“Supreme Commander” is featured article on Wikipedia

Wednesday, July 25th, 2007

As some of you may know, I’m an administrator on English Wikipedia, so it can’t have escaped my notice for too long that the article on Supreme Commander has become a featured article (and sue me if it took five weeks for me to notice). Featured articles are the absolute best that Wikipedia have [...]

New units coming at the end of the month

Tuesday, July 17th, 2007

It now seems almost certain that the new feature that GPG has been so tight-lipped about is going to be a downloadable unit pack. There has been quite a bit of speculation in this forum thread about what these new units might be. Forum-goers have suggested possibilities that seem quite unlikely such as [...]

A monthly fee for GPGnet is probably a no-go

Tuesday, July 3rd, 2007

Judging by our recent poll results, it looks like Gas Powered Games would not be successful at charging a monthly fee for GPGnet. As of the time of writing this post, 51% of the poll’s respondents said that they wouldn’t pay for GPGnet, and another 24% said that they wouldn’t pay for basic access, [...]

Stealth Cybran nerf in the v3255 patch

Wednesday, June 27th, 2007

This probably flew under most people’s radar, but there was a huge stealth Cybran nerf in the v3255 patch whose ramifications are just now being felt. This nerf was the complete removal of the Cerebus, the Cybran’s T2 point defense! Now you probably didn’t realize because it was replaced by a seemingly identical, [...]

Patch v3255 is out

Tuesday, June 19th, 2007

GPG has just released a new version of SupCom, v3255. This hotfix apparently fixes a possible desync exploit, although I am unsure of any details. There are no official release notes that I can find, just a one line message on GPGnet. Unfortunately, this means that yet again old replays are incompatible [...]

GPGnet patch coming next week

Saturday, June 16th, 2007

A new GPGnet patch is coming next week. I’ve spoken with Son of Shagrat, the Producer of GPGnet, and he has confirmed the following new features:

An awards system, which will reward players for performing certain feats in ranked play (like, say, 5 wins in a row?). Awards will also be given to winners [...]

No-rush option deemed a failure?

Saturday, June 16th, 2007

We had a bit of a fight break out here on SupComTalk when no-rush periods were first announced by GPG in the v3251 patch notes. Between our two posts on the subject we had over 100 comments on the pressing issue of the day. Luckily, it all turns out to have been for [...]

Frenetic Friday open thread

Friday, June 15th, 2007

What’s on your mind? Have a lot of SupComming planned for tonight? It’s the weekend! And if you find yourself getting slightly bored of Supreme Commander, I highly recommend that you try playing some of the custom maps like Supreme Art of Defense and Zone Control. They’re like playing entirely different [...]

Official map editor released

Monday, June 11th, 2007

The official map editor has been released, at least in some form (hat-tip to Wuped). To find it, go into “The Vault” on GPGnet (located in the Tools menu), browse to the Download tab, select the Tools list item under “Search For”, and then hit the “Run Search” button in the upper right. [...]

GPG hosting clan war event

Wednesday, June 6th, 2007

It seems that lately GPG has been taking a little bit more of an active role within the community. One example of this is the clan war tournament to be hosted on Sunday, June 10th. The contest will pit clans against each other, with the individual players in different sections based on their [...]