Naval strategies on Roanoke Abyss

Saturday, July 14th, 2007

In an attempt to add a little variety to the replay reviews we have done here on SupCom Talk, today I’ll be looking at a 1v1 match on Roanoke Abyss. Many of you have been clamoring for more replay reviews recently, and so we are trying to deliver. Also keep in mind that [...]

Addressing the issue of naval imbalance

Monday, June 18th, 2007

Something is off with the naval balance in Supreme Commander, as I’m sure everyone who’s ever played a naval map is aware. Submarines are just too powerful. On a per-mass basis, they are by far the most effective unit at taking control of the high seas. Until sea control is established, experienced [...]