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<title>Supreme Commander Talk: Last 35 Posts</title>
<link>http://www.supcomtalk.com/forum/</link>
<description>Supreme Commander Talk: Last 35 Posts</description>
<language>en</language>
<pubDate>Thu, 09 Feb 2012 09:35:14 +0000</pubDate>

<item>
<title>r3ap3r1994 on "need help cos confused."</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=18&#038;page#post-89</link>
<pubDate>Tue, 15 Apr 2008 08:16:26 +0000</pubDate>
<dc:creator>r3ap3r1994</dc:creator>
<guid isPermaLink="false">89@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;can any1 tell me how u get the experimental units on supreme commander please i am geting very frustrated now and would love some help please be most thankful
&lt;/p&gt;</description>
</item>
<item>
<title>Mani-aX on "Rush Time Limit"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=17&#038;page#post-88</link>
<pubDate>Wed, 19 Dec 2007 11:35:23 +0000</pubDate>
<dc:creator>Mani-aX</dc:creator>
<guid isPermaLink="false">88@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Hi, new to the forums, but have read a lot of articles here... &lt;/p&gt;
&lt;p&gt;I am questioning, if there is a mod that will allow a longer rush time limit.. just for fun. me and some friends like to set our game to speed x10 and time limit to the max and see who can build as much as possible with the time allowed then &quot;rush&quot; the opponent... i know it sounds crazy, but its just for kicks. but is there a mod or an file i can edit to allow a longer Rush Time Limit?&lt;/p&gt;
&lt;p&gt;thanks,&lt;br /&gt;
-Mani
&lt;/p&gt;</description>
</item>
<item>
<title>Cyde Weys on "t2 rushing to effective?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=16&#038;page#post-87</link>
<pubDate>Wed, 04 Jul 2007 16:03:40 +0000</pubDate>
<dc:creator>Cyde Weys</dc:creator>
<guid isPermaLink="false">87@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;It seems to me that you can be harassed by T1 units before the T2 rush gets into full swing.  On a tight map like Winter Duel, however, where the commander can hold off T1 enemies for a good long while, this might be a problem.
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "t2 rushing to effective?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=16&#038;page#post-86</link>
<pubDate>Mon, 25 Jun 2007 21:37:16 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">86@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Ive seen him do it in 3 mins and 10 seconds... He started perfecting it after I beat him 1v1 ranked on WD using it.
&lt;/p&gt;</description>
</item>
<item>
<title>Molloy on "t2 rushing to effective?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=16&#038;page#post-85</link>
<pubDate>Sun, 24 Jun 2007 10:35:55 +0000</pubDate>
<dc:creator>Molloy</dc:creator>
<guid isPermaLink="false">85@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Matiz has this down to a fine art. Seen him do it in 3min40 and have enough economy to pump out 5 tanks very quickly.
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "t2 rushing to effective?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=16&#038;page#post-84</link>
<pubDate>Thu, 14 Jun 2007 23:08:05 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">84@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I am finding that in 2v2 ranked on a majority of maps and spawn locations t2 rushing is the only way to go and slaughters players that go for t1 spam instead. The main situations this works on is: 1v1 WD, Theta, and Finns 2v2 OP no matter what, isis if you and your partner spawn on opposite sides and arctic no matter what. I do this almost every game when I get one of those maps and have no lost except to someone else who did this... Infact I do not think I have lost on any of them at all recently(WD once about 2 weeks ago). Once people start catching onto this it is going to become a t2 rush spamfest I know 2 ways to rush to t2 one is 3:30 and sacrifices eco a bit(does not really matter) with only one fact and one is 4 minutes and you keep a decent eco intact.
&lt;/p&gt;</description>
</item>
<item>
<title>MarkAlldridge on "getting the bombers through"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=8&#038;page#post-83</link>
<pubDate>Tue, 29 May 2007 10:56:07 +0000</pubDate>
<dc:creator>MarkAlldridge</dc:creator>
<guid isPermaLink="false">83@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Of course, this technique of using scouts to 'overpower' the air defences may not work as well now. Seeing as air defences now prioritise against bombers.
&lt;/p&gt;</description>
</item>
<item>
<title>Molloy on "Hi Everybody"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=15&#038;page#post-82</link>
<pubDate>Sat, 26 May 2007 07:52:54 +0000</pubDate>
<dc:creator>Molloy</dc:creator>
<guid isPermaLink="false">82@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I don't know how to do that. This forum is a bit dead so you might want to go ask this question on &lt;a href=&quot;http://www.supcomu.com&quot; rel=&quot;nofollow&quot;&gt;www.supcomu.com&lt;/a&gt; or the official GPG forums.
&lt;/p&gt;</description>
</item>
<item>
<title>DanRowan on "Hi Everybody"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=15&#038;page#post-81</link>
<pubDate>Thu, 17 May 2007 08:55:44 +0000</pubDate>
<dc:creator>DanRowan</dc:creator>
<guid isPermaLink="false">81@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I bought supcom not that long ago and I am slowly getting better at it. I have been watching replays and learning but I really want to mod the game and mess around with it. I am in school to become a video game designer by the way. Anyways on another post that no one has replied too(bad naming I guess) I asked how to install mods, I know how to extract the folders but not much after that.(they could have made this way easier!) But I also would like any tips Or anything like that. Thanks!
&lt;/p&gt;</description>
</item>
<item>
<title>Y0urDaddy on "Hey guys"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=14&#038;page#post-80</link>
<pubDate>Sat, 12 May 2007 11:12:12 +0000</pubDate>
<dc:creator>Y0urDaddy</dc:creator>
<guid isPermaLink="false">80@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Hello, and welcome to the forums!
&lt;/p&gt;</description>
</item>
<item>
<title>Cyde Weys on "Hey guys"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=14&#038;page#post-79</link>
<pubDate>Fri, 11 May 2007 23:56:44 +0000</pubDate>
<dc:creator>Cyde Weys</dc:creator>
<guid isPermaLink="false">79@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Hrmmm, Ashley &quot;Toejam&quot; Smith, eh?  Welcome to the site.  If you have any friends who play, tell them too.
&lt;/p&gt;</description>
</item>
<item>
<title>Toejam on "Hey guys"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=14&#038;page#post-78</link>
<pubDate>Fri, 11 May 2007 07:59:22 +0000</pubDate>
<dc:creator>Toejam</dc:creator>
<guid isPermaLink="false">78@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Hey guys,&lt;/p&gt;
&lt;p&gt;i recently got SupCom, checking around for some sites and info this one helped me by far the most.&lt;/p&gt;
&lt;p&gt;i have watched most if not all of the videos of people playing that are mentioned on the site. given me great insight =) &lt;/p&gt;
&lt;p&gt;You have a nice mature community going on =P which id like to take part in.&lt;br /&gt;
if anyone would like to play some friendlys i wont decline =). &lt;/p&gt;
&lt;p&gt;PS. you can catch me on xfire : Pudlefish or on msn : &lt;a href=&quot;mailto:ashleysmith466@hotmail.co.uk&quot;&gt;ashleysmith466@hotmail.co.uk&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Ciao, Toejam
&lt;/p&gt;</description>
</item>
<item>
<title>Y0urDaddy on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-77</link>
<pubDate>Wed, 09 May 2007 21:13:48 +0000</pubDate>
<dc:creator>Y0urDaddy</dc:creator>
<guid isPermaLink="false">77@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I only really have one replay in the last few months.  I have not had too much time to play SupCom with my job these days.  If you search the vault for YourDaddy you should find it.  The last game we played we were using the 2x resource mod &amp;#38; got totally blown out.&lt;/p&gt;
&lt;p&gt;I think that I am missing some fundimental understanding on the econ.  One thing that I know I don't do is build tons of engineers.  I hate to have to manage and keep track of all of them.
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "How about if GPG rebalanced maps?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=13&#038;page#post-76</link>
<pubDate>Wed, 09 May 2007 14:18:47 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">76@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Yes I know what you are saying but you should not say you are &quot;balancing&quot; the maps.
&lt;/p&gt;</description>
</item>
<item>
<title>Molloy on "How about if GPG rebalanced maps?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=13&#038;page#post-75</link>
<pubDate>Wed, 09 May 2007 14:05:50 +0000</pubDate>
<dc:creator>Molloy</dc:creator>
<guid isPermaLink="false">75@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;You see multiplayer maps in games like Counter Strike adapted and changed. CS_Milita is completely different from how it started out.&lt;/p&gt;
&lt;p&gt;Isis isn't very popular with alot of pro's because it's so defensive and games tend to drag out a bit. Making the changes I was describing wouldn't be random, it'd be adapting the map to make it less one dimensional strategy wise.
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "How about if GPG rebalanced maps?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=13&#038;page#post-74</link>
<pubDate>Wed, 09 May 2007 11:20:59 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">74@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I don't see how most of this is balance except Theta... Everything you are saying just seems like random changes.
&lt;/p&gt;</description>
</item>
<item>
<title>Molloy on "How about if GPG rebalanced maps?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=13&#038;page#post-73</link>
<pubDate>Wed, 09 May 2007 09:20:23 +0000</pubDate>
<dc:creator>Molloy</dc:creator>
<guid isPermaLink="false">73@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;You hear about rebalancing units all the time but what if GPG adapted the more popular maps to address balance issues. &lt;/p&gt;
&lt;p&gt;For example they could take Isis and make the gaps in the hills larger. They could put more metal in the middle too so the area was more heavily contested earlier on.&lt;/p&gt;
&lt;p&gt;They could make the islands on The Sludge a bit larger, maybe space them out some more. &lt;/p&gt;
&lt;p&gt;Fix the start imblances on Theta Passage.
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "What would you want to see in an expansion pack?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=10&#038;page#post-72</link>
<pubDate>Mon, 07 May 2007 14:30:40 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">72@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Molloy at the top left hit view your profile then click edit.
&lt;/p&gt;</description>
</item>
<item>
<title>Molloy on "What would you want to see in an expansion pack?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=10&#038;page#post-71</link>
<pubDate>Mon, 07 May 2007 14:01:21 +0000</pubDate>
<dc:creator>Molloy</dc:creator>
<guid isPermaLink="false">71@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;You know what's really crappy about this forum software? It doesn't remember your password. And it gives you some random one you're never going to remember so you have to go look through your email everytime you want to post. No wonder this place is dead. &lt;/p&gt;
&lt;p&gt;Anyway. Mines are a fun idea. They were absolutely useless in TA though. &lt;/p&gt;
&lt;p&gt;They were cloaked in TA so having a field of them took an enormous amount of energy to maintain. They were slow to put down and did very little damage.&lt;/p&gt;
&lt;p&gt;For them to be worthwhile they'd have to be dirt cheap, fast to throw down and high damage. Maybe they could say they were buried. That way you'd see a bit of a scar on the ground that you could force fire. Or else send a ton of cheap scounts into it to clear. You'd have to be able to get the mine vehicle to just throw them down automatically when you put it on patrol.&lt;/p&gt;
&lt;p&gt;It's hard to say how you'd make the feature anything more than a gimmick though. Hard to balance or make very useful.
&lt;/p&gt;</description>
</item>
<item>
<title>Kremjarinn on "What would you want to see in an expansion pack?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=10&#038;page#post-70</link>
<pubDate>Mon, 07 May 2007 11:09:03 +0000</pubDate>
<dc:creator>Kremjarinn</dc:creator>
<guid isPermaLink="false">70@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I only played TA for about a week, but I really liked those minefields.&lt;br /&gt;
Something I would like to see in SupCom.&lt;/p&gt;
&lt;p&gt;Also the mobile shield generator should be given more power, it has to withstand more to be more powerful in breaking a turtle, it´s useless now.
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-69</link>
<pubDate>Sun, 06 May 2007 20:48:45 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">69@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Oooh... neato cyde.
&lt;/p&gt;</description>
</item>
<item>
<title>Cyde Weys on "What would you want to see in an expansion pack?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=10&#038;page#post-68</link>
<pubDate>Sun, 06 May 2007 14:20:03 +0000</pubDate>
<dc:creator>Cyde Weys</dc:creator>
<guid isPermaLink="false">68@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I want a larger variety of tech 3 land units, more underwater/floating buildings (like what Core Contingency added to TA), and minelayers that don't require micromanagement, i.e. you can define a minefield by dragging out a rectangle and tell minelayers to assist the minefield, which means they automatically build, repair, and replace mines within it.
&lt;/p&gt;</description>
</item>
<item>
<title>Cyde Weys on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-67</link>
<pubDate>Sun, 06 May 2007 14:18:29 +0000</pubDate>
<dc:creator>Cyde Weys</dc:creator>
<guid isPermaLink="false">67@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;A neat thing I've discovered is that you can turn GPG Replay Vault replay: links into http links.  Here's an example:&lt;/p&gt;
&lt;p&gt;replay:CydeWeys/5-5-2007-20-5-24.SupremeCommanderReplay&lt;/p&gt;
&lt;p&gt;becomes &lt;a href=&quot;http://gpgnet.gaspowered.com/replays/CydeWeys/5-5-2007-20-5-24.SupremeCommanderReplay&quot;&gt;http://gpgnet.gaspowered.com/replays/CydeWeys/5-5-2007-20-5-24.SupremeCommanderReplay&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;So just post your replays like that and we can easily have a look at them and give you some feedback.
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-66</link>
<pubDate>Sun, 06 May 2007 13:57:29 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">66@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;If you give me some replays to look at I might be able to help you out with the whole economy thing.
&lt;/p&gt;</description>
</item>
<item>
<title>Y0urDaddy on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-65</link>
<pubDate>Sat, 05 May 2007 22:37:33 +0000</pubDate>
<dc:creator>Y0urDaddy</dc:creator>
<guid isPermaLink="false">65@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Iiluminate...&lt;/p&gt;
&lt;p&gt;We were actually both in the beta for SupCom.  We had been following the game for a long time prior to that.  I would say at least 2 years or so.&lt;/p&gt;
&lt;p&gt;I have not really been playing too much SupCom these days, at least not online.  I guess I am not as good as I thought I was at the game.  I normally get outproduced really bad when I try to play online.  &lt;/p&gt;
&lt;p&gt;Anyway, thanks for the welcome message guys!
&lt;/p&gt;</description>
</item>
<item>
<title>Wuped on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-64</link>
<pubDate>Sat, 05 May 2007 20:06:01 +0000</pubDate>
<dc:creator>Wuped</dc:creator>
<guid isPermaLink="false">64@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Well one thing I can say about this place is.... It is definatley better then the official forums (:
&lt;/p&gt;</description>
</item>
<item>
<title>iilluminate on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-63</link>
<pubDate>Sat, 05 May 2007 16:28:01 +0000</pubDate>
<dc:creator>iilluminate</dc:creator>
<guid isPermaLink="false">63@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Welcome.&lt;/p&gt;
&lt;p&gt;You are lucky to have a co-worker who plays SupCom.
&lt;/p&gt;</description>
</item>
<item>
<title>Y0urDaddy on "What would you want to see in an expansion pack?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=10&#038;page#post-62</link>
<pubDate>Fri, 04 May 2007 21:44:11 +0000</pubDate>
<dc:creator>Y0urDaddy</dc:creator>
<guid isPermaLink="false">62@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I would like to see some special purpose units in an expansion pack.  My only real complaint with SupCom is that the unit diversity is kind of low.  I would like to see a few special purpose units for each faction that may be useful in certain strategic situations.  &lt;/p&gt;
&lt;p&gt;I am not really a big water unit fan but I would like to see some underwater resource production or storage.  I would also not mind tech 2 or tech 3 storage, or upgradable storage.
&lt;/p&gt;</description>
</item>
<item>
<title>Y0urDaddy on "New to the forums"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=12&#038;page#post-61</link>
<pubDate>Fri, 04 May 2007 18:47:52 +0000</pubDate>
<dc:creator>Y0urDaddy</dc:creator>
<guid isPermaLink="false">61@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Hello all...&lt;/p&gt;
&lt;p&gt;Some of you may remember me from the beta days of SupCom.  Back when you could have an intelligent conversation at the garage without any name calling.  I was told about this site by a co-worker and from what I have seen here so far it looks to be a mature place to discuss SupCom.&lt;/p&gt;
&lt;p&gt;I look forward to talking/debating with you guys here.
&lt;/p&gt;</description>
</item>
<item>
<title>DanRowan on "How To Mod"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=11&#038;page#post-60</link>
<pubDate>Fri, 04 May 2007 08:34:13 +0000</pubDate>
<dc:creator>DanRowan</dc:creator>
<guid isPermaLink="false">60@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I am relatively new to supcom and I have been wondering how to add mods to it. I know that you extract the folders with win rar but I really don't understand how to mod it. Please if you could explain how to add mods it would be greatly appreciated.
&lt;/p&gt;</description>
</item>
<item>
<title>TheAscendancy on "What would you want to see in an expansion pack?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=10&#038;page#post-59</link>
<pubDate>Fri, 04 May 2007 04:23:39 +0000</pubDate>
<dc:creator>TheAscendancy</dc:creator>
<guid isPermaLink="false">59@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;On their heads? ;)
&lt;/p&gt;</description>
</item>
<item>
<title>TheAscendancy on "Field of ISIS"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=9&#038;page#post-58</link>
<pubDate>Fri, 04 May 2007 04:21:16 +0000</pubDate>
<dc:creator>TheAscendancy</dc:creator>
<guid isPermaLink="false">58@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;I have to say that while it may be that my experiences on Isis are mostly custom 2v2's or rookie level ranked games I love the map for the simple fact that there isn't anyplace I have an easier time TML sniping opponents.  3 or 4 T2 engi's and a mobile stealth nestled in among the ridges in range of the entire base and building 4-6 TML launchers with 2-4 missiles each'll tend to take out some pretty hard base defenses and if I'm lucky a quick ACU kill if they don't have shields.  &lt;/p&gt;
&lt;p&gt;Just remember to &quot;activate&quot; the stealth before you get in range of your opponent, lol.  I've made that mistake a couple of times.
&lt;/p&gt;</description>
</item>
<item>
<title>Aaron on "getting the bombers through"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=8&#038;page#post-57</link>
<pubDate>Fri, 04 May 2007 00:19:44 +0000</pubDate>
<dc:creator>Aaron</dc:creator>
<guid isPermaLink="false">57@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;The other day what I did was do a moderately sized attack with Siege Bots and took out most of the forward defenses, both air and ground, before my attack was torn apart. However, when the ACU came up from behind the shields and additional defenses, I came in with ~10-12 Strategic Bombers and sniped him :) The defenses were so pushed back I think I only lost 1 or 2 of the bombers too.&lt;/p&gt;
&lt;p&gt;Granted...I was playing against the AI since I can't get online to play where I am at currently. However, I expect this could work even against humans not expecting it.
&lt;/p&gt;</description>
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<title>Jdude1 on "Have any ideas for SupComTalk?"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=4&#038;page#post-56</link>
<pubDate>Thu, 03 May 2007 13:42:00 +0000</pubDate>
<dc:creator>Jdude1</dc:creator>
<guid isPermaLink="false">56@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;What about writing on your thoughts about the two types of seige assault bots.  There's the UEF bot with the shields and the Harbinger for the other two races.  I personally like the UEF version because if you come on a random patrol and happen to take some damage to a couple bots chances are that their shields will recharge before the next attack.  Also I've always wondered why AEON don't have a individual Assault bot but have a copy of the Cybrans.
&lt;/p&gt;</description>
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<title>Molloy on "Aspect of TA missing in SupCom"</title>
<link>http://www.supcomtalk.com/forum/topic.php?id=5&#038;page#post-55</link>
<pubDate>Thu, 26 Apr 2007 10:19:25 +0000</pubDate>
<dc:creator>Molloy</dc:creator>
<guid isPermaLink="false">55@http://www.supcomtalk.com/forum/</guid>
<description>&lt;p&gt;Aspects missing for me are reasonably snappy unit response time. They're too bloody sluggish! And while TA's pathfinding did tend to crap out once you you had more than 300 units in the game it didn't seem to crap out to nearly the same extent that SC's units do.
&lt;/p&gt;</description>
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