Our hopes for the patch and the revival of tech 2

Friday, May 4th, 2007

I was talking with Grokmoo yesterday and today and we both have very fervent hopes that the patch will open up the middle game. Supreme Commander (at least in competitive play) currently plays in two modes: tech 1 and tech 3. Tech 2 is little more than a highway pit stop between your [...]

A hysterical interview

Thursday, April 5th, 2007

Last night I caught up with _hysteria_ on GPGNet. He was very amicable and allowed me to ask him a bunch of questions. Hysteria is one of the cadre of uber-dedicated players with over 500 ranked games played. For these guys it’s not so much about maximizing win-loss ratio or making every [...]

Tech 2 ground units: why bother?

Wednesday, March 14th, 2007

Now that I have been playing SupCom for a while, certain play styles have started to gain the force of habit, and I find myself taking for granted many things that newer players may have no idea about. Take the tech 2 land factory, as an example. Typically, as soon as I get [...]