Addressing the issue of naval imbalance

Monday, June 18th, 2007

Something is off with the naval balance in Supreme Commander, as I’m sure everyone who’s ever played a naval map is aware. Submarines are just too powerful. On a per-mass basis, they are by far the most effective unit at taking control of the high seas. Until sea control is established, experienced [...]

Inadequate anti-naval defenses

Wednesday, April 11th, 2007

One thing that has struck me after watching many replays on naval maps is that Supreme Commander lacks any good shore and naval defenses. Supreme Commander has good defensive buildings against land targets and even better defensive buildings against air targets, but there’s simply nothing there to ward off naval units. Cruisers, destroyers, [...]