Forged Alliance E3 Impressions

Wednesday, July 11th, 2007

Gamespot has the scoop on the upcoming Supreme Commander Forged Alliance details that were revealed at this year’s E3. Besides confirming a number of things we’ve previously reported on this site, quite a few interesting new tidbits have been released.
First off, it is confirmed that there will be a total of 110 new units, [...]

A whole new air combat paradigm

Wednesday, June 20th, 2007

The v3255 has changed air balance more than the patch notes would lead you to believe. No, air superiority fighters haven’t been improved (sigh), but now that Soul Rippers can be targeted by gunships, the dynamic of air combat changes a lot (at least in battles that have one or more Cybran players). [...]

Controlling the skies over Winters Duel

Thursday, April 5th, 2007

I’ve been watching many replays recently on Winters Duel where air superiority has proved to be absolutely key. I’ll take a look at two case studies (both happening to involve Unconquerable as a participant) and offer up some arguments to support my assertion that air superiority is more important on Winters Duel than nearly [...]

Aeon Illuminate is over-powered; nerf imminent?

Thursday, March 22nd, 2007

It’s been awhile seen Grokmoo pointed out that every game between top-ranked players seemed to be Aeon v Aeon. This has only gotten even more obvious over time, so the point that it is now probably safe to conclude that the Aeon Illuminate is, indeed, over-powered, and that a nerf is on the way.
Supporting [...]