The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]

Bugs in the patch

Monday, May 28th, 2007

The v3251 patch made a lot of changes, but apparently not all of them are for the better. Already, several major new bugs have been reported. First off, while the Cybran T3 fighter has always been kind of broken, it seems that it is now broken in a new way. While it [...]

Assassination: the only way to play

Tuesday, April 17th, 2007

Expert players will tell you that the assassination victory mode is the only way to play Supreme Commander. The sole exception is if you are for some reason playing against the AI, in which case you probably want to play supremacy, because the AI is notoriously bad about even trying to keep its commander [...]

Commander and support commander upgrades

Saturday, March 24th, 2007

I recently realized I knew very little about all of the available commander and support commander upgrades. I wasn’t getting the chance to use them in competitive games, and I wasn’t really playing any “for fun” games that lasted long enough. Strangely, I wasn’t able to find good information about all of the [...]

Newb tip: Watch your Commander

Thursday, March 8th, 2007

I was assassinated in a really unpleasant way today while playing an online ranked game. It was going okay. We both controlled about half of the map with strong defenses and were teching up for a big push. It could’ve gone either way. But at some point I had sent my [...]