Playing with Total Annihilation-style metal maps

Friday, August 3rd, 2007

Once upon a time, there was a game called Total Annihilation. It was very much like Supreme Commander, except the models were simpler and mass was metal, oh and there were no annoying Jehova’s Witness aliens with overpowered tech 1 tanks. Anyway, while the economy was much more unforgiving to those who failed Resource Management [...]

Mods and units should come to The Vault

Tuesday, June 12th, 2007

The Vault on GPGnet has much potential that it isn’t living up to. Right now the only user-uploadable category it has is maps. This has done wonders for the custom maps scene in multiplayer. You actually see people regularly playing custom maps these days, which is great. And if you haven’t [...]

A review of “Zone Control”: the new custom map sweeping GPGnet

Thursday, May 31st, 2007

Saya and AngryZealot have just released Zone Control, and it is now up to version 2 on the map vault.
Already big name players such as Unconquerable have picked up the game mode, and soon after the map vault was released both versions had over 100 downloads and 5 star ratings. In addition, the most recent [...]

What we really want

Thursday, May 24th, 2007

It seems I jumped the gun, at least a bit, in my previous post when discussing tech 2 unit rebalancing. I have had the chance to play some more games, and it seems that on smaller maps, games now do tend to go through at least something of a tech 2 phase. While [...]

Third party Mod Vault

Saturday, April 28th, 2007

Thanks to Jotto for pointing me to the Supreme Commander Mod Vault. It’s a free third-party application made by D2K Studios that basically works as a vault for mods in the same way that GPGnet works as a vault for replays. As of this moment the mod vault has 34 different mods in [...]

Patch decoupling

Wednesday, April 18th, 2007

As I am certain everyone knows, there is a major SupCom patch due out (supposedly) within a few days. I am hoping I am proven wrong, but I somehow get the feeling that we may be waiting a little bit longer yet. As Jotto wrote about the other day, this patch will include [...]

Constricted maps

Tuesday, April 17th, 2007

As many of you probably know, the SupComTalk 6 way FFA last week was on a little known map, The Scar. The map is not on any ladder rotations, and I honestly don’t think I have ever seen it played in another custom game. The reasons for this are pretty clear: This [...]

More variety in Tech 3 units

Sunday, March 25th, 2007

CydeWeys and I have been thinking about this for some time, and have alluded to it in several posts, but I think it is about time we just came out and said it. SupCom could really use some more variety in the Tech III unit selection, especially in the units produced by the land [...]

Detailed stats on GPGnet

Tuesday, March 20th, 2007

With the most recent update to the GPGnet software, Gas Powered Games has launched a new site with very detailed statistics of every ranked game ever played. Check it out at http://gpgnet.gaspowered.com/scstats. You can view the entire 1v1 ladder, and by clicking on an individual player within the ladder, you can get some [...]