Woohoo, I beat Supreme Art of Defense!

Sunday, June 17th, 2007

The custom map Art of Defense is all the rage these days on GPGnet (sorry Zone Control). It is widely liked for how difficult it is. You can be a really good player and still need multiple tries to figure it out (like I saw when playing with Unconquerable), because it’s quite different [...]

GPGnet patch coming next week

Saturday, June 16th, 2007

A new GPGnet patch is coming next week. I’ve spoken with Son of Shagrat, the Producer of GPGnet, and he has confirmed the following new features:

An awards system, which will reward players for performing certain feats in ranked play (like, say, 5 wins in a row?). Awards will also be given to winners [...]

High ranking game on Open Palms

Tuesday, June 12th, 2007

I have just finished watching an excellent replay (v3254) involving #3 ranked TheLittleOne versus #24 TAG_ROCK_. LittleOne chose Aeon and Rock played as Cybran, with the match occurring on Open Palms.
The match proves interesting even in the first few minutes, with both players choosing non-standard early build orders. On Open Palms, all 4 starting [...]

GPG hosting clan war event

Wednesday, June 6th, 2007

It seems that lately GPG has been taking a little bit more of an active role within the community. One example of this is the clan war tournament to be hosted on Sunday, June 10th. The contest will pit clans against each other, with the individual players in different sections based on their [...]

A few things to know about disconnects in ranked games

Sunday, June 3rd, 2007

Buried deep in the GPGnet forums are some hidden treasures. A case in point is this thread, created by SonOfShagrat. In the thread, Shagrat gives several useful tips involving how to handle disconnects in ranked games. You can read the thread for all the details, but I’ll summarize the most useful points [...]

Hotfix coming soon

Saturday, June 2nd, 2007

Good news! GPG is releasing a new patch that should fix many of the issues we have been reporting in the last few days. Check it out the thread in the official forums. It looks like the Sacrifice imbalances and the exploit involving the Czar have both been fixed, as well as [...]

A review of “Zone Control”: the new custom map sweeping GPGnet

Thursday, May 31st, 2007

Saya and AngryZealot have just released Zone Control, and it is now up to version 2 on the map vault.
Already big name players such as Unconquerable have picked up the game mode, and soon after the map vault was released both versions had over 100 downloads and 5 star ratings. In addition, the most recent [...]

Bugs in the patch

Monday, May 28th, 2007

The v3251 patch made a lot of changes, but apparently not all of them are for the better. Already, several major new bugs have been reported. First off, while the Cybran T3 fighter has always been kind of broken, it seems that it is now broken in a new way. While it [...]

Elaborating on Caps Lock != Shift

Saturday, May 26th, 2007

Good day, I’m Testudaphobia. Along with Grokmoo and CydeWeys, I attended the University of Maryland, and was a roommate of Grokmoo. Do not fear-it is unlikely SupComTalk will be saturated with any more current or former Maryland students. I’m a brand new SupCom player. After taking over a week to select [...]

What we really want

Thursday, May 24th, 2007

It seems I jumped the gun, at least a bit, in my previous post when discussing tech 2 unit rebalancing. I have had the chance to play some more games, and it seems that on smaller maps, games now do tend to go through at least something of a tech 2 phase. While [...]