The great commander death nuke controversy

Wednesday, July 18th, 2007

As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions. It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game. The old 70,000 damage made it much too [...]

Keeping your commander safe

Saturday, May 12th, 2007

I cannot reiterate enough how important it is to keep your commander safe (in assassination games, anyway). At around the ten minute mark your commander needs to come off the front lines and head to safety, because your opponent will be gunning for him. If you are within tactical missile range of your [...]

Assassination: the only way to play

Tuesday, April 17th, 2007

Expert players will tell you that the assassination victory mode is the only way to play Supreme Commander. The sole exception is if you are for some reason playing against the AI, in which case you probably want to play supremacy, because the AI is notoriously bad about even trying to keep its commander [...]