Reader evaluation of the GPGnet patch

Sunday, June 24th, 2007

Hopefully everyone has had time by now to check out the recent GPGnet patch. The largest changes are the addition of the 3v3 ladder and the new rewards system (which also changes all of the rank icons in chat rooms). So, what’s your feedback on the icons?
Also, how do you feel about the [...]

GPGnet patch version 1.5.110 released

Friday, June 22nd, 2007

The latest version of GPGnet, 1.5 was just released (as it was previously announced it would be). The patch notes, as announced by Son of Shagrat on the official forum, are as follows:
GPGnet Award System
A new award and avatar system has been put in place. In your Profile, you will note many new recognitions [...]

Ode to open threads open thread

Wednesday, June 20th, 2007

This open thread is an ode to open threads. Do what you usually do in open threads, but if you could be musical about it, that’d be great.
As for the semi-structured topic of this open thread (though of course you’re welcome to sing about anything else), the choice is obvious: the recent patch. [...]

A whole new air combat paradigm

Wednesday, June 20th, 2007

The v3255 has changed air balance more than the patch notes would lead you to believe. No, air superiority fighters haven’t been improved (sigh), but now that Soul Rippers can be targeted by gunships, the dynamic of air combat changes a lot (at least in battles that have one or more Cybran players). [...]

Patch v3255 is out

Tuesday, June 19th, 2007

GPG has just released a new version of SupCom, v3255. This hotfix apparently fixes a possible desync exploit, although I am unsure of any details. There are no official release notes that I can find, just a one line message on GPGnet. Unfortunately, this means that yet again old replays are incompatible [...]

GPGnet patch coming next week

Saturday, June 16th, 2007

A new GPGnet patch is coming next week. I’ve spoken with Son of Shagrat, the Producer of GPGnet, and he has confirmed the following new features:

An awards system, which will reward players for performing certain feats in ranked play (like, say, 5 wins in a row?). Awards will also be given to winners [...]

No-rush option deemed a failure?

Saturday, June 16th, 2007

We had a bit of a fight break out here on SupComTalk when no-rush periods were first announced by GPG in the v3251 patch notes. Between our two posts on the subject we had over 100 comments on the pressing issue of the day. Luckily, it all turns out to have been for [...]

Major Command & Conquer 3 patch released

Friday, June 8th, 2007

Just to let you all know, the Command & Conquer 3 big patch was released yesterday (hat tip to Baddox for pointing this out). You may wonder why you’re hearing about it here, and why you’re hearing about it so late. It’s relevant to SupComTalk because CNC3 is currently Supreme Commander’s largest competitor [...]

Hotfix patch v3254 released

Wednesday, June 6th, 2007

Patch v3254 was just released. This is a hotfix for the v3251 patch, meaning that it did not go through an extended Quality Assurance cycle (and thus it doesn’t really change anything major). It still is a version number change, though, meaning that all of your old saves and replays will no longer [...]

Hotfix coming soon

Saturday, June 2nd, 2007

Good news! GPG is releasing a new patch that should fix many of the issues we have been reporting in the last few days. Check it out the thread in the official forums. It looks like the Sacrifice imbalances and the exploit involving the Czar have both been fixed, as well as [...]