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	<title>Supreme Commander Talk &#187; overrun</title>
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	<description>Transporting our ACUs to your base since 2007</description>
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		<title>Overrunning your opponent with siege assault bots</title>
		<link>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/</link>
		<comments>http://www.supcomtalk.com/2007/04/23/overrunning-your-opponent-with-siege-assault-bots/#comments</comments>
		<pubDate>Mon, 23 Apr 2007 14:53:23 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[damage-to-health ratio]]></category>
		<category><![CDATA[overrun]]></category>
		<category><![CDATA[point defense]]></category>
		<category><![CDATA[siege assault bot]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[tech 3]]></category>

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		<description><![CDATA[One interesting facet of how the game changes at higher tech levels is that the health-to-damage-output ratio gets a lot higher.  This is something you&#8217;ve definitely noticed subconsciously, but maybe didn&#8217;t consider explicitly.  Tech 1 units kill each other in a few hits.  Put together a battle of many tech 1 units [...]]]></description>
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