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	<title>Supreme Commander Talk</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Transporting our ACUs to your base since 2007</description>
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			<item>
		<title>Better fire controls?</title>
		<link>http://www.supcomtalk.com/2010/03/22/better-fire-controls/</link>
		<comments>http://www.supcomtalk.com/2010/03/22/better-fire-controls/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 03:03:35 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[attack]]></category>
		<category><![CDATA[command]]></category>
		<category><![CDATA[improvement]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=517</guid>
		<description><![CDATA[As I&#8217;ve continued playing SupCom2, I&#8217;ve come up with some ideas for how the game might be improved.  My first idea is to implement better fire controls.  I&#8217;m thinking of a selector switch with options for each of a unit&#8217;s different weapons systems.  It would default to &#8220;All&#8221; (and that&#8217;s what you&#8217;d [...]]]></description>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Appreciating the little things</title>
		<link>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/</link>
		<comments>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 14:06:17 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[engineers]]></category>
		<category><![CDATA[factory upgrade]]></category>
		<category><![CDATA[support commanders]]></category>
		<category><![CDATA[tactical missiles]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=514</guid>
		<description><![CDATA[A couple things escaped my notice when I first got SupCom2 and wrote up my initial impressions.  In SupCom2, as in life, you learn to appreciate the little things, the things that SupCom2 quietly improved over its predecessor in ways that don&#8217;t leap out at first but that make measurable strides towards greater enjoyability.
I [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/20/appreciating-the-little-things/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>ACU attacking &#8211; the current dominant strategy, and how to beat it</title>
		<link>http://www.supcomtalk.com/2010/03/19/acu-attacking-dominant/</link>
		<comments>http://www.supcomtalk.com/2010/03/19/acu-attacking-dominant/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 21:00:43 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[ACU]]></category>
		<category><![CDATA[dominant]]></category>
		<category><![CDATA[rush]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=509</guid>
		<description><![CDATA[Both other players&#8217; views on the GPGnet forums and my own experience indicate that ACU attacking is the current dominant strategy.  I&#8217;m not referring to ACU rushing in 1v1 games, which is easily defeated with proper scouting and judicious usage of point defense hidden behind shielded factories.  No, what I&#8217;m referring to is [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/19/acu-attacking-dominant/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SupCom2 v1.3 patch released</title>
		<link>http://www.supcomtalk.com/2010/03/17/supcom2-v1-3-patch-released/</link>
		<comments>http://www.supcomtalk.com/2010/03/17/supcom2-v1-3-patch-released/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 00:15:38 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=504</guid>
		<description><![CDATA[Patch v1.3 for SupCom2 has been released!  It consists mostly of balance tweaks, but there are some bug fixes as well (including for the air factory veterancy issue).  Here are the full patch notes:
Bug Fixes and Improvements:
• Private games have been replaced with Friends Only games. This means that you can mark a [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/17/supcom2-v1-3-patch-released/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>I&#8217;ve started playing multiplayer matches</title>
		<link>http://www.supcomtalk.com/2010/03/17/ive-started-playing-multiplayer-matches/</link>
		<comments>http://www.supcomtalk.com/2010/03/17/ive-started-playing-multiplayer-matches/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:33:38 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=486</guid>
		<description><![CDATA[All right, so I&#8217;ve just started playing multiplayer SupCom2 matches.  Here are some of my first impressions:

Bad teammates are not fun to play with.  And by &#8220;bad&#8221; I don&#8217;t mean &#8220;not-tournament-quality&#8221;, I mean horrible.  One of my teammates in a 2v2 hadn&#8217;t even built any military units ten minutes into the game, [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/17/ive-started-playing-multiplayer-matches/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Paucity of research forces you to commit to a strategy early</title>
		<link>http://www.supcomtalk.com/2010/03/16/paucity-of-research-forces-you-to-commit-to-a-strategy-early/</link>
		<comments>http://www.supcomtalk.com/2010/03/16/paucity-of-research-forces-you-to-commit-to-a-strategy-early/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 12:00:04 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=488</guid>
		<description><![CDATA[I&#8217;ve played enough multiplayer matches now to be able to comment on matters of multiplayer strategy, at least generally.  It&#8217;s a whole different game than when playing against the AI, of course.  The AI is &#8212; what&#8217;s the best way to describe this? &#8212; brain-dead, and you can get away with truckloads of [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/16/paucity-of-research-forces-you-to-commit-to-a-strategy-early/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>What other SupCom2 fansites are there?</title>
		<link>http://www.supcomtalk.com/2010/03/16/what-other-supcom2-fansites-are-there/</link>
		<comments>http://www.supcomtalk.com/2010/03/16/what-other-supcom2-fansites-are-there/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 04:34:55 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Meta]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=495</guid>
		<description><![CDATA[I just cleaned this site&#8217;s blogroll and the results were not encouraging.  Both SupCom Live and SupCom Universe are now gone (no sense in linking because I mean gone).  SupCom HQ hasn&#8217;t updated since 2007.  At least GameReplays is still around, and it has a very active Supreme Commander 2 section.  [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/16/what-other-supcom2-fansites-are-there/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Supreme Commander 2 wiki is up and running</title>
		<link>http://www.supcomtalk.com/2010/03/15/supreme-commander-2-wiki-is-up-and-running/</link>
		<comments>http://www.supcomtalk.com/2010/03/15/supreme-commander-2-wiki-is-up-and-running/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 03:45:30 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=483</guid>
		<description><![CDATA[The Supreme Commander 2 wiki on Wikia (no affiliation with either SupComTalk or GPG) is up and running.  It&#8217;s by no means fully fleshed out, but all of the basic stats for all of the units are there.  And they have a nice image with all of the tech trees as well.  [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/15/supreme-commander-2-wiki-is-up-and-running/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>An overview of the current perceived game balance</title>
		<link>http://www.supcomtalk.com/2010/03/15/an-overview-of-the-current-perceived-game-balance/</link>
		<comments>http://www.supcomtalk.com/2010/03/15/an-overview-of-the-current-perceived-game-balance/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 22:49:23 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[ACU]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[gunships]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=473</guid>
		<description><![CDATA[A brief look at the GPGnet forums yields a wide variety of inevitable claims of ways in which Supreme Commander 2 is imbalanced.  Here&#8217;s a look at these claims, and a brief analysis of each one.  Of course, I&#8217;d like to hear your opinions as well in the comments below &#8212; especially if [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/15/an-overview-of-the-current-perceived-game-balance/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The air factory experience bug</title>
		<link>http://www.supcomtalk.com/2010/03/15/the-air-factory-experience-bug/</link>
		<comments>http://www.supcomtalk.com/2010/03/15/the-air-factory-experience-bug/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 16:44:32 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[air factory]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[experience]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=471</guid>
		<description><![CDATA[A bug has come to light regarding experience earned by air factories for creating units.  Keep in mind that each level a factory gains decreases build time and build cost by 10%.  Factories max out at level five.  The way it&#8217;s supposed to work is that each successive level requires more units [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2010/03/15/the-air-factory-experience-bug/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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