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	<title>Supreme Commander Talk &#187; Chris Taylor</title>
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	<description>Transporting our ACUs to your base since 2007</description>
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		<title>Chris Taylor pushes &#8220;secure computing&#8221; as solution to piracy</title>
		<link>http://www.supcomtalk.com/2008/02/27/chris-taylor-piracy/</link>
		<comments>http://www.supcomtalk.com/2008/02/27/chris-taylor-piracy/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 03:12:49 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Chris Taylor]]></category>
		<category><![CDATA[copyright infringement]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[secure computing]]></category>

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		<description><![CDATA[Chris Taylor, game designer behind Supreme Commander (as if you didn&#8217;t already know that), believes that &#8220;secure computing&#8221; is the future of the PC gaming world.  Now he&#8217;s not so naive as to think that DRM is the answer (because SecuROM, pretty much the best in the breed, is about as airtight as a [...]]]></description>
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		<slash:comments>20</slash:comments>
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		<title>Exclusive SupComTalk interview with Chris Taylor</title>
		<link>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/</link>
		<comments>http://www.supcomtalk.com/2007/04/24/exclusive-supcomtalk-interview-with-chris-taylor/#comments</comments>
		<pubDate>Tue, 24 Apr 2007 20:07:29 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Interviews]]></category>
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		<category><![CDATA[Chris Taylor]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Supreme Commander]]></category>
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		<description><![CDATA[You may remember that we solicited questions from our readers earlier this month to send to Chris Taylor in the form of an interview.  Well, we certainly didn&#8217;t forget about the interview, and neither did Chris Taylor, because he&#8217;s just sent back his responses.  So, without further ado, here&#8217;s the exclusive interview.

I&#8217;d like [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>SupComming it up with Chris Taylor</title>
		<link>http://www.supcomtalk.com/2007/04/07/supcomming-it-up-with-chris-taylor/</link>
		<comments>http://www.supcomtalk.com/2007/04/07/supcomming-it-up-with-chris-taylor/#comments</comments>
		<pubDate>Sat, 07 Apr 2007 04:30:32 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Chris Taylor]]></category>
		<category><![CDATA[CydeWeys]]></category>
		<category><![CDATA[Open Palms]]></category>
		<category><![CDATA[Pokie]]></category>
		<category><![CDATA[Supreme Commander]]></category>

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		<description><![CDATA[I just had the pleasure of playing two 2v2 ladder ranked games with Chris Taylor, designer of such games as Total Annihilation, Dungeon Siege, and of course Supreme Commander, as my partner.  We won the first game and lost the second game, both of which were on Open Palms.  It&#8217;s been a loooong [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Here&#8217;s your chance to interview Chris Taylor</title>
		<link>http://www.supcomtalk.com/2007/04/05/heres-your-chance-to-interview-chris-taylor/</link>
		<comments>http://www.supcomtalk.com/2007/04/05/heres-your-chance-to-interview-chris-taylor/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 04:11:15 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Chris Taylor]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Slashdot]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Supreme Commander Talk]]></category>

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		<description><![CDATA[First of all, thanks to Molloy for his suggestion of interviewing GPG staff in our first open thread.  It&#8217;s so obvious that I kind of feel dumb for not thinking of it.  Oh well, at least once I get an idea, I don&#8217;t mess around with the execution of it.  &#8220;Why go [...]]]></description>
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		<slash:comments>35</slash:comments>
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