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	<title>Supreme Commander Talk &#187; mobile artillery</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Transporting our ACUs to your base since 2007</description>
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		<title>Taking advantage of range</title>
		<link>http://www.supcomtalk.com/2007/04/12/taking-advantage-of-range/</link>
		<comments>http://www.supcomtalk.com/2007/04/12/taking-advantage-of-range/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 15:49:09 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Aurora]]></category>
		<category><![CDATA[mobile artillery]]></category>
		<category><![CDATA[mobile missile launcher]]></category>
		<category><![CDATA[range]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/04/12/taking-advantage-of-range/</guid>
		<description><![CDATA[One common mistake I see new players making is not taking full advantage of units&#8217; range.  Supreme Commander isn&#8217;t your typical real time strategy game; there are many units in it that have significant firing ranges, and it is important to take full advantage of them.  All too often I will see a [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>How to defeat a turtle</title>
		<link>http://www.supcomtalk.com/2007/03/18/how-to-defeat-a-turtle/</link>
		<comments>http://www.supcomtalk.com/2007/03/18/how-to-defeat-a-turtle/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 03:13:48 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[artillery]]></category>
		<category><![CDATA[defeat a turtle]]></category>
		<category><![CDATA[mobile artillery]]></category>
		<category><![CDATA[point defense]]></category>
		<category><![CDATA[siege bot]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[turtle]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/03/18/how-to-defeat-a-turtle/</guid>
		<description><![CDATA[I just defeated a turtled-in opponent in ranked play.  He played rather defensively and found himself encircled.  But he built lots of defenses and forced me to come get him.  Meanwhile, he had tech 2 artillery shooting out at my forces, forcing me to put up a lot of shields to protect [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Utilizing the Tech III mobile artillery effectively</title>
		<link>http://www.supcomtalk.com/2007/03/05/utilizing-the-tech-iii-mobile-artillery-effectively/</link>
		<comments>http://www.supcomtalk.com/2007/03/05/utilizing-the-tech-iii-mobile-artillery-effectively/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 18:28:38 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[artillery]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[mobile artillery]]></category>
		<category><![CDATA[point defense]]></category>
		<category><![CDATA[skirmish]]></category>
		<category><![CDATA[Supreme Commander]]></category>

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		<description><![CDATA[Too few people know how to use the Tech III mobile artillery effectively.  The Tech III artillery is a destructive powerhouse, capable of inflicting the majority of damage to enemy bases, with other units needed only as escorts.  Yet I still see so many people just sending wave after wave of close-combat units [...]]]></description>
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		<slash:comments>0</slash:comments>
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