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	<title>Supreme Commander Talk &#187; Cybran</title>
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	<description>Transporting our ACUs to your base since 2007</description>
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		<title>Forged Alliance E3 Impressions</title>
		<link>http://www.supcomtalk.com/2007/07/11/forged-alliance-e3-impressions/</link>
		<comments>http://www.supcomtalk.com/2007/07/11/forged-alliance-e3-impressions/#comments</comments>
		<pubDate>Thu, 12 Jul 2007 00:20:34 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brick]]></category>
		<category><![CDATA[Cybran]]></category>
		<category><![CDATA[Forged Alliance]]></category>
		<category><![CDATA[Seraphim]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[T3]]></category>
		<category><![CDATA[UEF]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/11/forged-alliance-e3-impressions/</guid>
		<description><![CDATA[Gamespot has the scoop on the upcoming Supreme Commander Forged Alliance details that were revealed at this year&#8217;s E3.  Besides confirming a number of things we&#8217;ve previously reported on this site, quite a few interesting new tidbits have been released.
First off, it is confirmed that there will be a total of 110 new units, [...]]]></description>
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		<slash:comments>15</slash:comments>
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		<title>A whole new air combat paradigm</title>
		<link>http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/</link>
		<comments>http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 23:50:29 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Broadsword]]></category>
		<category><![CDATA[Commaner assassination]]></category>
		<category><![CDATA[Cybran]]></category>
		<category><![CDATA[gunships]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Renegade]]></category>
		<category><![CDATA[SAM]]></category>
		<category><![CDATA[Soul Ripper]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[v3255]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/</guid>
		<description><![CDATA[The v3255 has changed air balance more than the patch notes would lead you to believe.  No, air superiority fighters haven&#8217;t been improved (sigh), but now that Soul Rippers can be targeted by gunships, the dynamic of air combat changes a lot (at least in battles that have one or more Cybran players).  [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Controlling the skies over Winters Duel</title>
		<link>http://www.supcomtalk.com/2007/04/05/controlling-the-skies-over-winters-duel/</link>
		<comments>http://www.supcomtalk.com/2007/04/05/controlling-the-skies-over-winters-duel/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 17:43:57 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[air superiority]]></category>
		<category><![CDATA[Cybran]]></category>
		<category><![CDATA[Hibernating]]></category>
		<category><![CDATA[Hysteria]]></category>
		<category><![CDATA[interceptor]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Sky Slammer]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Unconquerable]]></category>
		<category><![CDATA[Winters Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/05/controlling-the-skies-over-winters-duel/</guid>
		<description><![CDATA[I&#8217;ve been watching many replays recently on Winters Duel where air superiority has proved to be absolutely key.  I&#8217;ll take a look at two case studies (both happening to involve Unconquerable as a participant) and offer up some arguments to support my assertion that air superiority is more important on Winters Duel than nearly [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Aeon Illuminate is over-powered; nerf imminent?</title>
		<link>http://www.supcomtalk.com/2007/03/22/aeon-illuminate-is-over-powered-nerf-imminent/</link>
		<comments>http://www.supcomtalk.com/2007/03/22/aeon-illuminate-is-over-powered-nerf-imminent/#comments</comments>
		<pubDate>Thu, 22 Mar 2007 21:18:38 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aeon]]></category>
		<category><![CDATA[Aeon Illuminate]]></category>
		<category><![CDATA[Cybran]]></category>
		<category><![CDATA[DeadLegion]]></category>
		<category><![CDATA[Doctor Dan]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[GPG]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[PecosBill]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[UEF]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/22/aeon-illuminate-is-over-powered-nerf-imminent/</guid>
		<description><![CDATA[It&#8217;s been awhile seen Grokmoo pointed out that every game between top-ranked players seemed to be Aeon v Aeon.  This has only gotten even more obvious over time, so the point that it is now probably safe to conclude that the Aeon Illuminate is, indeed, over-powered, and that a nerf is on the way.
Supporting [...]]]></description>
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		<slash:comments>4</slash:comments>
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