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	<title>Supreme Commander Talk &#187; gunships</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>An overview of the current perceived game balance</title>
		<link>http://www.supcomtalk.com/2010/03/15/an-overview-of-the-current-perceived-game-balance/</link>
		<comments>http://www.supcomtalk.com/2010/03/15/an-overview-of-the-current-perceived-game-balance/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 22:49:23 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[ACU]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[gunships]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/?p=473</guid>
		<description><![CDATA[A brief look at the GPGnet forums yields a wide variety of inevitable claims of ways in which Supreme Commander 2 is imbalanced.  Here&#8217;s a look at these claims, and a brief analysis of each one.  Of course, I&#8217;d like to hear your opinions as well in the comments below &#8212; especially if [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>A whole new air combat paradigm</title>
		<link>http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/</link>
		<comments>http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 23:50:29 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Broadsword]]></category>
		<category><![CDATA[Commaner assassination]]></category>
		<category><![CDATA[Cybran]]></category>
		<category><![CDATA[gunships]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Renegade]]></category>
		<category><![CDATA[SAM]]></category>
		<category><![CDATA[Soul Ripper]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[v3255]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/20/a-whole-new-air-combat-paradigm/</guid>
		<description><![CDATA[The v3255 has changed air balance more than the patch notes would lead you to believe.  No, air superiority fighters haven&#8217;t been improved (sigh), but now that Soul Rippers can be targeted by gunships, the dynamic of air combat changes a lot (at least in battles that have one or more Cybran players).  [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>A look at a critical ranked game on Arctic Refuge</title>
		<link>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/</link>
		<comments>http://www.supcomtalk.com/2007/05/16/a-look-at-a-critical-ranked-game-on-arctic-refuge/#comments</comments>
		<pubDate>Wed, 16 May 2007 17:49:34 +0000</pubDate>
		<dc:creator>lefeu</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Arctic Refuge]]></category>
		<category><![CDATA[Gladstone]]></category>
		<category><![CDATA[gunships]]></category>
		<category><![CDATA[lefeu]]></category>
		<category><![CDATA[replay]]></category>
		<category><![CDATA[Supreme Commander]]></category>

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		<description><![CDATA[This is my first article in what may or may not become a series on games I have played.
For those of you who didn’t catch my previous introduction since it was buried in a response to a post by Cyde Weys, I’ve decided that a good way to both contribute to the community and to [...]]]></description>
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		<slash:comments>15</slash:comments>
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