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	<title>Supreme Commander Talk &#187; Multiplayer</title>
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	<link>http://www.supcomtalk.com</link>
	<description>Transporting our ACUs to your base since 2007</description>
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			<item>
		<title>Change-up in map rotation</title>
		<link>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/</link>
		<comments>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 14:17:26 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Fields of Isis]]></category>
		<category><![CDATA[map rotation]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Winters Duel]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/</guid>
		<description><![CDATA[GPG has changed up the map rotation for 1v1 ranked.  Gone are Winters Duel, Fields of Isis, and Emerald Crater.  Say hello to your new friends Saltrock Colony, Crossfire Canal, Ambush Passage, and Blasted Rock.  Thus, the full map rotation is: Open Palms, Seraphim Glaciers, Theta Passage, Finn&#8217;s Revenge, Roanoke Abyss, Arctic [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/08/09/change-up-in-map-rotation/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>How about a random teams option?</title>
		<link>http://www.supcomtalk.com/2007/07/20/how-about-a-random-teams-option/</link>
		<comments>http://www.supcomtalk.com/2007/07/20/how-about-a-random-teams-option/#comments</comments>
		<pubDate>Sat, 21 Jul 2007 00:45:50 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[GPGNet]]></category>
		<category><![CDATA[random teams]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/20/how-about-a-random-teams-option/</guid>
		<description><![CDATA[I just played a fun custom game on Open Palms (okay, my teammate lagging out and then me dying to a huge mass of tactical missiles isn&#8217;t the part I&#8217;m referring to).  Shloober, who was the host, was using an improvised random teams option.  Teams were set to unlocked, starting positions were set [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/07/20/how-about-a-random-teams-option/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>The great commander death nuke controversy</title>
		<link>http://www.supcomtalk.com/2007/07/18/the-commander-death-nuke-controversy/</link>
		<comments>http://www.supcomtalk.com/2007/07/18/the-commander-death-nuke-controversy/#comments</comments>
		<pubDate>Wed, 18 Jul 2007 18:54:37 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[ACU]]></category>
		<category><![CDATA[commander]]></category>
		<category><![CDATA[death nuke]]></category>
		<category><![CDATA[GPGNet]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Unconquerable]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/18/the-commander-death-nuke-controversy/</guid>
		<description><![CDATA[As some of you may remember, the commander death nuke used to do the full 70,000 nuclear explosion damage in beta and early retail versions.  It was quickly reduced to a mere 4,000 damage (while keeping the now-ridiculously large explosion intact) to balance the game.  The old 70,000 damage made it much too [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/07/18/the-commander-death-nuke-controversy/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>An open letter from some top players</title>
		<link>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/</link>
		<comments>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/#comments</comments>
		<pubDate>Tue, 17 Jul 2007 16:23:13 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[assisting]]></category>
		<category><![CDATA[Cauldron]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[experts]]></category>
		<category><![CDATA[mass fabricators]]></category>
		<category><![CDATA[radar]]></category>
		<category><![CDATA[scouting]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/</guid>
		<description><![CDATA[Hey everyone, long time no see.  I was camping over the weekend (and found a really strange cemetery), then got a little bit distracted by friends upon my return.  But the Supreme Commander community wasn&#8217;t silent in my absence, oh no!  We have some pretty significant developments to report on, so let&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/07/17/an-open-letter-from-some-top-players/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>Early T2 and other small map strategies on Theta Passage</title>
		<link>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/</link>
		<comments>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/#comments</comments>
		<pubDate>Sun, 08 Jul 2007 17:42:21 +0000</pubDate>
		<dc:creator>Grokmoo</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[1v1]]></category>
		<category><![CDATA[ranked]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Theta Passage]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/</guid>
		<description><![CDATA[I recently found an excellent replay on the vault showing a 1v1 match between two excellent, big name players in the SupCom community: Unconquerable and TheLittleOne.  The match is played on Theta Passage, and it highlights many of the strategies now being used by top players on small maps.  It is of course [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/07/08/early-t2-and-other-small-map-strategies-on-theta-passage/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Old replays no longer worthless</title>
		<link>http://www.supcomtalk.com/2007/07/05/old-replays-no-longer-worthless/</link>
		<comments>http://www.supcomtalk.com/2007/07/05/old-replays-no-longer-worthless/#comments</comments>
		<pubDate>Thu, 05 Jul 2007 04:52:14 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[SORP]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/05/old-replays-no-longer-worthless/</guid>
		<description><![CDATA[There&#8217;s a new utility in town.  It&#8217;s called the Supreme Commander Old Replays Player (SORP).  And surprisingly enough, it does exactly what it says it does: it lets you play old replays.  No longer will old replays sit around on your hard drive, rotting away like so much rancid digital refuse tossed [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/07/05/old-replays-no-longer-worthless/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>A monthly fee for GPGnet is probably a no-go</title>
		<link>http://www.supcomtalk.com/2007/07/03/a-monthly-fee-for-gpgnet-is-probably-a-no-go/</link>
		<comments>http://www.supcomtalk.com/2007/07/03/a-monthly-fee-for-gpgnet-is-probably-a-no-go/#comments</comments>
		<pubDate>Wed, 04 Jul 2007 02:41:57 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Meta]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[GPG]]></category>
		<category><![CDATA[GPGNet]]></category>
		<category><![CDATA[monthly fee]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Supreme Commander Talk]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/03/a-monthly-fee-for-gpgnet-is-probably-a-no-go/</guid>
		<description><![CDATA[Judging by our recent poll results, it looks like Gas Powered Games would not be successful at charging a monthly fee for GPGnet.  As of the time of writing this post, 51% of the poll&#8217;s respondents said that they wouldn&#8217;t pay for GPGnet, and another 24% said that they wouldn&#8217;t pay for basic access, [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/07/03/a-monthly-fee-for-gpgnet-is-probably-a-no-go/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Are you a unit donor?</title>
		<link>http://www.supcomtalk.com/2007/07/03/are-you-a-unit-donor/</link>
		<comments>http://www.supcomtalk.com/2007/07/03/are-you-a-unit-donor/#comments</comments>
		<pubDate>Tue, 03 Jul 2007 21:04:10 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[donating units]]></category>
		<category><![CDATA[donation]]></category>
		<category><![CDATA[faction imbalances]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/07/03/are-you-a-unit-donor/</guid>
		<description><![CDATA[Cross-posted to Supcom-Live.
Following yesterday&#8217;s post on advantageous ways to donate all of your units to your ally upon death, it struck me that I haven&#8217;t yet blogged about the importance of unit donations in general.  These suggestions are most apt for 2v2 and 3v3 ladder games, where you live and die as a team, [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/07/03/are-you-a-unit-donor/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Keeping your &#8220;My Documents&#8221; folder clean</title>
		<link>http://www.supcomtalk.com/2007/06/26/keeping-your-my-documents-folder-clean/</link>
		<comments>http://www.supcomtalk.com/2007/06/26/keeping-your-my-documents-folder-clean/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 12:08:25 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[GPGNet]]></category>
		<category><![CDATA[My Documents]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/26/keeping-your-my-documents-folder-clean/</guid>
		<description><![CDATA[I came across this fix awhile ago, used it, and then forgot about it, but I&#8217;m realizing that many other people are still suffering from the same ailment, so here&#8217;s the fix again.  But first, I need to explain what I&#8217;m talking about.
The GPGnet multiplayer client automatically stores game data statistics about every multiplayer [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/26/keeping-your-my-documents-folder-clean/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>New Cybran exploit in the wild</title>
		<link>http://www.supcomtalk.com/2007/06/22/new-cybran-exploit-in-the-wild/</link>
		<comments>http://www.supcomtalk.com/2007/06/22/new-cybran-exploit-in-the-wild/#comments</comments>
		<pubDate>Sat, 23 Jun 2007 03:34:43 +0000</pubDate>
		<dc:creator>Aaron</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[GPGNet]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tournament]]></category>

		<guid isPermaLink="false">http://www.supcomtalk.com/2007/06/22/new-cybran-exploit-in-the-wild/</guid>
		<description><![CDATA[Breaking news! While this reporter was playing in the Friday Evening BLITZ tournament, a new exploit seems to be in the wild. Apparantly a Cybran player (who shall remain nameless) managed to upgrade his commander with cloak and stealth in 8 minutes without having the upgrades and without drawing power. How this was done still [...]]]></description>
		<wfw:commentRss>http://www.supcomtalk.com/2007/06/22/new-cybran-exploit-in-the-wild/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
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