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	<title>Supreme Commander Talk &#187; Maps</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>Change-up in map rotation</title>
		<link>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/</link>
		<comments>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 14:17:26 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Fields of Isis]]></category>
		<category><![CDATA[map rotation]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Winters Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/</guid>
		<description><![CDATA[GPG has changed up the map rotation for 1v1 ranked.  Gone are Winters Duel, Fields of Isis, and Emerald Crater.  Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock.  Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn&#8217;s Revenge, Roanoke Abyss, Arctic [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Woohoo, I beat Supreme Art of Defense!</title>
		<link>http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/</link>
		<comments>http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 16:47:43 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[custom map]]></category>
		<category><![CDATA[Supreme Art of Defense]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/</guid>
		<description><![CDATA[The custom map Art of Defense is all the rage these days on GPGnet (sorry Zone Control).  It is widely liked for how difficult it is.  You can be a really good player and still need multiple tries to figure it out (like I saw when playing with Unconquerable), because it&#8217;s quite different [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/17/woohoo-i-beat-supreme-art-of-defense/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>The maps you have to download</title>
		<link>http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/</link>
		<comments>http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/#comments</comments>
		<pubDate>Sat, 02 Jun 2007 15:32:21 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[custom games]]></category>
		<category><![CDATA[custom maps]]></category>
		<category><![CDATA[GPG]]></category>
		<category><![CDATA[GPGNet]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/</guid>
		<description><![CDATA[The Map Vault, released in the latest GPGnet patch, already has lots of great maps uploaded to it despite the absence of an official map editor (and by the way, wasn&#8217;t that supposed to be released by now?).  Unfortunately, the Map Vault doesn&#8217;t integrate into the rest of GPGnet in any meaningful manner, so [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/02/the-maps-you-have-to-download/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>A review of &#8220;Zone Control&#8221;: the new custom map sweeping GPGnet</title>
		<link>http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/</link>
		<comments>http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/#comments</comments>
		<pubDate>Thu, 31 May 2007 14:21:03 +0000</pubDate>
		<dc:creator>Jotto</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[mod vault]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[UMS]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/</guid>
		<description><![CDATA[Saya and AngryZealot have just released Zone Control, and it is now up to version 2 on the map vault.
Already big name players such as Unconquerable have picked up the game mode, and soon after the map vault was released both versions had over 100 downloads and 5 star ratings. In addition, the most recent [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/05/31/a-review-of-zone-control-the-new-ums-sweeping-gpgnet/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Map profile: Sentry Point</title>
		<link>http://www.supcomtalk.com/2007/04/02/map-profile-sentry-point/</link>
		<comments>http://www.supcomtalk.com/2007/04/02/map-profile-sentry-point/#comments</comments>
		<pubDate>Tue, 03 Apr 2007 01:57:40 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[ranked]]></category>
		<category><![CDATA[Sentry Point]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/02/map-profile-sentry-point/</guid>
		<description><![CDATA[As part of our strategy oriented content, CydeWeys and I have decided we will start doing some profiles of specific maps.  These will hopefully discuss in-depth tactics and strategy, and maybe also stimulate discussion on the finer points of each map.  So without further ado, here is our first map profile, for the [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/04/02/map-profile-sentry-point/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Metal Heck for Supreme Commander!</title>
		<link>http://www.supcomtalk.com/2007/03/22/metal-heck-for-supreme-commander/</link>
		<comments>http://www.supcomtalk.com/2007/03/22/metal-heck-for-supreme-commander/#comments</comments>
		<pubDate>Fri, 23 Mar 2007 03:04:56 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Metal Heck]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Total Annihilation]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/22/metal-heck-for-supreme-commander/</guid>
		<description><![CDATA[This has to be the best custom map for Supreme Commander ever.  Remember that classic map &#8220;Metal Heck&#8221; from Total Annihilation?  If you never played TA, here&#8217;s the gist.  Most maps had metal deposits on them (which are identical to mass deposits in Supreme Commander, just with a different name).  But [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/03/22/metal-heck-for-supreme-commander/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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