing we noticed when loading up the game was that the 2v2 matching system does not really work smoothly. [...]

UEF bomber scare on Theta Passage

Thursday, May 17th, 2007

Woo! I barely came through on this one. For those of you not wanting to see a match similar to the last one, I can tell you that this is most certainly shorter but is also of a much higher caliber (skill wise). Though I lacked adaptation I still managed to pull [...]

A look at a critical ranked game on Arctic Refuge

Wednesday, May 16th, 2007

This is my first article in what may or may not become a series on games I have played.
For those of you who didn’t catch my previous introduction since it was buried in a response to a post by Cyde Weys, I’ve decided that a good way to both contribute to the community and to [...]

Keeping your commander safe

Saturday, May 12th, 2007

I cannot reiterate enough how important it is to keep your commander safe (in assassination games, anyway). At around the ten minute mark your commander needs to come off the front lines and head to safety, because your opponent will be gunning for him. If you are within tactical missile range of your [...]

Controlling your armies

Wednesday, May 9th, 2007

I was watching a friend of mine play a SupCom match the other day and something struck me about his style of play. Although he expanded fairly quickly and had decent economic management skills, one aspect of his play was decisively noobish - his control (or lack thereof) of his armies.
I observed silently for [...]

The dangers of fab matrices in online play

Wednesday, May 9th, 2007

An invitation to disaster.

I played a 3-way FFA custom game recently (I know, a rarity) and it highlighted perfectly the dangers of fab matrices in online play. Fab matrices are elaborate laid out patterns of power generators and mass fabricators that maximize adjacency bonuses. Of course, they’re also extremely volatile, and a single [...]

Winter Duel endurance brawl

Saturday, May 5th, 2007

[Ed. note by Cyde Weys: In this post we depart from our usual fare of showing matches between experts and show more of what an average ranked match is like. There is a lot that can be learned just from watching this replay.]
Download the replay of this match (v3223).
Oh man what a match! [...]

The trouble with big maps

Tuesday, May 1st, 2007

You may have noticed that at any given moment there are usually only 1 or 2 custom games available to join involving the truly huge 40×40 and 81×81 kilometer maps. Of course, none of these maps are available at all in ranked play, with good reason. In custom games, however, one cause for [...]

What’s the verdict on coordinated attack?

Tuesday, May 1st, 2007

Coordinated attack is a feature in Supreme Commander that was highly-touted prior to release. Since then, it seems it’s been almost entirely forgotten about. Basically, to coordinate an attack, you set one attack order with one group of units, select another group of units, and then double click on the same attack point [...]