What’s the verdict on coordinated attack?

Tuesday, May 1st, 2007

Coordinated attack is a feature in Supreme Commander that was highly-touted prior to release. Since then, it seems it’s been almost entirely forgotten about. Basically, to coordinate an attack, you set one attack order with one group of units, select another group of units, and then double click on the same attack point [...]

Getting rid of the last of the micromanagement

Wednesday, April 18th, 2007

Supreme Commander has done very well in eliminating micromanagement. Tasks that used to be torture in other RTSs, like transporting units, are now a breeze. But Supreme Commander isn’t perfect just yet. There are still some significant areas that require micromanagement that I’d like to see remedied.
Naval aircraft staging needs some work. [...]