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	<title>Supreme Commander Talk</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Forging new Alliances daily</description>
	<pubDate>Wed, 05 Mar 2008 03:03:40 +0000</pubDate>
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			<item>
		<title>How many of you are still playing Supreme Commander?</title>
		<link>http://www.supcomtalk.com/2008/03/04/whos-still-playing/</link>
		<comments>http://www.supcomtalk.com/2008/03/04/whos-still-playing/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 03:03:40 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Other]]></category>

		<category><![CDATA[poll]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2008/03/04/whos-still-playing/</guid>
		<description><![CDATA[Alrighty folks, so it&#8217;s been awhile since Grokmoo and I stopped playing Supreme Commander, but that doesn&#8217;t imply anything about you, the readers.  If you&#8217;re reading this and you&#8217;ve ever played Supreme Commander, I want your input on the poll and in the comments if you feel like explaining your vote.  Here&#8217;s my [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2008/03/04/whos-still-playing/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Chris Taylor pushes &#8220;secure computing&#8221; as solution to piracy</title>
		<link>http://www.supcomtalk.com/2008/02/27/chris-taylor-piracy/</link>
		<comments>http://www.supcomtalk.com/2008/02/27/chris-taylor-piracy/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 03:12:49 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Other]]></category>

		<category><![CDATA[Chris Taylor]]></category>

		<category><![CDATA[copyright infringement]]></category>

		<category><![CDATA[piracy]]></category>

		<category><![CDATA[secure computing]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2008/02/27/chris-taylor-piracy/</guid>
		<description><![CDATA[Chris Taylor, game designer behind Supreme Commander (as if you didn&#8217;t already know that), believes that &#8220;secure computing&#8221; is the future of the PC gaming world.  Now he&#8217;s not so naive as to think that DRM is the answer (because SecuROM, pretty much the best in the breed, is about as airtight as a [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2008/02/27/chris-taylor-piracy/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The revolutionary breakthrough of strategic zoom</title>
		<link>http://www.supcomtalk.com/2008/02/10/the-revolutionary-breakthrough-of-strategic-zoom/</link>
		<comments>http://www.supcomtalk.com/2008/02/10/the-revolutionary-breakthrough-of-strategic-zoom/#comments</comments>
		<pubDate>Sun, 10 Feb 2008 15:36:07 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Other]]></category>

		<category><![CDATA[real time strategy]]></category>

		<category><![CDATA[RTS]]></category>

		<category><![CDATA[StarCraft 2]]></category>

		<category><![CDATA[strategic zoom]]></category>

		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2008/02/10/the-revolutionary-breakthrough-of-strategic-zoom/</guid>
		<description><![CDATA[After just my first hour of playing Supreme Commander those many months ago, I knew strategic zoom was something amazing, and that it would revolutionize the real time strategy genre.  The ability to fluidly zoom out and see the entire battlefield, then zoom back in just as quickly to a hot spot of interest, [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2008/02/10/the-revolutionary-breakthrough-of-strategic-zoom/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Eaten by the WoW Monster</title>
		<link>http://www.supcomtalk.com/2008/01/22/eaten-by-the-wow-monster/</link>
		<comments>http://www.supcomtalk.com/2008/01/22/eaten-by-the-wow-monster/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 21:00:57 +0000</pubDate>
		<dc:creator>Engineer</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2008/01/22/eaten-by-the-wow-monster/</guid>
		<description><![CDATA[Well, my shortlived contribution to SupCom Talk is over, at least for now.  I realize this may be disappointing to some, but the truth is that writing regularly on a blog takes a fair amount of time and effort, and when you are one of the only people writing posts it becomes even more difficult to take [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2008/01/22/eaten-by-the-wow-monster/feed/</wfw:commentRss>
		</item>
		<item>
		<title>A Blast from the Past&#8230; Kind Of</title>
		<link>http://www.supcomtalk.com/2008/01/07/a-blast-from-the-past-kind-of/</link>
		<comments>http://www.supcomtalk.com/2008/01/07/a-blast-from-the-past-kind-of/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 00:43:36 +0000</pubDate>
		<dc:creator>T2A`</dc:creator>
		
		<category><![CDATA[Multiplayer]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[Forged Alliance]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2008/01/07/a-blast-from-the-past-kind-of/</guid>
		<description><![CDATA[It pains me to see this site with so little activity, as it was my favorite during the time I played Supreme Commander (from about February through June or thereabouts) and got the most visits.  Not even two weeks ago I built myself a new computer and bought Forged Alliance, so I&#8217;m a bit [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2008/01/07/a-blast-from-the-past-kind-of/feed/</wfw:commentRss>
		</item>
		<item>
		<title>News Flash: Sometimes People are Jerks!</title>
		<link>http://www.supcomtalk.com/2007/12/17/news-flash-sometimes-people-are-jerks/</link>
		<comments>http://www.supcomtalk.com/2007/12/17/news-flash-sometimes-people-are-jerks/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 03:59:36 +0000</pubDate>
		<dc:creator>Engineer</dc:creator>
		
		<category><![CDATA[Multiplayer]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/17/news-flash-sometimes-people-are-jerks/</guid>
		<description><![CDATA[Ok the title may be a bit harsh, but this guy seriously made me mad.  I&#8217;ve had hardly any time to play Supreme Commmander lately, but this weekend I jumped on for a couple ranked games.  Second game, I drew Dark Heart, a personal favorite of mine now.  I used my typical build order and [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/12/17/news-flash-sometimes-people-are-jerks/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Things missing in FA, Session 6</title>
		<link>http://www.supcomtalk.com/2007/12/17/things-missing-in-fa-session-6/</link>
		<comments>http://www.supcomtalk.com/2007/12/17/things-missing-in-fa-session-6/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 03:24:00 +0000</pubDate>
		<dc:creator>LucusLoC</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

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		<description><![CDATA[Session 6: Multiplayer save and rewindable replays.
Fix this when you fix the engine problems, as it seems to be engine related as well. Supcom games take a long time to play. Some of us have jobs and family and don’t have time for even 30 min games (interruptions you know). I play mostly against friends [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/12/17/things-missing-in-fa-session-6/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Share the love of SupComTalk this holiday season</title>
		<link>http://www.supcomtalk.com/2007/12/10/share-the-love-of-supcomtalk-this-holiday-season/</link>
		<comments>http://www.supcomtalk.com/2007/12/10/share-the-love-of-supcomtalk-this-holiday-season/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 03:31:25 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
		
		<category><![CDATA[Meta]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/10/share-the-love-of-supcomtalk-this-holiday-season/</guid>
		<description><![CDATA[Forged Alliance came out recently and we have a great new crop of writers working on SupComTalk.  The only thing we need now is more readers!  That&#8217;s right, Supreme Commander has seen a bit of a resurgence with the release of its expansion, but shocking as it may be, many of the latest [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/12/10/share-the-love-of-supcomtalk-this-holiday-season/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Things missing in Forged Alliance, Session 5</title>
		<link>http://www.supcomtalk.com/2007/12/10/things-missing-in-fa-session-5/</link>
		<comments>http://www.supcomtalk.com/2007/12/10/things-missing-in-fa-session-5/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 02:23:00 +0000</pubDate>
		<dc:creator>LucusLoC</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/10/things-missing-in-fa-session-5/</guid>
		<description><![CDATA[Session 5: Naval econ, naval base, floating and underwater.
We need to see a naval economy, and the ability to get a viable base up and running in the sea. I would even like to see a naval land factory that loads units into an amphibious assault craft (after you fix #4 of course) so that [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/12/10/things-missing-in-fa-session-5/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Things missing in Forged Alliance, Session 4</title>
		<link>http://www.supcomtalk.com/2007/12/09/things-missing-in-fa-session-4/</link>
		<comments>http://www.supcomtalk.com/2007/12/09/things-missing-in-fa-session-4/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 15:30:54 +0000</pubDate>
		<dc:creator>LucusLoC</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/12/09/things-missing-in-fa-session-4/</guid>
		<description><![CDATA[Session 4: Build/move/fire
Fix the engine problems with units not being able to build, move, and fire all at once. And add land/sea transports as well. This strikes me as a rather large oversight actually, and seems to be similar to the problem on how the engine upgrades structures (it doesn&#8217;t really, it just replaces the [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/12/09/things-missing-in-fa-session-4/feed/</wfw:commentRss>
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