Patch v3255 is out

Tuesday, June 19th, 2007

GPG has just released a new version of SupCom, v3255. This hotfix apparently fixes a possible desync exploit, although I am unsure of any details. There are no official release notes that I can find, just a one line message on GPGnet. Unfortunately, this means that yet again old replays are incompatible [...]

GPGnet patch coming next week

Saturday, June 16th, 2007

A new GPGnet patch is coming next week. I’ve spoken with Son of Shagrat, the Producer of GPGnet, and he has confirmed the following new features:

An awards system, which will reward players for performing certain feats in ranked play (like, say, 5 wins in a row?). Awards will also be given to winners [...]

No-rush option deemed a failure?

Saturday, June 16th, 2007

We had a bit of a fight break out here on SupComTalk when no-rush periods were first announced by GPG in the v3251 patch notes. Between our two posts on the subject we had over 100 comments on the pressing issue of the day. Luckily, it all turns out to have been for [...]

Mods and units should come to The Vault

Tuesday, June 12th, 2007

The Vault on GPGnet has much potential that it isn’t living up to. Right now the only user-uploadable category it has is maps. This has done wonders for the custom maps scene in multiplayer. You actually see people regularly playing custom maps these days, which is great. And if you haven’t [...]

Official map editor released

Monday, June 11th, 2007

The official map editor has been released, at least in some form (hat-tip to Wuped). To find it, go into “The Vault” on GPGnet (located in the Tools menu), browse to the Download tab, select the Tools list item under “Search For”, and then hit the “Run Search” button in the upper right. [...]

What the GPGnet channels are named after

Sunday, June 10th, 2007

Some of you may be wondering what the GPGnet channel names mean. If so, then this post is for you. Most of the channel names are pretty self-explanatory (especially the ones named after the language that is spoken in them). But there are three English-language channels — Procyon, Halcyon, and Freeport — [...]

How could GPGNet be a little more social?

Thursday, June 7th, 2007

One of my major complaints with GPGNet is it doesn’t really encourage interaction between players. You might chat a little with the host while you wait for more players to arrive for a Custom match. Perhaps you offer you opponent good luck during the start of a ranked match. But after the match is over [...]

GPG hosting clan war event

Wednesday, June 6th, 2007

It seems that lately GPG has been taking a little bit more of an active role within the community. One example of this is the clan war tournament to be hosted on Sunday, June 10th. The contest will pit clans against each other, with the individual players in different sections based on their [...]

New patch special: Losses count double!

Monday, June 4th, 2007

I bring grim, foreboding news of an awful, terrible, no good bug in the tweaked rank scoring system of the patch. Apparently some losses are now being counted double, as Sir Loui unfortunately reports. For instance, Sir Loui lost a game that was worth 24 ranking points, but 48 points ended up being [...]

The maps you have to download

Saturday, June 2nd, 2007

The Map Vault, released in the latest GPGnet patch, already has lots of great maps uploaded to it despite the absence of an official map editor (and by the way, wasn’t that supposed to be released by now?). Unfortunately, the Map Vault doesn’t integrate into the rest of GPGnet in any meaningful manner, so [...]