Taking advantage of range

Thursday, April 12th, 2007

One common mistake I see new players making is not taking full advantage of units’ range. Supreme Commander isn’t your typical real time strategy game; there are many units in it that have significant firing ranges, and it is important to take full advantage of them. All too often I will see a [...]

How to defeat a turtle

Sunday, March 18th, 2007

I just defeated a turtled-in opponent in ranked play. He played rather defensively and found himself encircled. But he built lots of defenses and forced me to come get him. Meanwhile, he had tech 2 artillery shooting out at my forces, forcing me to put up a lot of shields to protect [...]

Utilizing the Tech III mobile artillery effectively

Monday, March 5th, 2007

Too few people know how to use the Tech III mobile artillery effectively. The Tech III artillery is a destructive powerhouse, capable of inflicting the majority of damage to enemy bases, with other units needed only as escorts. Yet I still see so many people just sending wave after wave of close-combat units [...]